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OOC: GROUNDINGYugo lost C-rank HP, then Yugo's kicked to Vice for UNKNOWN (KO) HP loss; Yugo edited his post I screened, and Kratos only did C-rank DMG for CHOKING. B-rank DMG goes over Yugo's tolerance. Kratos goes to ground too.
INTERRUPTInterrupting myself, as Vice can REACT to Yugo flying back. Vice stops moving toward Yugo, thus Yugo can't smell Vice then. My/Masa's completing actions from last post aren't conditional. Both Kratos and Yugo are falling.
Gunter depends his post on Yugo's timeline, bad to do in group topics, and it VOIDS his whole post.
SPELLSMy motions to cast spells weren't stopped. They weren't ruled stopped in my last fight either, when someone tried to interrupt. You're not stopping me from casting when I can simply fly away from you till I wanna fight.)
EVERY action can be interrupted if it can be stopped. Vice didn't give permission for others to smell him. Why is 25 meters the magic number? Vice doesn't know everything, yet he at least has a 25m sensing item of his own. Watching people already in the midst of battle, it can be assumed they're on guard and have sensory capabilities active. Vice is already undetected, he will take no risk to compromise his approach, such as ignoring an opponent flying toward Vice randomly. Considering Vice's entire approach was hidden and motioning, Vice simply stops prematurely unaffected at 28 meters away always still from the trio, therefore with Yugo also unable to ever smell Vice through coming toward Vice. Compiling an assortment of flashing finished spells, Vice remains hidden to the best extent in forestry and decides it's time to fight immediately too.
Mistaking Masami's safety, Vice feels to fashion the friend as a shielded backpack now. Trying to push on Masami is done so Vice can ensure the lad's safety on Vice's back. Not blocking his Eru checking blindspots brings Vice to accomplish his next tasks regardless of Masami's safety. Caring for his surroundings at all times, Vice uses his full sensory abilities to continually check around. The briefest of moments places the flying figurine of Vice to Yugo first, as Vice looks to take advantage of the descending enemies or any enemies in striking range. Propelled by flight along with speed spells completed first, Vice parts the forestry that hides him, but only at the most final of moments that can no longer hide Vice's interference in his enemy's gathering. To normal people, Masami could be construed heavy, yet Vice has super strength along with a spell that defies gravity. A fantasy to look down upon others doesn't manifest due to Vice's flight being a mere foot off the ground, only to focus on using flight for speed.
An equal fate begins to be measured out for Vice's enemies. Four instances of an offensive spell cover Vice and each are perfectly capable of matching spells considered the "strongest". One offensive spell instance covers the front of Vice's left leg, another covers his staff in the right hand, another covers the right arm, and the last in the left arm. In non-magic fights, skilled individuals can project an aura of untouchability, yet they have to stuff takedowns. All Vice has to do is touch someone to damage and then keep them grabbed with far less risk to himself than with normal armed people. An accumulation of magically enhanced durability makes weapons only a group sport's toy. Enemies swinging a piece of metal doesn't stop Vice from grabbing someone's arm or legs. For an easy comparison, one can look to medieval armor. Melee weapons are irrelevant when Vice's entire body is a temporary assortment of shields that allow him to press the initiative and grapple with impunity.
Committing to the supreme martial method shouldn't be the Berserker's vice littered with pity. Pressing toward Yugo, Vice appears to simply use a right legged stomping to KO Yugo in derision, yet movements are only an extension of Vice's guard. Sending the rotten enemy plant towards Vice but into the earth is the directive. With the stomping trying to disable Yugo, Rune Knights of Masami's presumably INSTANTLY manifest to take Yugo away if they can. Flight-assisted, Vice's progression isn't slowed, and he moves off Yugo to take advantage of the moments. Both Yugo and Kratos didn't detect Vice if possible, until hiding was impossible. After all, both enemies of Vice NEVER look at Vice's direction on their decided descents. Maximizing safety, Vice doesn't harm Masami as an ally or himself, nor does Vice's offensive spells interfere with each other.
Sweeping toward Kratos brings Vice to try to roughly grab the pet with Vice's left hand and stop all of it's spellcasts with pure physical strength. Attached to the left arm and hand already is Vice's offensive spell, thus he seeks to simply safely make contact with Kratos with the arm too. On the contact with Kratos, the enemy pet explodes into a seizure into Vice's embrace from constant squeezy damage to KO. Regardless of the pet, Vice quickly moves on to it's owner, while having used it to protect Vice.
"There's always room for negotiation. Which limb do you want to lose if you don't offer me something? You're already sitting down dressed in guts at the negotiation's dinner table, therefore it's fitting I should sit down on one of your faces. Then, I'll rest my feet on the other chair. Actually, do I want a chair with only 4 legs?" Vice barks in reference to Gunter starting sitting down, only when all enemies can no longer fight at all. By Gunter's sitting down, Vice can interpret who's in the leadership role. In the end, such relaxation will only make Gunter a damsel in distress to Vice. Shall there be a hidden savior? Salvation will be hard when Vice has no scruples, and someone will have to be abandoned as Vice's prey.
"Ah, I know! In a real show of friendship, someone else can take your places. Who can match what I'd get from you 2? Give me a show of hands to pledge your sincerity, by literally removing your own hands, for my safety. My Rune Knight friend is on the side of JUSTICE AND PURE GOODNESS, therefore he's exempt." Joyfulness favoring himself as a hired hand or attack dog doesn't demean Vice, and he'll never talk until enemies can't reply physically. A fighting style to take fun hostages could be deemed Vice's way, rather than capturing bounties. Kratos turning inert doesn't hinder Vice at all with flight. At Gunter's side, Vice just looks to enact a more ruthless grappling. Vice's offensive focuses on pushing Gunter toward Vice. Contact is initiated with Vice's offensive spells and the targeted outcome is that Vice will have a grip on Gunter, even with an attempted blade strike to Vice. The planned offensive and actions originally for Kratos are repeated by Vice to every non-ally that Vice senses, until they're KO'd, as Vice prioritizes the highest newly presented threat such as Gunter. Crossing gaps by flight or the forestry, Vice fully focuses on simultaneously progressing as fast as possible in all actions, also to strike best on being in grasp range by flying directly.
The arms of Vice are fully guarded such as with a vambrace or whatnot of the armguard variety, and anyone's offenses toward Vice hit his offensive spells first. Parrying a blade down in front of Vice doesn't have it keep progressing to harm Vice, and Vice will keep going to squeeze targets through weakest obstructions until KOed or opted out for the previously mentioned others. Most weapons only need contact to be shattered by Vice. The staff casting hand of Vice brushes the staff away from the enemy, as it slides to be gripped in Vice's shoulder back, with half the staff not offensively coated on Vice. All Vice aims to do is to keep the staff away from Masami or stop the staff hindering movements, and Vice aims to bait closer into a finishing embrace.
- ATTRIBUTES:
261 Strength (1+20+240)
252 Speed (32+20+200)
61 Constitution (1+60)
121 Endurance (1+120)
255 Intelligence (171+60+24)
Spell Overheat
- SPELLS:
2320-616 offense+sustains=1704 Mana
Spells=+20% Supplementary, -50% (-75% Masami) IntelligenceBerserker double self-buffs.
Link: Bs and A, below.Link: Cs and B, below.Link: UnusedRoll Void*5=+200 Speed, -125 mana
Fleet (Flight)=-30 mana.
One Millie*4=-200 mana.
Pump Void*6 varies=+240 Strength, -150 mana.
Fright Void*3=+120 Endurance, -75 mana.
Fright*3=+60 Constitution, -36 mana.
- ITEMS: