Rank: D
Mana Cost: 25
Requirements: Fire Magic
Type: Supplementary
Element: Fire
Range: Self
Cooldown: 1 Posts
Duration: Sustain
Effect: When running Wayne’s shoes begin to heat up to the point he can run up hard surface by melting it with each step. As long as he sustains this he can change the heat levels to match what surface he is walking on.
Name: Blast Dash
Rank: D
Mana Cost: 25
Requirements: Fire Magic
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: Wayne pushes off the ground in any direction by pressing his foot or feet into the ground. By doing this he causes an explosion to happen at his feet blasting him in that direction he moved in. The speed and distance of this spell scales based off the user’s speed.
Name: Grab Ass
Rank: D
Mana Cost: 25
Requirements: Fire Magic
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Wayne can thrust his hand at someone or something. This causes a blue chain composed of fire with a hand on the end of it. By doing this he can latch onto someone or something. He can pull objects or pull himself to it depending on how he pulls on the chain. The max reach of the chain is five meters. Breaks after taking one D rank of damage.
Name: Flow
Rank: D
Mana Cost: 25
Requirements: Fire Magic
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Wayne flexes his hands/hand causing them/it to glow wildy. As long as he sustains this he is able to fire small bursts of flames to have more control over his momentum. This allows him to slow down, spin and change direction suddenly in the middle of movement. That way he doesn’t skip a beat and can utilize efficient movement in battle.
Name: Heat Shackles
Rank: D
Mana Cost: 25
Requirements: Fire Magic
Type: Supplementary
Element: Fire
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: Wayne makes a grasping motion before throwing a small ball at the target. Mid flight the ball turns into three pronged bola that wraps around the target’s arms or legs. Can be used to capture an individual or beast. The shackle is only D rank strong so if someone is stronger than that they can break free or the shackles take a D rank or more in damage. This can cause a opening to happen if it connects cause it can trip someone up suddenly or keep them from using their hands.