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Endurance stat change

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#1Caius 

Endurance stat change Empty Fri Sep 15, 2017 12:56 am

Caius
Basically Endurance is worthless right now the way crit is set up. For example, Cell took out Rayquaza with an A rank spell to the head despite having 4x S rank endurance. Why would someone put points if anything to the head/neck/heart would one shot you? I understand the reasoning being "realism" but this is a fantasy anime site where we shoot magic beams out our ass and have magical Pokemon pets.

Basically the change would make endurance be what it actually represents. 31 endurance would make you take 3 S rank damage to be KO'd. I understand this would make higher ranks harder to KO so the fix would be to make crits be 2x or 3x more damage rather than instant KO.

THOUGHTS FAM?



Hi I'm Caius
#2Atlas Prime 

Endurance stat change Empty Fri Sep 15, 2017 1:03 am

Atlas Prime
I agree. I think its really weird that a D-rank can knock out a B-rank or something with just a punch to the head without being "super" strong. I like the idea of have x2 damage from a crit, which would be a hit to the head, neck, or a vital area. As someone who is alright in fights on the site, its a little annoying to see someone just one shot you with one attack even though it never really happens in the anime or manga.

#3Yumi 

Endurance stat change Empty Fri Sep 15, 2017 2:53 am

Yumi
I am in agreement. Endurance the way it is, well its shit. It turns all fights into one shot or be one shotted ending them incredibly equickly. Who wants to be oneshot all the time so easily? Takes all the fun out of fighting.

We have the damage cap of 4S rank post don't we? What's the point of that when you can one shot with D rank damage?

Its relatively easy to boost strength/damage out put what with armour, weapons and items to easily take out someones END long as its lower. Even if you are wearing armour you can still be one one shot in the correct place making armour durability useless as well.

The idea of x2 or x3 damage for crits I like if END becomes health like it says, otherwise why have a health stat? As caius listed its useless even for companions. If you strike right on quest/raid monsters same thing attack vital spot and one shot.



Last edited by Yumi on Fri Sep 15, 2017 2:59 am; edited 1 time in total



Endurance stat change FIXCi2K
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#4Erebus2 

Endurance stat change Empty Fri Sep 15, 2017 2:53 am

Erebus2

I agree to changing the END stat to more of a health bar rather than the vague damage tolerance or whatever that it is right now. A vital shot, or a crit, could be a significantly stronger hit without necessarily needing to end a person instantly. For example, I see few fights go on for more than 4 comments tops. Kinda dumb because that equates to about 5 seconds in a roleplay situation. Fights should be lasting way more than that if you ask me. Back on to my original point, a 31 STR hitting a vital area, you could count it as a 62 and then it would deal more, likewise a spell could just treat itself as dealing additional magic damage if it were to hit a vital. This is still super strong and realistic, yet still assures people can't just be insta killed when the fight has just started, and it makes combat last a few turns too-- forcing people to effectively finish each other off.

This actually balances the stats versus spells issue that has arisn before.

Just some of added suggestion to the suggestion. I am down for this and think it's a good idea. Just make END a healthbar, a pain threshold isn't something that comes into play when everyone is getting armors anyways. Stat is practically useless as is. I'm on mobile, will elaborate on better examples if I get to a PC anytime soon.



Endurance stat change 5oJEfCBQ_o
#5Venus Rosé 

Endurance stat change Empty Fri Sep 15, 2017 7:20 am

Venus Rosé

I SUPPORT.



#6Kon 

Endurance stat change Empty Fri Sep 15, 2017 8:01 am

Kon

+1

#7Alisa 

Endurance stat change Empty Fri Sep 15, 2017 8:56 am

Alisa

I agree with this as well, though the way things work rn, you can resist the insta-ko if your endurance is great than the damage of the attack. Imo this should still reducr damage dealt in some way




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#8Faust Noire 

Endurance stat change Empty Fri Sep 15, 2017 12:14 pm

Faust Noire
Of all the comments here, I think Caius' original suggestion would work best when you take into account the multiple factors that we already have going on the site, how we as a community view and react towards combat, and so on.

While it might sound hypocritical coming from me, someone who has relied on using critical strikes to take on his foes, I find it extremely lackluster. Why do I still do it? I need me some monies. I have abused the crit system from the last event and currently this event, as well. Still unsure of the current event's outcome, I can say that as a D-Rank beginner that doesn't know much about combat RP and googled ideal vitals that fit the timeline or positioning of my character in the thread, I was able to technically take on up to three people with just as much fighting experience as myself. Four blows from me to Alisa is enough to take her out, assuming I land my hits and on vitals. That's a C-Rank taking on an A-Rank. Again, this should not be possible. Things like that should not be possible.

