Rank: D
Mana Cost: 25
Requirements: Necromancer Magic
Type: Supplementary
Element: Darkness
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Early on, necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from the ground. Animated partially through their own will and partially through the summoned spirits of ancient warriors, necromancers often maintain a small host of these reanimated soldiers to do their bidding. The user raises their hand and summons a skeleton warrior out of the ground. The skeleton warrior is quite weak and wields old rusty swords that easily break on impact. The summons are 2 meters tall. They possess 5 Strength and 5 Speed.
- Skeleton Warrior:
Name: Raise Skeleton Beast
Rank: C
Mana Cost: 50
Requirements: Necromancer Magic
Type: Supplementary
Element: Darkness
Range: 5 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Dead warriors are not the only things that a necromancer may summon to inhabit his creations. Many a necromancer regales in raising the corpses of long dead beasts and bending them to his will. The user raises their hand and summons a skeleton beast. The summons are 1 meter tall, and 2 meters long. They possess 20 Strength and 25 Speed.
- Skeleton Beast:
Name: Raise Skeleton Behemoth
Rank: B
Mana Cost: 200
Requirements: Necromancer Magic
Type: Supplementary
Element: Darkness
Range: 5 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: Developing this skill permits the necromancer to divert more of his will and energies into raising beings more obscure. The behemoth is sometimes referred to in lore as underworld draggers and underworld crawlers, because they'd crawl out of the ground with their enormous upper bodies and slither towards their target with their serpentine underbody made out of skulls. The behemoth uses its hands to pull itself forward, hence its name underworld crawler. Its upper body is 2 meters big, and its lower body is 2 meters long. It can't use its lower body to stand straight. At most, it can lean forward on both hands to create height. They possess 45 Strength and 25 Speed.
- Skeleton Behemoth:
Name: Raise Skeleton Reaver
Rank: A
Mana Cost: 200
Requirements: Necromancer Magic
Type: Supplementary
Element: Darkness
Range: 5 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: While skeleton warriors may be excellent cannonfodder, or in some instances even enough to overwhelm enemies, they're not enough for difficult battles. Through extensive studies, necromancers have managed to refine their mana to such an extent to raise a skeleton reaver. In their lifetimes, the reavers used to be monstrous warriors cutting through the battlefield. The skeleton reaver is 3 meters tall and is equipped with a 2 meter long sword that has a width of 30 centimeters. They possess 80 Strength and 25 Speed.
- Skeleton Reaver:
Name: Nightmare Terrors
Rank: S
Mana Cost: 400
Requirements: Necromancer Magic
Type: Offensive
Element: Darkness
Range: 30 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user channels bitter and mischievous spirits into the minds of a nearby enemy. The victim is bombarded with the gibbering of the dead, which, indistinguishable from their own thoughts, urge them to strike at friends. While the spell is being sustained, the target will see their allies as their enemies. The target may not fool around during these posts to null the effects of the necromancer's spell, but must in fact precisely try to attack one of their allies with a spell equal to their rank or the next best thing if their mana does not allow it. When a target does not abide to the spell, they will go mad and suffer 1x S-rank damage each turn the spell is sustained.