- Magic:
- Magic Name: Paars’ Clockwork.
Magic Element: Nature.
Magic Description: This nature-based magic uses natural components to create intricate and simple clockwork mechanisms that work to manifest the desired effect. While some spells just use basic clockwork parts, some spells create whole mechanisms by themselves, turning and working to generate magic. The components are usually branches, roots, herbs, pebbles, animal remains and amber, however, sometimes the spells use crystallized natural mana which looks like green colored glass. The flexibility of the magic allows the creation of offensive, supplementary, speed buffing and defensive spells.
The clockwork nature of the spell allows for the combination of spells via the usage of basic component spells. These spells are not on-the-spot and take up a spell slot like normal. The advantage is that Locust isn’t casting a new spell, but using spells he already knows to a greater extent, allowing much more a relax approach to the castings. Let’s say Amber Sign ~ Orange Magic, a spell that creates an orb of amber that is able to store energy is mixed with Turn Sign ~ Ticking of Mana, a spell that generates energy (using Locust’s mana, of course,) to create Turning Point ~ Amber Pain, a clockwork mechanism that generates magic to gather in it’s amber core to shoot out offensive beams of magic.
Name: Nature Sign ~ Nature Walk.
Rank: D.
Mana Cost: 25mp.
Requirements: Paars' Clockwork.
Type: Supplementary.
Element: Nature.
Range: Self.
Cooldown: 1 Post.
Duration: Sustained.
Effect: By holding index and middle fingers in front of him of either hand, the user creates a small clockwork mechanism around his feet that allows movement of all sorts of surfaces, such as walls, water, ceiling, slippery and sticky with proper balance. The mechanism is small and does not create a feeling of discomfort. The hand sign isn't needed to be sustained to prolong the spell.
Name: Nature Sign ~ Bellflower Mist
Rank: D.
Mana Cost: 25mp.
Requirements: Paars' Clockwork.
Type: Supplementary.
Element: Nature.
Range: 5 Meters.
Cooldown: 1 Post.
Duration: Instant.
Effect: The user thrusts their weapon / hand forwards and shoots a clockwork bellflower that constantly releases a cloud of mist that covers a 1m3 area around the flower. The cloud has a putrid smell and taste that waters the eyes and is used for small distractions. The cloud is thin enough to not cover vision.
Name: Nature Sign ~ Amber Light
Rank: D.
Mana Cost: 25mp.
Requirements: Paars' Clockwork.
Type: Supplementary.
Element: Nature.
Range: 5 Meters.
Cooldown: 1 Post.
Duration: Instant.
Effect: The user must utter the phrase "Amber light" to create a small orb of amber component that is filled with high natural mana above them. Immediately, the orb explodes and creates a really bright light that dazes everyone in range if they did not close their eyes or blocked the light somehow.
Name: Kodama Desires ~ Stay a bit Closer?
Rank: D.
Mana Cost: 25mp.
Requirements: Paars' Clockwork.
Type: Supplementary.
Element: Nature.
Range: 5 Meters.
Cooldown: 1 Post.
Duration: Instant.
Effect: User hits the ground with any of their limbs or weapon to activate this spell effect. The spell creates a very slippery amber platform in 1s on the desired location that is paper thin. The platform is circular in shape and has a radius of 1 meters. Even standing on the platform is enough to create a loss of balance.
Name: First Petal ~ Sharp Petal.
Rank: D.
Mana Cost: 25mp.
Requirements: Paars' Clockwork.
Type: Offensive, Cutting.
Element: Nature.
Range: 5 Meters.
Cooldown: 1 Post.
Duration: Instant.
Effect: The user must slash their hand or weapon in front of them to activate this spell effect. The spell creates a big petal, at the size of 1m3 that varies in color. The petal shoots of the direction the slashing action was made and deals cutting damage.
Last edited by Locust Paars on Thu May 04, 2017 6:54 am; edited 3 times in total