Elemental type: Light
Description:
Magic that involves the user cloaking their arms and legs in magically made armor of light that assists in striking while offering protection.
Normally this takes the shape of plate mail made of shimmering transparent plates of magic. This magic cannot create weapons as of now, and heavy blows phase through the plate making it weaker than normal armor...but its lightweight nature and on-demand utility can be handy in a pinch.
SPELL 1
Name: Ultima Armor
Rank: D
Mana Cost: 25
Requirements: Ultima guard
Type: Self-buff
Element: Light
Range: Self
Cooldown: 1 post CD
Duration: Sustain
Casting mostion: The caster moves both hands in front of them, one hand over the other with fingers spread. This creates a magical circle that the caster moves a limb through to complete the spell.
Effect: A hard-light armor coats the limb(s) passed through the magical circle, giving the caster a bit of durability. This armor does not completely block attacks. (Basically just cosmetic)
- Buffs endurance
SPELL 2
.Name: Ultima Might
Rank: D
Mana Cost: 25
Requirements: Ultima guard
Type: Self-buff
Element: Light
Range: Self
Cooldown: 1 post CD
Duration: Sustain
Casting motion: One hand, with fingers spread into a claw shape, swipes from over the caster's head straight downward.
Effect: The caster's hands and feet become coated in a thin layer of hard-light after a magical circle appears at their feet, giving the caster a little more bite behind their strikes.
-Buffs Strength
SPELL 3
Name: Ultima support
Rank: D
Mana Cost: 25
Requirements: Ultima guard
Type: Self-buff
Element: Light
Range: Self
Cooldown: 1 post CD
Duration: Sustain
Casting motion: The caster runs their right index finger along their left arm, from the wrist up to their shoulder, with their left hand open and extended in front of them.
Effect: A large magical circle appears in front of the caster. If they walk through it, several powerful cords of hard-light magic support the caster's limbs, helping them move to their best ability.
-Buffs Speed
SPELL 4
Name: Ultima jump
Rank: D
Mana Cost: 25
Requirements: Ultima Guard
Type: supplementary
Element: Light
Range: Directly at the user's feet
Cooldown: 1 post CD
Duration: instant
Casting motion: The caster holds both hands beside their feet, almost as if crouching in the air.
Effect: The user can only use this spell while not standing on solid ground. The user instantly creates a solid golden magical circle at their feet that rapidly becomes a panel of solid light. this allows them to lunge while in the air once before the magic hard-light shatters like glass. The user may use a melee attack, or touch-range offensive spell directly after or during this lunge.
Last edited by Yon E. Gelva on Sun Feb 16, 2020 10:43 am; edited 3 times in total