Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: Self
Cooldown: 1 Posts
Duration: Sustain
Effect: By rotating his forearms around once, two small tornadoes form around Jason's forearms and fists. These tornados have no offensive purpose (not increasing his strength, speed, or damage) but instead have a unique supplementary effect. When his tornado imbued forearms hit someone (or something,) there is a small knockback effect (about half a meter) to whatever Jason strikes. The knock back does no damage, and doesn't automatically knock back the whole target (so if he strikes someones arm, that and the shoulder might be pushed back, but not the entire person.)
Name: Pull
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: By simultaneously closing his hand and pulling, Jason can magic up a gust of wind to pull something within 5 meters of him towards the fist casting the spell. The limitations are is that if the target is too big to be pulled (like a boulder) he will not be able to pull it effectively, barely budging it or even having it not move at all.
Name: Push
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: By extending his palm outwards, and slapping in the direction he wishes the spell the take effect, Jason creates a wall of wind 1x1 meters in proportions which knocks back what it hits travelling for 5 meters. The wall of wind deals no damage, only knocks back his target for 5 meters.
Name: Step
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: By stomping one of his feet down and exhaling, Jason shoots himself in a direction for up to 5 meters using wind magic. He can change direction and position in his body while he travels as well (like going from a standing to a prone position.) The speed of his body is scaled by his speed. He cannot go straight up, but he can move upwards at a 45 degree angle at maximum.
Name: Breathe
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Self-Buff
Element: Wind
Range: Self
Cooldown: 1 Post
Duration: Sustained
Effect: By forming a large 'O' with his mouth, Jason's chest starts to faintly glow silver. What is happening is Jason is using his magic to generate a constant supply of air in his lungs, and removes the need to use external forces to breathe, making it so as long as he sustains the spell, he does not have a need to breathe, as he is constantly oxygenating directly.
Last edited by Jason V. on Tue Oct 24, 2017 6:30 pm; edited 3 times in total