"Interesting, another customer has found me," the Mysterious Merchant chorused happily as he turned around and looked at you. "See anything that you would like to purchase?" With a hint of excitement, the Mysterious Merchant inquired about your intentions as he gracefully moved his hand from left to right. There were no wares there before, but as the Mysterious Merchant moved his hand through the air they became visible. Floating in the air between the two of you, a whole range of items could suddenly be seen. They were safely stored in a pocket-space and were merely being temporarily projected to showcase his catalogue. Where did this Mysterious Merchant acquire these items from? Each and every single item presented in this shop was highly unique. "If something catches your eye, the description will appear naturally next to the item," the Mysterious Merchant exclaimed playfully.
Capes:
- Ormus’ Hundred Hoods (2,500,000J) – It appears as a normal hooded cape, but it has multiple hoods attached instead of one. Even though only the main hood can be worn, the other hoods still serve a purpose. Each hood is capable of creating a new facial appearance. Whenever the user wears the main hood, they can select one of the stored faces from the other hoods to use as their own.
- Dhivir’s Thunderous Stride (2,500,000J) – Feeding on the mana of its wearer, the cape stores a certain amount of mana which it can later expel at once. It almost appears as if the wearer is teleporting when expelling the mana, but instead they are almost nearly instantly launched elsewhere from their previous position. Depending on the amount of mana expelled, a loud sound may be heard which can deafen others.
- Nihlatak’s Corpsemourn (2,500,000J) – This ghastly cape saps the vitality of its wearer and places them into a strange state which causes them to linger between the realm of the living and the dead. The wearer can therefore see ghosts and converse with them should they still possess reason. In addition, the user can let things phase through them at a high cost to avoid being harmed.
Weapon:
- Icarus' Damocles (2,500,000J) – A magical sword once wielded by the previous King's Sword, Icarus. The sword became infamous for slaying the Cesare, the Master of Phantom Lord, Lance, the Master of Blue Pegasus, and Aguero, the Master of Lamia Scale. Damocles only gained fame after Icarus sacrificed his life to save the Kingdom of Fiore when the first Abyssal Rifts opened. The sword's power lies in the fact that it has not a specific element, but rather changes instantly upon impact with anything else. The sword's element always changes into the element which is dominant against whatever it clashes with.
Potions:
- Mana Sprite’s Essence (2,000,000J) – A highly rare potion which increases someone’s mana upon drinking it completely (500 MP).
- Aether Sprite's Essence (2,000,000J) – A highly rare potion which increases someone’s overall experience upon drinking it completely (50,000 XP).
- Bastion's Mighty Essence (1,000,000J) – A highly rare potion which increases someone’s strength upon drinking it completely (25 Strength).
- Aguila's Nimble Essence (1,000,000J) – A highly rare potion which increases someone’s speed upon drinking it completely (25 Speed).
- Dracul's Eternal Essence (1,000,000J) – A highly rare potion which increases someone’s constitution upon drinking it completely (25 Constitution).
- Mithra's Soulless Essence (1,000,000J) – A highly rare potion which increases someone’s endurance upon drinking it completely (25 Endurance).
- Qilad's Brilliant Essence (1,000,000J) – A highly rare potion which increases someone’s intelligence upon drinking it completely (25 Intelligence).
Other:
- Tal-Rasha's Palace Key (2,000,000J) – The owner of the key to the palace's front gate can summon the palace wherever they wish. The palace is invisible during the day, though occupants can see everything within the palace once they are inside. At night the palace shines with white light. The interior of the palace is fully furnished, complete with a staff of invisible servants to cater to the owner's every whim. Gentle music played by invisible musicians fills the palace.
Egg:
- Mysterious Egg (-) – A mysterious egg. It is uncertain what will hatch out of the egg, but it could be something interesting. This item is currently unavailable.
Modification:
- Rhygyr's Vampyric Eye (1,000,000J) – A single eye from a vampire which has been stored perfectly inside a magical jar. The eye can be placed into the socket of another race in order to see through invisibility and disguise spells. In addition, the user will be able to vaguely see anyone bleeding within 25 meters. Lastly, the user can see in darkness as if it is day.
- Berial's Demon Bringer (2,500,000J) – Demon Bringers are a reptillian-esque claw which extends up to the elbow or shoulder. It is the manifestation of a Demon's soul or power. Its appearance is constantly visible, because the Demon Bringer takes over the arm of the user. This arm can do feats of supernatural strength and durability. Furthermore, spells cast through the Demon Bringer arm cost double in mana but are also double in power. Should the user get accustomed to the Demon Bringer, they will be able use another feat.
Scrolls:
- Mysterious Merchant’s Salutations (500,000J) – The next time the mysterious merchant appears somewhere, the user can instantly enter the topic without leaving their existing topics.
- Mysterious Merchant’s Mercantilism (500,000J) – The next time the user visits the mysterious merchant, they will be allowed to do two purchases instead of one.