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Post per EXP, Spell Speed and Quest Suggestion

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#1Faust Noire 

Post per EXP, Spell Speed and Quest Suggestion Empty Wed Mar 01, 2017 1:57 pm

Faust Noire
Greetings to all you beautiful chicken nuggets. A couple of suggestions that I'd love for the community to comment on.

Please note that these are simply suggestions, not requirements. I'd like different opinions on the suggestions, not arguments or shitting on others for their opinions.

With that being said, let's get started.


  • Spell Speed: I've had this on my mind for a long time. The reason I held it off was because there were hardly any fights or spars beforehand, the only big fight being the tournament which was hand-to-hand. But now that most of us are getting our spells approved, ready to start sparring with a little bit of magic, I believe spell speed is important. Why? If we have no spell speed, how are we ever going to hit our targets? I do realize that the magic regulations says spell speed is universal, but it doesn't state the specific numbers. When it comes to a fight and calling hits, Person A would say the hit never connected because the spell was only moving at 4 meters per second whereas Person B would say it's moving at 8 meters per second. A big difference. Now that we have that in check, I also suggest that the universal spell speed should be taken out and replaced with scaling spell speed, dependent on rank. If you keep a universal spell speed (let's say 10 meters per second), a person training their speed could eventually outrun a spell. Sounds pretty silly as I see it. Thoughts and opinions on this matter.

  • Quests with a Twist: The second suggestion I'd like is with quests. After talking it out with another user who had a similar thought, I figured why not share it with the rest of the community. Everyone loves doing quests with extra rewards, so why not add a quest with a really nice reward (even more so for job of X rank), but give it a consequence as well. For example, taking on a quest where you gotta fight a sound mage. You may lose your hearing ability in exchange for getting a few extra jewels. You might argue why people would take on said quest if you're losing something in return, especially something vital. Well, I figured the repercussion could be temporary. After 10 threads, you suddenly can hear again. I'd be interested in a reward like that if it's not permanent damage. It adds a bit of a twist and flavor to future threads, as well. And if you don't want to go deaf at all, well, you don't have to take on the quest. A huge problem with this would be staff involvement and as a person who's been on staff on various occasions, it's really tiring. As a result, I'm not real stressed upon making this a thing; perhaps it can be accepted but not implemented until the site is flourishing. I doubt this would be a thing anytime soon, with the way the site is running right now. Felt like if I kept this away until the site is ready for this suggestion, I'd forget about it.

  • EXP for Casual Roleplay: I do believe this has been brought up before, maybe in the past versions of the site. I also understand the different viewpoints on it and everyone would hate it if a guy just socializes the whole time, yet turns out to be the second strongest mage right after myself. But I think EXP for casual roleplay should be a thing. It'd give incentive for those who hate combat and instead roleplay for the socializing aspect to fit in as well. Now of course, we don't want a filthy casual to stand right under myself, so we could lower the EXP gained per post by a significant amount. It would take them about 300 or so posts of casual roleplay in order to reach C-Rank and so on. No, this wouldn't take much staff involvement. There's a way for Forumotion to reward currency based on what section of the forum they're posting in. EXP isn't hard to fix. Like the previous suggestion, this isn't a priority in my eyes, seeing as how most of us are content with the quests for the time being, but hey, might as well try.

That's all I have for now. Again, I'd like everyone's input on my thoughts. Please don't shit on others opinions just because they don't agree with you.



Post per EXP, Spell Speed and Quest Suggestion URfIrNm
#2Geb 

Post per EXP, Spell Speed and Quest Suggestion Empty Wed Mar 01, 2017 2:11 pm

Geb
Faust Noire wrote:Greetings to all you beautiful chicken nuggets. A couple of suggestions that I'd love for the community to comment on.

Please note that these are simply suggestions, not requirements. I'd like different opinions on the suggestions, not arguments or shitting on others for their opinions.

With that being said, let's get started.


