Rank: D
Mana Cost: 25
Requirements: Plasma Magic
Type: Supplementary
Element: Non-Elemental
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Sequoia place her hand forward and focus on an object, green aura will start to encircle the object and the object will then start to levitate up to 5 meters above the ground.
Name: Plasma Shockwave
Rank: D
Mana Cost: 25
Requirements: Plasma Magic
Type: Offensive, AoE
Element: Non-Elemental
Range: 1 Meter
Cooldown: 1 Post
Duration: Instant
Effect: Green aura starts to envelop both of Sequoia's hand and she spin her arms around her body, green aura can be seen projected 1 meter around Sequoia's body and knocking off anything around her 2 meters backward and deal a D rank bludgeoning damage.
Name: Intimidate
Rank: D
Mana Cost: 25
Requirements: Plasma Magic
Type: Debuff
Element: Non-Elemental
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Green aura starts to envelop Sequoia's body and all enemies 5 meters around her will suffer a D rank speed debuff.
Name: Powerless
Rank: D
Mana Cost: 25
Requirements: Plasma Magic
Type: Debuff
Element: Non-Elemental
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Sequoia's eye starts to glow and targets 5 meters around her will suffer a D rank endurance debuff.
Name: Warmth
Rank: D
Mana Cost: 25
Requirements: Plasma Magic
Type: Supplementary
Element: Non-Elemental
Range: 5 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: Sequoia releases a green aura, anywhere within 5 meters range around her will feel warm and cozy due to the alterations of the heat caused by the plasma Sequoia manipulated.
Last edited by Sequoia on Tue Oct 31, 2017 12:43 pm; edited 2 times in total