In response to Alisa's comment regarding instant knockouts VS one posting, I want to point out that one posting doesn't necessarily mean only one attack like an instant knockout could be. Like I presented earlier as an example, four hits from me on a vital can knock Alisa out AND can be achieved to a single post alone, which brings us to Yumi's point of constantly getting one-posted or even doing the one-posting gets boring.

Geno's said it a million times. "I can one-shot but I don't because it's boring." We hear it from others in the combat community too.

Save children in Fiore. Stop the one-posts today.



Endurance stat change URfIrNm
#9Caius 

Endurance stat change Empty Fri Sep 15, 2017 10:09 pm

Caius
Alisa Vollan wrote:I agree with this as well, though the way things work rn, you can resist the insta-ko if your endurance is great than the damage of the attack. Imo this should still reducr damage dealt in some way

Ye but right now 2 strength(D rank damage) can one shot a 1 end(S rank endurance). So this would make it all in all more consistent with the actual stats listed



Hi I'm Caius
#10Geb 

Endurance stat change Empty Fri Sep 15, 2017 10:16 pm

Geb
I'd rather have the END stat be a resistance to physical damage than a health bar, honestly. It would reduce the amount of critical hits that would happen while at the same time not removing them completely so that things like placement of hits still matter. Perhaps it's just my personal hatred of health systems, but I believe all that will do by incorporating is flip the tables from where we are now - turning every fight from a one-shot into a huge ordeal that lasts forever. We don't want to be in one extreme or the other, but rather somewhere in the middle.

That's my thoughts, anyways. Feel free to roast me.

tl;dr make END subtract from physical damage points instead, making it like a defense stat in an rpg



Endurance stat change BORZAPv
#11Chelvaric Walderkat 

Endurance stat change Empty Sat Sep 16, 2017 2:04 am

Chelvaric Walderkat
make it hp bar were mages fighting a d rank attack or spell should just bounce off a rank with little damage done.

the single post thing is mostly only because people write things like if you do x i do y wich is sort of meta gaming in it all too





Endurance stat change HVEbuMl



#12Shura Ranzu † 

Endurance stat change Empty Sat Sep 16, 2017 10:57 am

Shura Ranzu †
Endurance stat change 48e


You reinforce the stat system that is already flawed in the sense of how hard it is to get stats. Folks with higher ranks/stats will flourish. How?

High ranks can use higher ranking spells, also their stat count will be higher naturally. If they have armor + stats they can super armor threw anything thrown at them. (Exmaple: I have 10x S rank endurance. Caius uses a S rank on me. Not only do I have my armor tanking, I still have 10x S rank hp. With how lack of spells he has or anyone else. I cannot be stopped.) It throws away logic or any sense of pain. A weapon strike would mean nothing or what could be a fatal strike is just damage.

This also makes it so low ranks can't contend with anyone higher than them period. Because of being capped at a certain level of power over all. To make it a HP stat you would have to re-balance EVERYTHING. (mana cost/spell damage/spell slots, how weapons function, critical spots, etc)

@Yumi: Also it's not about being one shot with a D rank worth of damage. It is a numbers game. Notice everyone here who has been put down in a fight was beat because the person who went against them was at least x2 stronger than them.

@Everyone else who thinks this will stop one posts.

Fun fact it won't.

Why? Logically speaking in a fight you knock someone down are you going to let them get back up? If you say yes you are dumb. Most people will ideally keep wailing on someone until they stop moving. Not to mention if you are locked down by spells aka frost/electricity or any detrimental type spells. You will just lay there getting beat down cause of some health bar. A one post is still a possibility regardless of how folks feel or think.

@Faust Yes I say that but at the end of the day it just results in me or others memeing the whole time and making said person look worse. Also it adds to the villain factor of being able to monologue while someone stomps your face in cause you can't fight back. I have gone back to one shotting people if possible because its easier that way and less arguments.

With HP stat is just makes it a more numbers and math game. Which I find hilarious at the thought, when people complain about too much reading let alone doing math + reading. That is the best part.

Conclusion TLDR:

1. You reinforce bad placement, bad skill usage and other bad habits.

2. Site only becomes more numbers orientated in a already grind heavy site. Where stats are hard as shit to get and let alone putting them in one single stat.

3. You have to re-balance everything to compensate for a HP bar

4. People hate reading, yes lets throw keeping track of math on top of it. Lets give more folks things to complain about in combat

5. Think this will stop one posts? In for a rude awakening. Just means you get hit more once you get knocked down. Hey I am all for beating on someone to insert dominance but I don't think people like the idea of being beat on for 2-3 posts while they can't move.

6. Low ranks will get pushed out, everyone under B rank will be irrelevant STILL.

7. Reinforces this mindless grind and no interaction. It is supposed to be a fun ride of growth. Not a chore. Not just solo everything, that's the case should just start writing books then.

