Constitution: 1-10 B-rank, 11-30 A-rank, 31-60 S-rank
Endurance: 1-10 D-rank, 11-30 C-rank, 31-60 B-rank
Strength: 1-10 D-rank, 11-30 C-rank, 31-60 B-rank
Magic damage: D-rank = D-rank damage. Grows upon ranking. Limited by resource/mana.
Ranged damage: The same as spell damage because ranged weapons have spell limitations(IE you need the spell slot to use it from your weapon. With the only difference being you do not need to train those spells.)
D → C-rank: 20-30stat points
Str damage growth: 31points into STR by rank C = B rank damage.
Add on 250K Jewels weapon gained from questing D → C-rank
B rank damage (31STR) add on A splendid sword gained with your money. +45STR dmg.
C-rank melee character 76STR(with sword) deals A rank dmg per hit. Basically to get A rank damage you need to level C-rank.
You really had 15 points spare because you need to get 61STR for the damage amount so you could just invest those 10points into speed. (allows you to close the distance or stay on ranged characters another one of their weaknesses. Can't do things when ur close.)
Limitations: Movement speed to catch up to a ranged attacker. Solved by putting the difference into speed stat. You have points to spare.
Magic damage growth: D-rank = D-rank grows by one rank per level.
Limitations/Problem: Resource mana. Of course mages can still spec into STR as it is the only viable stat for early damage. Which is the only way a purebred sorcerer could outdamage a STR character. (by becoming one themselves. They kinda even out in the late game.)
Ranged damage growth: D-rank = weapon spell damage
Also plus the damage from spells if you are able to also cast your own spells. (ranged hunter build)
STR gives nothing to ranged characters because they are not using Melee weapons and if they have to then what was the point of them going ranged from the start.
Limitations/Problem: Mana, having to stat into both speed and intelligence to lower the cost of spells(your ranged weapon attacks) and keep range to melee characters that outdamage you by several ranks already.
Solution:
Slow down STR scaling
PROS:
Makes ranged characters more viable.
Also increases the usefulness of shields as Melee does less dmg for one handed builds.
Increases the incentive for fighting each other for weapon mastery and training.
CONS:
Speed becomes slightly slower for speed based melee builds.
Strength becomes slightly weaker.