Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Self-Buff Strength
Element: Wind
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: As a fighter, strength is heavily needed to get the upper hand in combat. Asher triggers this spell by summoning a sphere of crystal wind into his palm, then crushing it so that it absorbs and travels through his muscles. In doing so, he obtains a boost to his strength equal to the ranking of this spell.
Name: Zephyr Blade
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Offensive
Element: Wind
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: Asher flicks his right wrist downwards by his side. In doing so, he summons a blade of wind by his side that inflicts spell rank cutting damage for every strike done onto the opponent. Said crystal gale blade has a short straight sword dynamic and the blade reaches out a meter long. With the intent of inflicting damage onto a target, the user can slice once per post. This blade of wind glow bright from the light in the magic.
Name: Code: Gust Armada
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: To activate this spell, the user clenches either hand into a fist, then opens the hand again, releasing an orb from it. Upon activation, Asher can summon a sphere of spinning wind by his side, and it spins around him slowly. It remains in this constant motion until he places his palm forward to launch it up to 5 meters away in a straight line. Should the attack connect onto an opponent, it wili inflict piercing damage due to the speed of the winds spinning. He can only launch one orb per post. On top of that, the cooldown will not count down until all orbs around him have been launched. One orb can be generated per post, and only after the previous orb was launched
Name: Crystal Orbs
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Defensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: To prepare for attacks from an opponent, Asher had to be ready to retaliate. He snaps his fingers to summon two spheres of crystal winds in front of him or an area up to five meters away from him. The goal for them is to cancel out spells with equal amounts of force when they hit the orbs, they block C rank damage or equivalent while together (D rank attacks individually). Each orb is two meters long and wide.
Name: Lerale
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Asher places one palm out towards a certain direction, a crystal wind sphere forming in his palm before launching a quick stream of wind emitting out of it. This stream of wind is 5 meters long. With this stream of wind, he can take ahold of it before cracking it like a whip towards one direction until it hits something, whether it be the ground or a target. Once it hits its target or the ground, it instantly shatters. Targets hit by this will suffer cutting damage from this impact.
Last edited by Asher Dakota on Mon Sep 18, 2017 9:10 am; edited 3 times in total