Phoenix Feather Formed by those who continue to be dedicated protectors of those who need someone now more than ever. The guild operates throughout the country, united to make the land safe. They take on quests from all who need them both large and small. Their exploits spanning from facing down demons to rebuilding broken homes. There is no task too great or small for them. They seek out to stop crime, train members to reach their full potential and protect citizens. The guild is structured in various rankings as a knighthood. Members have the freedom to rise through the ranks a operate independently as long as they contribute to the betterment of the country. The guild provides a focus on training members in its academy, to realize their potential and to better equip them with the skills to protect the land. Lore The first flame appeared on the last night of chaos. The nameless band faced down their greatest foe. Their defeat was imminent, but they did not yield. In the final moments, with broken bodies and devoid of stamina, those who would be known as the founding members saw the prodigious fires cross the sky. The flames did not scorch the land but rained down the warmth of renewal and the promise of an untapped future. They stood against their foe revitalized and they persevered. When the sun rose to cast away the long night of battle, The emblazoned phoenix soared overhead and from its wings, a single robust feather descended. It glowed with a soft hue. It was delicate to the touch but with everlasting durability. It was not a rebirth of life but one of purpose that motivated the idealistic group to take a new course. The members took the feather and it is now protected as a treasured memento and symbol in the guild’s hall. From that night they took on the name Phoenix Feather, although it would always remain a point of mystery if the appearance of the legendary bird was destined or a simple coincidence. Nonetheless, they were a guild now with a reborn purpose. REGULATIONS
BUILDING The guild building is situated near the center of Astera. The building consists of multiple wings that house the various facilities. It is a fortified building sitting high up and overlooking Astera. There is a living area for those that want to stay within the guild for any things of time. One of the main halls is dedicated to training both in combat, survival skills, and magic. There is a main gathering hall and a larger courtyard for the mobilization of members for large missions. The upper floors have offices and quarters for the high ranking members. The gates are left open unless in times of conflict. The guild maintains an open atmosphere for not only members to enjoy but those in need to find shelter or enter and request assistance from the guild. The Academy The Academy is a place of combat and magical training. The focus is to give members a greater toolset, encourage their personal growth and build mastery in their art. Members and potential members take a basic training course. From there they may take classes taught by guild members with expertise in different areas such as advanced combat with and without magic, team tactics, magic proficiency, and investigations, among others. MASTER Kazimir Seiryu A former captain in the Rune Knights. Kazimir left the fractured organization but still felt the country needed a force to do good and protect it. He has made tough decisions in the past and faced down dangerous threats, both leaving him with hard-learned lessons and greater insight. But his compassion for others endures. He prefers the simple things in life and has a fairly easy-going personality. He still ventures out on quests with members and actively seeks to help them improve. He strives to make sure that all the members achieve their fullest potential. The only thing to worry about is Kaz's love of intense training sessions. While the guild isn't strict, he prefers a leadership structure for accountability but trusts all the members of the guild to be respectful and gives them the space to act. Despite his generally kind nature, if provoked to combat he will not hesitate to do what is necessary to protect those he cares and others but would prefer to avoid unnecessary conflict. TITLES
PERKS Level 0: Trainee
Level 1: Guardsman
Level 2: Knight
Level 3: Lieutenant
Level 4: Captain
Level 5: Captain-Commander
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Phoenix Feather
Sat Feb 29, 2020 11:40 pm
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