Rank: D
Mana Cost: 25
Requirements: Shinkuu Magic
Type: Supplementary, (Dash)
Element: Lightning
Range: 0-5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: Magic circles appear beneath the feet of the user as he stomps one foot in particular, then he quickly runs or lunges in one particular direction, and leaves lightning after-images in his path. Moves the user at dash speeds.
Name: Static Path, (静的パス, Seiteki Pasu)
Rank: D
Mana Cost: 25
Requirements:Shinkuu Magic
Type: Supplementary
Element: Lightning
Range: 05 Meters
Cooldown: 1 Posts
Duration: Sustained
Effect: The user creates a magic circle right in front of his feet by making a hand sliding motion, which then creates a stream of lightning that the user can 'slide' on to a desired location. The spell can be used to travel in methods walking would otherwise be impossible, such as up a building or across a body of water. Moves the user at dash speeds.
Name: Electric Surge, (電気サージ, Denki sāji)
Rank: D
Mana Cost: 25
Requirements: Shinkuu Magic
Type: Supplementary
Element: Lightning
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user creates a magic circle in front of his hands/behind his feet while squatting that create a surge of lightning that helps to 'launch' him in the desired location. Moves the user at dash speeds.
Name: Lightning Bolt, (稲妻, Inazuma)
Rank: D
Mana Cost: 25
Requirements: Shinkuu Magic
Type: Offensive
Element: Lightning
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user creates a small magic circle in front of his weapon/finger that then launches a singular bolt of lightning at an enemy. The bolt is roughly 0.25 Meter long in length, and 0.1 Meter in diameter.
Name: Smite, (スマイト, Sumaito)
Rank: C
Mana Cost: 50
Requirements: Shinkuu Magic
Type: Offensive
Element: Lightning
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user points a hand/finger/weapon towards the sky, as a magic circle appears from 10 Meters above the target within 10 meters. A lightning bolt shoots forth to strike it's opponent, and can make jagged diagonal movements to reposition towards them. Further movements of the spell require hand/weapon motion in the desire direction. This spell pierces armor. Must pay double mana if user wishes to change trajectory.
Last edited by Akushitsuna on Sun Jan 17, 2021 5:22 pm; edited 3 times in total