Rank: D
Mana Cost: 25
Requirements: Tempest Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user swipes his arm and a blade of wind slashes outward at the angle of the mage’s arm was in and stays along that trajectory toward the target. The blade is .25 meters long and .25 meters thick. The blade deals C-rank damage.
Name: Feel the Wind
Rank: D
Mana Cost: 25
Requirements: Tempest Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Sustain
Effect: The users reaches out with his magic to feel the wind around him within a 5-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind. Upon casting the spell is immobile and stays at the place of casting. The spell is cast by the user clapping his hands together once that sends a ripple through the air.
Name: Whirlwind
Rank: D
Mana Cost: 25
Requirements: Tempest Magic
Type: Offensive
Element: Wind
Range: 5 meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user creates a wild rush of wind. The Whirlwind begins any place within 5 meters of the caster and whirls in a 1-meter diameter. The user creates a circle with his arms and thrust one hand outward where he wants the whirlwind to originate. A white seal appears under the caster and at the point that the whirlwind will appear. The whirlwind deals C-rank damage.
Name: Step of the wind
Rank: D
Mana Cost: 38
Requirements: Tempest Magic
Type: Supplemental
Element: Wind
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 5 meters at the speed at which the user can lunge. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left.
Last edited by Kazimir Seiryu on Mon Dec 31, 2018 8:07 pm; edited 3 times in total