Rags and riches don't interest Vice, but he could see himself changing his magic. Magnolia didn't have any offerings of treasure, and the unreliability of items doesn't draw Vice's interest. Even without the best of the best, Vice feels like he has found his niche. In the past, he'd forgotten his magic, but now his Berserker status has brought new ideas. Without having met anymore interesting people, Vice wonders if his guild will draw a performance soon. Associating himself with any random time or place like Hargeon could be unproductive. Stepping away from Magnolia, Vice travels with a relaxed mindset. All the corners of the world can hold all sorts of surprises. The traditional places in the land are worth a visit, for maybe Vice can find different races and magical traits. Looking for a new world won't test Vice's patience. The far away region is North, and it's scary, but Central is best for last. Settling on West, Vice feels like he'll get a little of everything, like a port town similar to Hargeon. Pleasantries aren't Vice's thing, so he'll keep the nice thoughts, but march toward a castle town. Feeling like a true wandering mage, Vice considers flying to reach his destination, but he doesn't insist on dealing and wasting his mana. Not comfortable with flying in the open, Vice hopes his new destination will bring a new range of perspectives regardless.
- Vice Gamebell
- Post End exit