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Asher's D Rank Crystal Gale Spells

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#1Asher Dakota 

Asher's D Rank Crystal Gale Spells Empty Sun Sep 17, 2017 2:36 pm

Asher Dakota
Name: Gale Force Booster
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Self-Buff Strength
Element: Wind
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: As a fighter, strength is heavily needed to get the upper hand in combat. Asher triggers this spell by summoning a sphere of crystal wind into his palm, then crushing it so that it absorbs and travels through his muscles. In doing so, he obtains a boost to his strength equal to the ranking of this spell.




Name: Zephyr Blade
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Offensive
Element: Wind
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: Asher flicks his right wrist downwards by his side. In doing so, he summons a blade of wind by his side that inflicts spell rank cutting damage for every strike done onto the opponent. Said crystal gale blade has a short straight sword dynamic and the blade reaches out a meter long. With the intent of inflicting damage onto a target, the user can slice once per post. This blade of wind glow bright from the light in the magic.




Name: Code: Gust Armada
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: To activate this spell, the user clenches either hand into a fist, then opens the hand again, releasing an orb from it. Upon activation, Asher can summon a sphere of spinning wind by his side, and it spins around him slowly. It remains in this constant motion until he places his palm forward to launch it up to 5 meters away in a straight line.  Should the attack connect onto an opponent, it wili inflict  piercing damage due to the speed of the winds spinning. He can only launch one orb per post. On top of that, the cooldown will not count down until all orbs around him have been launched. One orb can be generated per post, and only after the previous orb was launched




Name: Crystal Orbs
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Defensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: To prepare for attacks from an opponent, Asher had to be ready to retaliate. He snaps his fingers to summon two spheres of crystal winds in front of him or an area up to five meters away from him. The goal for them is to cancel out spells with equal amounts of force when they hit the orbs, they block C rank damage or equivalent while together (D rank attacks individually). Each orb is two meters long and wide.




Name: Lerale
Rank: D
Mana Cost: 25
Requirements: Crystal Gale Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Asher places one palm out towards a certain direction, a crystal wind sphere forming in his palm before launching a quick stream of wind emitting out of it. This stream of wind is 5 meters long. With this stream of wind, he can take ahold of it before cracking it like a whip towards one direction until it hits something, whether it be the ground or a target. Once it hits its target or the ground, it instantly shatters. Targets hit by this will suffer cutting damage from this impact.



Last edited by Asher Dakota on Mon Sep 18, 2017 9:10 am; edited 3 times in total



My name Jeff
#2Aether 

Asher's D Rank Crystal Gale Spells Empty Mon Sep 18, 2017 2:50 am

Aether
Hello Asher,
I'll be your moderator.

  • Gale Force Booster: Approved.

  • Zephyr Blade: Change class to "offensive". State size of the blade and change damage output to 1 D-rank dmg per slice, can only slice once per post. Also, specify what type of damage this spell deals (piercing or cutting? you can find the damage types here.)

  • Call of the Valley: You will have to mention how far the knockback is (1m?) and state that your moving speed is still according to your speed statistic (which kind of makes this spell pointless because you don't pay for moving at your speed statistic and if you are reacting fast enough to make a spell to help you dodge, you might as well just...dodge - know what I mean? So you might want to place a defensive spell here or something else).

  • Crystal Orbs: Your defensive spells cannot move, even less aim for an incoming attack. You will have to summon them in front of you (or a friend within 5m range), for example, so they can encounter whatever is coming at you, not the other way around so please change this. Also, duration would be sustained since you can sustain them in case they aren't destroyed right away.

  • Lerale: Please specify the dimensions of the wip (how long and wide?), state that it deals rank damage and specify what type of damage.

Bump when changes are made.



Asher's D Rank Crystal Gale Spells 5XzPQrq
#3Asher Dakota 

Asher's D Rank Crystal Gale Spells Empty Mon Sep 18, 2017 5:24 am

Asher Dakota
Edited!

Gale Force Booster: Changed a spelling error that triggered my crippling depression

Zephyr Blade: Edited accordingly

Call of the Valley: Completely changed spell, now "Code: Gust Armada".

Crystal Orbs: Changed accordingly

Lerale: Changed accordingly



My name Jeff
#4Aether 

Asher's D Rank Crystal Gale Spells Empty Mon Sep 18, 2017 6:57 am

Aether

  • Gale Force Booster: Approved.
  • Zephyr Blade: Approved.
  • Code: Gust Armada: You need an actual motion to start this spell, in this case to summon the sphare. Like flicking your wrist or something obvious like that. Also, wind burning damage doesn't exist, so you're gonna have to go with piercing, cutting ect. here. Please change that as well. Also, please make it so you can only summon 1 sphere per post, and a new one in your next post (sustained) if you used up the first one, and so on.
  • Crystal Orbs: Instead of saying "each of them having the force of one spell rank attack" say "can defend/withstand against 1 C-rank dmg or equal" or something like that.
  • Lerale: Remove this part: "(in the case Asher is in the air, until the end of the whip is 5 meters below him)" - you can't be in the air unless your flying, which requires a flying spell ect. So you'd have to make clear that you are standing on the ground, holding a whip made from wind magic in your hands.

Bump when changes are made.



Asher's D Rank Crystal Gale Spells 5XzPQrq
#5Asher Dakota 

Asher's D Rank Crystal Gale Spells Empty Mon Sep 18, 2017 8:19 am

Asher Dakota
Bumping!

All: Changed accordingly



My name Jeff
#6Aether 

Asher's D Rank Crystal Gale Spells Empty Mon Sep 18, 2017 8:58 am

Aether

  • Code: Gust Armada: Sorry, could you please remove this:

    While there can be more than one sphere orbiting his body on hold this way, he can only launch one orb per post.

    It clashes with the last sentence of the description of that spell. As in, there can't be more than one if you can only summon more after firing the one that was currently present, feel me?

  • Crystal Orbs: I completely forgot this, sorry, but please state the size of the orbs. Also remember that if you have two spheres, to destroy one it would only take D-rank dmg for each and they'd have to be together to protect you against C-rank dmg, so you can consider only using 1 sphere here. Up to you.

Bump when changes are made.



Asher's D Rank Crystal Gale Spells 5XzPQrq
#7Asher Dakota 

Asher's D Rank Crystal Gale Spells Empty Mon Sep 18, 2017 9:11 am

Asher Dakota
Bumping!

All: Changed accordingly

Third times a charm!



My name Jeff
#8Aether 

Asher's D Rank Crystal Gale Spells Empty Mon Sep 18, 2017 9:13 am

Aether
These spells have been approved.



Asher's D Rank Crystal Gale Spells 5XzPQrq

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