#13Kon 

Endurance stat change Empty Sat Sep 16, 2017 11:25 am

Kon

Okay, so there seems to be some issue with how long fights are lasting or more specifically how long a person can sustain being in a fight before being knocked out there's a couple of things people seem to be ignored when looking at the bigger picture. There are many ways to ensure that people can endure in fights and they are already available to you although you might not like the answer, that is through BUYING STUFF, while it might be an obvious answer the purchase of armour will likely be something that's more or less mandatory of course it doesn't have to be anything fancy heck you could purchase some common armour and sell it when you don't need it.

People have all built themselves as glass cannons without a method of defending themselves even often not having defensive spells which is understandable due to the nature of many of the classes however that is something you have to overcome. I personally see no need to completely change a system potentially further complicating the site when people can resolve their own issues themselves.

For those who state that it's impractical to defend yourself in certain situations yes that's correct there will often be times where you can't, however, you just as much have the chance to throw back a person who's too close to you.

While there is argument towards why should someone have to purchase armour instead of x or y, it simply comes down to what do you want to spend your money on? being able to withstand a blow or get that fancy ring you're after that slightly helps you.

Other things I didn't mention were buying: companions with many having supportive functions that will keep you in the fights provided you know how to use them, weapons to protect yourself from oncoming blows, hectic even some magic with their obvious immunities providing the edge over certain members of the community.

While this does mean that the gap between the new and old is still there it provides those lower ranked a chance instead of the aforementioned huge health bar issue. This, of course, doesn't mean much with our economy in the state that it is in but just consider what you're purchasing the next time you're going for a few potions into strength or another physical potion.

#14Yumi 

Endurance stat change Empty Sat Sep 16, 2017 6:41 pm

Yumi
Armour isn't always going to save you what with the hitting of vital spots. Take a look at the helmets / hats people buy them but they will offer almost no protection once hit in the face where the gapsunicorn are, especially the hats which only provide protection for the top of the head, why would anyone want to buy them?

This especially true for the female versions ofof most armours, while yes we can use the male ones, but then whats the point of the female version? Your being forced to use practicality over aesthetics where is the fun in that? You either use the female version because you like the look or the male one for protection. And unless you state somewhere you are using male versin, your stuck using female im battle.

If you want people to buy armour and helms for protection consider maybe that when you get hit instead of you, even if in a vital your armour takes the damage as most armour we have seen at the moment has 1x or 2x S maybe 3x with probably 4 or 5x max in the future. If you add a critical like eas suggested where x2 damage dealt or even x3 depending on location can provide a way to increase damage output.

Before you add, yes I know it doesn't address companions or magic or even races. With immunities it isn't always going to save you. Nor will companions.

We have a so called "health system" on the endurance statof if it doesn't get used besides for raid bosses whats the point? Companions have it but like caius example can be dropped with ease. Does this mean we can do the same then to raid bosses? Pretty sure we already do this in quests and will continue, even if quest enemy has 4x S health a single well placed A spell will drop him

Shura says it will turn things into a number game having to math, I will point out kind of have to do that already. Every combat post I have made some far has involved some form of numbers in the spoilers whether its adding up the earns from my buffs or the damage my weapon adds or what bonus I get from set. Theres also, calculating out mana reduction within intelligence. Add on debuffs and it is a numbers game. Just probably not as bad as it use to be.

And yes I know this doesn't point out the whole "if I have 10x and health and caius does s damage with an S spell but lacks spells to defeat me" bit or even the fact, if you knock someone unconscious or use a detrimental effect you can just keep wailing on them until health is down.

With how high stats are combined with lack of ease to get, reaching 10x S (1001 END) I think is a long shot of achieving. I don't think anyones even cracked 100 END let alone 1000. On base alone is, there anyone whow has cracked 100 in a stat yet?

But that doesn't mean something can't be pieced together too address what was raised while still allowing lower ranks to contend with higher rankers. Even if its not as health bar at least consider endurance as something other than just pain tolerance.

Again yes I know it doesn't address everything. I am sending this from my phone, makes it hard.



Endurance stat change FIXCi2K
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#15Kon 

Endurance stat change Empty Sun Sep 17, 2017 4:13 am

Kon

Yes, currently many of the armour pieces have more vulnerable/openning positions that is simply the nature of how they were designed, you want armour that doesn't get some heavy armour, or find some way to compensate. There doesn't inherently have to be a reason to have female versions of armour frequently if you'd notice some armours either a.) don't have a female version or b.) Aren't used by females due to the aesthetics and practicality of the armour. An alternative to if the concern is in regards to whether or not it should be viable to even have armour is to have them behave in a similar manner to the basic coating defensive spells with the armour pieces essentially providing x amount of durability to that particular area regardless of the amount of clothing/equipment on the person.

