PERSONA Name: Griar Veda Tetra Age: November 2rd, x765 Gender: Male Sexuality: Heterosexual Ethnicity, Father: Fiorian Ethnicity, Mother: Joyan Class: Spellhowler Race: Human Rank: D-rank Guild: Guildless Tattoo: Right of abdomen, below ribs. Face: Azul Ashengrotto - Twisted Wonderland PHYSIQUE Height: 5’11 Weight: 155lbs Hair: Light Silver-Blue Eyes: Purple Overall: Tall and well defined, Griar cuts a distinctive profile with his narrow, sharp nose and slightly rounded face, his hair styled in such a way the left falls longer over his head than the right in a deliberately messy but still well groomed manner. His narrow eyes and distinctively thick, well trimmed eyebrows grant him a piercing quality and he has thin lips, so much so that they easily fade into a line when he tightens them or when he frowns. He has well proportioned limbs, falling into an athletic body type that isn’t too muscular or too lithe and the combination of this and his natural appearance makes him look quite handsome. He tends to look somewhat bigger than he actually is due to his habit of wearing layers of clothing. Griar takes a certain pride in dressing well, considering it a mark of professionalism and one of the few excesses he allows himself. Thus his attire is often tastefully dapper; A well done button up shirt and bowtie, a complimenting dress hat, suit jackets or tops matched with scarves, shawls and jackets in addition to neatly worn dress pants and shoes. His glasses are a mainstay and a staple no matter his appearance, though his vision is less limited than they might indicate and he tends to wear them primarily for appearance’s sake. Gloves often compliment the outfit but he tends not to wear jewelry or extra ‘finery’, which gives him a gentlemanly but not gaudy appearance. Extra: Single mole on left side of face, under lips. PERSONALITY Personality: By his very nature, Griar is serious and motivated in his daily life. He has routines and schedules that he uses as a baseline for his daily life and much of his life is spent working, either professionally as a Wizard or in a more odd-job fashion where he uses a sharp wit and clever tongue to perform a variety of tasks for others, either for favors or to build networks or, if jobs are scarce, as a way to secure extra jewels. This same natural tendency leans him towards direct charisma and a pleasant demeanor over being friendly or 'charming' in a more roguish way, instead coming off as down to earth and disinterested in engaging with petty behavior or antics. With this said as much as his natural tendencies are to be hardworking, motivated and prompt, Griar is still human and indulges in moments of frankly startling laziness when he isn't working and this is reflected in how often he can be found having 'loosened his tie' so to speak and either collapsed into a bed or finding someplace quiet to drink, eat or read. He can be quite outgoing and engages well with others on and off 'the job', but his default is a much more introspective and quiet state that has him curling around fireplaces, sitting in quiet places or even off on his own, idly training or practicing some new Spell or idea. This can often be shocking when one compares the more tidy and direct Griar to his off hours, where it is not uncommon to find him napping in public with drool hanging off his chin. Another tendency of Griar's is to be quite stingy with his money, though not in a necessarily miserly way. He works himself until he's worn for ever jewel he earns and he spends them frugally but as he pleases; He won't deny himself a luxury, but he will always haggle or find a way to acquire these luxuries for as little as possible and though he will help those in need he isn't completely soft hearted. He can come off as quite cheap if one happens to see it, but it's much more complicated than that and his upbringing has quite a bit of influence on it. Wasting money actively makes him anxious and he can become somewhat frustrated when it happens, or if he's shorted for his work, and it is one of the (relatively) easiest ways to knock him off his game. Griar comes off well, and he is a fundamentally good person, yet he isn't necessarily perfectly law abiding or completely moral. He doesn't take illegal and frequently avoid 'gray' jobs not because of the laws they break or ethics they skirt, but because he doesn't want to deal with Rune Knights, Magic Council interference or investigation and, worst of all, it may interfere with the much more common 'legal' jobs that he prefers to take. By the same measure he avoids killing in situations where it will reflect badly on him and as a sort of general guideline, but he is perfectly willing to kill in defense of others, to complete a job or to protect himself even if he tries not to...And he is definitely not above taking advantage of loopholes, exploiting oversights and otherwise gaming the system to his own benefit. It comes as no surprise that Griar is somewhat prideful and takes things seriously, but it is often surprising how much he'll tolerate shenanigans and antics around him when it isn't interfering with his life or his work; Indeed, in the right situation, he is often just as quick to joke and snark as anyone else despite his usually direct and clear manner of speaking and he has a flair for showmanship that can lend itself to pranks or stunts fairly naturally...And there is a deeper part of Griar, a certain menace within him that rarely has reason to be shown but is a natural extension of his pride and desires. When pushed Griar has a sadistic energy that can flash in little ways and signs, grins full of teeth or eyes full of glassy hate, and in these moments he tends to display a startling willingness to go overboard... Likes