  • Spell Speed: I've had this on my mind for a long time. The reason I held it off was because there were hardly any fights or spars beforehand, the only big fight being the tournament which was hand-to-hand. But now that most of us are getting our spells approved, ready to start sparring with a little bit of magic, I believe spell speed is important. Why? If we have no spell speed, how are we ever going to hit our targets? I do realize that the magic regulations says spell speed is universal, but it doesn't state the specific numbers. When it comes to a fight and calling hits, Person A would say the hit never connected because the spell was only moving at 4 meters per second whereas Person B would say it's moving at 8 meters per second. A big difference. Now that we have that in check, I also suggest that the universal spell speed should be taken out and replaced with scaling spell speed, dependent on rank. If you keep a universal spell speed (let's say 10 meters per second), a person training their speed could eventually outrun a spell. Sounds pretty silly as I see it. Thoughts and opinions on this matter.

  • Quests with a Twist: The second suggestion I'd like is with quests. After talking it out with another user who had a similar thought, I figured why not share it with the rest of the community. Everyone loves doing quests with extra rewards, so why not add a quest with a really nice reward (even more so for job of X rank), but give it a consequence as well. For example, taking on a quest where you gotta fight a sound mage. You may lose your hearing ability in exchange for getting a few extra jewels. You might argue why people would take on said quest if you're losing something in return, especially something vital. Well, I figured the repercussion could be temporary. After 10 threads, you suddenly can hear again. I'd be interested in a reward like that if it's not permanent damage. It adds a bit of a twist and flavor to future threads, as well. And if you don't want to go deaf at all, well, you don't have to take on the quest. A huge problem with this would be staff involvement and as a person who's been on staff on various occasions, it's really tiring. As a result, I'm not real stressed upon making this a thing; perhaps it can be accepted but not implemented until the site is flourishing. I doubt this would be a thing anytime soon, with the way the site is running right now. Felt like if I kept this away until the site is ready for this suggestion, I'd forget about it.

  • EXP for Casual Roleplay: I do believe this has been brought up before, maybe in the past versions of the site. I also understand the different viewpoints on it and everyone would hate it if a guy just socializes the whole time, yet turns out to be the second strongest mage right after myself. But I think EXP for casual roleplay should be a thing. It'd give incentive for those who hate combat and instead roleplay for the socializing aspect to fit in as well. Now of course, we don't want a filthy casual to stand right under myself, so we could lower the EXP gained per post by a significant amount. It would take them about 300 or so posts of casual roleplay in order to reach C-Rank and so on. Like the previous suggestion, this isn't a priority in my eyes, seeing as how most of us are content with the quests for the time being, but hey, might as well try.

That's all I have for now. Again, I'd like everyone's input on my thoughts. Please don't shit on others opinions just because they don't agree with you.

Hey, just thought I'd give a response on a few of these.

Let's start from the bottom to the top.

EXP Casual: Now, as I'm sure we've all already told the people, you know that there is no way to fix the actual EXP value, known as "points" to those more familiar with the admin panel. Every user under the 20,000 or so mark has about 100k EXP. Every single one.

That being said, I suppose it is possible to have some sort of "tracker" in which people can post their posts in social threads and gain EXP from it. But if the number is really so low, I can't imagine people doing it too frequently - they'd much rather post it in one big bulk. Both of these options create a bit of a headache for both moderators and members. While it would be nice to see this implemented someday, automatically it is impossible, and manually it takes a burden on the staff who should be more focused on other things, like spells, missions and characters.

Mission Twists: I don't HATE this idea personally, and I do think it would be a little bit more interesting. But the problem with it has been stated by yourself, and that is keeping track. In addition, I think that those quests could be possibly avoided, or in some cases abused. If I lose my hearing for 10 threads, what's to stop me from making and exit 10 solo threads? Again, I don't dislike the idea, but it has apparent problems.

Speeeedddd: I'll get back to you on this one. Though, I do think if a spell speed was implemented it should not be based off numbers, or we get what we had before this revamp and have people busting out calculators to see if their spell hit before they reacted.





Post per EXP, Spell Speed and Quest Suggestion BORZAPv
#3Faust Noire 

Post per EXP, Spell Speed and Quest Suggestion Empty Wed Mar 01, 2017 2:25 pm

Faust Noire
My bad on the EXP value part. Could've sworn you can reward people X amount of EXP if they posted in X section of the forum. Perhaps it's another forum service I got mixed up with.