As for introducing a crit system, why? Given the depth at which in particular the higher ranking spells can deal causing, even more, damage to a particular spot is "unrealisitic". Lets take the temple for instant a commonly known weak spot with a system that introduces a crit system that causes 2-3x more damage when hitting there individuals could through the power of math and the magic regulations cut/slice suddenly from 4cm to 16cm or breaking a person's skull or explode their brain with a C rank.

There's a reason a health system has been established for monsters separate from the individuals and that's to provide a greater challenge towards the individual/s taking on their opponent, it's hardly an entertaining fight against a boss when you can one post them. This is what raid bosses are for remember longer, drawn-out conflicts. Honestly, the math that we have at the moment while simple is probably the perfect amount as any more will result in people arguing about "Ohhh, I still have X amount of health so I can tank this...", etc. As for obtaining 10 x S rank that was likely an overstatement however it is still feasible to see people with 4-5x S rank end and if a change like this were to occur people could easily just stack on their stats instead of strength which seems to want most glass cannons to seem to be doing.

Now despite what I have said I want to reiterate that I don't think that the current system is perfect however introducing a health bar would cause other issues, one which Yumi mentioned, in fact, people could keep wailing on them until their health bar is down, this in turn would change the one-shot/one-post issue into a multiple-post knockout and flail for days merely changing the issue instead of addressing it completely. I'll give it further thought as to what a happy middle ground could consist of.

#16Noel 

Endurance stat change Empty Tue Sep 19, 2017 11:22 am

Noel

Shura Ranzu wrote:
Endurance stat change 48e


You reinforce the stat system that is already flawed in the sense of how hard it is to get stats. Folks with higher ranks/stats will flourish. How?

High ranks can use higher ranking spells, also their stat count will be higher naturally. If they have armor + stats they can super armor threw anything thrown at them. (Exmaple: I have 10x S rank endurance. Caius uses a S rank on me. Not only do I have my armor tanking, I still have 10x S rank hp. With how lack of spells he has or anyone else. I cannot be stopped.) It throws away logic or any sense of pain. A weapon strike would mean nothing or what could be a fatal strike is just damage.

This also makes it so low ranks can't contend with anyone higher than them period. Because of being capped at a certain level of power over all. To make it a HP stat you would have to re-balance EVERYTHING. (mana cost/spell damage/spell slots, how weapons function, critical spots, etc)

@Yumi: Also it's not about being one shot with a D rank worth of damage. It is a numbers game. Notice everyone here who has been put down in a fight was beat because the person who went against them was at least x2 stronger than them.

@Everyone else who thinks this will stop one posts.

Fun fact it won't.

Why? Logically speaking in a fight you knock someone down are you going to let them get back up? If you say yes you are dumb. Most people will ideally keep wailing on someone until they stop moving. Not to mention if you are locked down by spells aka frost/electricity or any detrimental type spells. You will just lay there getting beat down cause of some health bar. A one post is still a possibility regardless of how folks feel or think.

@Faust Yes I say that but at the end of the day it just results in me or others memeing the whole time and making said person look worse. Also it adds to the villain factor of being able to monologue while someone stomps your face in cause you can't fight back. I have gone back to one shotting people if possible because its easier that way and less arguments.

With HP stat is just makes it a more numbers and math game. Which I find hilarious at the thought, when people complain about too much reading let alone doing math + reading. That is the best part.

Conclusion TLDR:

1. You reinforce bad placement, bad skill usage and other bad habits.

2. Site only becomes more numbers orientated in a already grind heavy site. Where stats are hard as shit to get and let alone putting them in one single stat.

3. You have to re-balance everything to compensate for a HP bar

4. People hate reading, yes lets throw keeping track of math on top of it. Lets give more folks things to complain about in combat

5. Think this will stop one posts? In for a rude awakening. Just means you get hit more once you get knocked down. Hey I am all for beating on someone to insert dominance but I don't think people like the idea of being beat on for 2-3 posts while they can't move.

6. Low ranks will get pushed out, everyone under B rank will be irrelevant STILL.

7. Reinforces this mindless grind and no interaction. It is supposed to be a fun ride of growth. Not a chore. Not just solo everything, that's the case should just start writing books then.

Amen. The health system that FTRP is looking for is called intelligence; not the stat--but your actual intelligence. You can't compensate that by adding a health system or w/e, just gotta grow up and start making defensive spells or develop enough talent to know how to avoid danger. All this other circlejerk is pretty meaningless. HP bars in RP is a bad idea; RP isn't an anime, manga or movie--it's a realistic medium.

#17Rishi Namatzu 

Endurance stat change Empty Wed Oct 11, 2017 7:06 pm

Rishi Namatzu
I agree with this suggestion 100%



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