Dislikes
Motivations
Fears
ATTRIBUTES Strength: 3 Speed: 3 Constitution: 6 Endurance: 5 Intelligence: 8 MAGIC Magic Name: Telekinesis Magic Element: Arcane Magic Enhancement: Debuff on Strike (Offensive) Magic Description: Telekinesis is often considered a ‘utility’ Magic by most Wizards as it is simply the ability to use magical energy to exert force and control over objects from a distance. Most Wizards use Telekinesis to perform tricks or uncomplicated Spells supporting others. Griar has focused his time on learning Telekinesis to the extent that he can actively use it to perform his duties as a Wizard, however, and has much more skill in it than the simple uses of others. Griar’s Telekinesis allows him to actively generate kinetic force in simple but effective ways. Pushing opponents, pulling objects closer, propelling himself or aiding in movement of allies, restraining or opposing the movements of others and with the proper spells he can generate different kinds of force, such as sharp, piercing or blunt force and utilize them to attack others. HISTORY History: The earliest memories Griar has are of being in the care of the Orphanage, before it closed its doors. Though he doesn't remember much of these years or those preceding them, he knows his father was a Fiorian man of no great consequence; The administrator never even knew his name and Griar never found it either, while his mother was a traveling entertainer of some variety and left him as a newborn on the steps of the building he would call his home. His father had no means to provide for a child, and his mother could not take care of a human life on the road. The cold pragmatism of their decisions to leave him to his fate used to eat at Griar, but in time it helped shape him into the man he is today by all accounts. Even growing up Griar stood out as unnaturally serious and quiet. He didn't take the pranks and games of the other children well, and he took to the lessons and schooling that was provided for him well, but he never seemed to grow especially attached or fond of anyone at the orphanage or around his home town itself. As he grew old enough to wander, he did, and often spent prolonged periods of time outside of the grounds and in town. Running errands for pocket change turned into Griar developing a sort of reputation as a spritely little worker, often seen darting through town with bundles for delivery or shepherding pets on leashes for their owners. Combined with a quiet and polite disposition which didn't ask many questions, soon he was spending more time working than anything else in his life. When he was old enough to leave on his own, Griar did. Packing his meagre possessions and savings with him as he followed talk of bigger towns and more work which he found, traveling from town to town and learning by doing. He picked up skills everywhere he went, gaining experience and a reputation for himself. In one particular town, in his thirteenth year, Griar became something of a hanger on for a local Wizard, fetching them groceries and keeping an eye on their house while they worked, and at first the Wizard offered jewels for the work but Griar saw an opportunity, and asked to be taught Magic instead for the service. The Wizard thought they were being clever teaching Griar the relatively simple, basic magic of Telekinesis, but Griar took those initial lessons and studied them until he was using the Magic incredibly aptly; Still a beginner, but Griar earned his progress not by 'talent' but by practicing every free minute he had until. The Wizard that Griar studied under realized the determination of his student and began to teach him more earnestly before his next job, but in this particular instance the Wizard never returned. Griar, left to his own devices for weeks, eventually grew bored and concerned enough to visit the Wizard's Guild and found he had died while on his job; Griar left the town shortly after, quietly taking a few of the Wizard's books and tomes with him to continue his own practice on his own. This pattern has repeated itself in many towns over many years, Griar's Magic eventually developing to the point he was no longer a simple wandering laborer though he never truly ceased working for his keep from town to town. Instead he became a Wizard for hire, not only taking official jobs but doing everything offered to him within the bounds of sanity. He stayed away from doing anything illegal to avoid putting himself at risk, but otherwise Griar floated from town to town. Making few connections, he built up 'enough' jewels or took enough work to move on and wasted little time in making connections, but his reputation allowed him to pick up more and more work as he went on. During one of his more recent travels, Griar found himself being aided by a young woman and who he himself aided in kind shortly after. A bond formed, one that saw her following Griar from her home and joining him as friends and partners, which despite his natural tendencies began to grow on Griar and has formed the basis for his newest plans in life; Having others in it. Afterwards, with a recurring travelling companion at last, Griar has begun to put down more permanent roots. Perhaps not remaining in one place forever, but staying in a theater of operations where he can at last begin to truly build connections and companionships. His goals have begun to stray from 'surviving', which he can now do much more aptly, to building a lasting legacy for himself and truly elevating himself as a Wizard...And perhaps keeping his companion from bankrupting herself, or him, in the process. Reference: Neenth |
Last edited by Griar Tetra on Wed Jan 06, 2021 2:07 pm; edited 2 times in total (Reason for editing : Editing Referrer Name)