I didn't incorporate the idea of abuse with it. The solo topics do seem like a loop, but I'm sure those can be avoided with a rule to the quest. But the big one is definitely tracking and since we're still releasing content here and there, yes I can see why this suggestion would be voided. It does put a lot on staff's part, hence why I figured it wasn't a necessity but rather something extra.

Thanks for your reply on things. It gave me a more broad view on the negatives of each topic.



Post per EXP, Spell Speed and Quest Suggestion URfIrNm
#4Geb 

Post per EXP, Spell Speed and Quest Suggestion Empty Wed Mar 01, 2017 2:31 pm

Geb
See the thing is we CAN do that (the points per post) but it can only be done with one value. Now here's the problem - we can't reset the value completely, only through doing it manually for each user. Thus, there's no way to clear the old EXP.



Post per EXP, Spell Speed and Quest Suggestion BORZAPv
#5Tenshi † 

Post per EXP, Spell Speed and Quest Suggestion Empty Mon Mar 06, 2017 5:21 pm

Tenshi †
Spell Speed- We'll discuss this as admins as well. If it's something that's a concern, at the very least I hope we can shed some light and make things simpler even if we don't assign a specific speed. Regardless, we'll look into it.

Casual EXP- Discussed

Mission Twists- Things like this are actually in the works to an extent, with the potential of getting maimed (or in extreme cases, killed) for higher level quests becoming a possibility.



Post per EXP, Spell Speed and Quest Suggestion D09aavQ
#6Erebus2 

Post per EXP, Spell Speed and Quest Suggestion Empty Mon Mar 06, 2017 8:10 pm

Erebus2

I just want to say I'd definitely be behind backing the rewarding of socials. Helps build a more friendly RP environment as opposed to a constant grind hustle. Not that those are a problem, it's just a tad more thrilling to know I can create some strength development out of a spar or even hitting banks or something in a casual thread.



Post per EXP, Spell Speed and Quest Suggestion 5oJEfCBQ_o
#7Arthur J. Sokolov 

Post per EXP, Spell Speed and Quest Suggestion Empty Mon Mar 06, 2017 9:34 pm

Arthur J. Sokolov
Perhaps a silly idea but wanted to share it regarding social XP, a dedicated day of each month can be chosen and only at that day member can redeem their social threads so that the staff and the people can be ready that other activities such as approvals of quests and purchases etc. will be slow/no-go that day. Maybe only one thread for each person and/or maybe it is done so that it can't be solo in order to push people to not make a bunch of solo topics and interact with each other. If a way can be found that both makes the staff not do so much work and still provide gameplay bonuses to social it can be nice, even if that means the things gained are too limited/low. Better have little than nothing perhaps.



Post per EXP, Spell Speed and Quest Suggestion Untitl16
#8Kon 

Post per EXP, Spell Speed and Quest Suggestion Empty Mon Mar 27, 2017 10:22 am

Kon

Given the lack of viable content to allow people to rank up further and people plain simply not wishing to complete D rank requests either because they don't want to or because it's not appropriate for a character there are little ways for the characters to rank uptake this current event, for instance, assuming one team wins over another there's no saying how experience will be allocated will only one say be rewarded for their efforts that hardly seems fair no matter how much "harder" they worked not as an insult but merely stating the facts. It is completely viable for us the staff to continuous run the event that we had that involved the 10 post set up though with different parameters be it points for posts that can be used to purchase experience, stats or jewels. In my opinion and evidently others this would be a good method to allow people alternative courses to acquire what they need to develop their character through actually roleplaying with them instead of grinding points. I myself would gladly assist in the creation, implementation and allocation of such a system there would be requirements and bonuses though they would be minor in comparsion to the monthly events.

#9Kon 

Post per EXP, Spell Speed and Quest Suggestion Empty Mon Apr 17, 2017 6:24 am

Kon

This line of questioning has been resolved and will now be moved.

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