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Empyrean Divine

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#1Karisa 

Empyrean Divine Empty Tue Aug 17, 2021 4:15 pm

Karisa

Empyrean Divine





Empyrean Divine is a guild that follows its own rules and laws. They attempt to stay on the peaceful side of things as they don't start the battles, but won't be afraid to follow suit if they feel it's necessary. The guild believes that people are not born bad and can become good with enough work, the guild is willing to help to do so. The guild master felt that there needs to be a guild that protects innocent people, even if it means defying the Royalties and Nobiles. As seen in the past, Nobles and Royals don't always have the best interest of innocent people and mainly just for themselves.

The guild allows what some think are bad things, as long as it is good for the people that are defenseless and have no true evil intentions. Empyrean Divine works within a group as members are able to have input in what should and can be done. The guild is for those that want maximum freedom without having to choose which side they want to be on yet have people to back them up as long as it doesn't affect anyone. Members of the guild can vote on something if one feels or thinks something needs to be changed as the guild believes in 'everyone has a voice'. Truly, it is treated as a safe haven for all who want to protect innocent people and work as a community alongside their leader who is open-minded to all things.

Regulations



  • The user may take both good and bad quests.

  • Users may not harm NPCs that are defenseless and innocent and must help them instead.

  • All are sworn to keep our secrets within our guild. Failing to do so will be punished.

  • Do not start trouble with other guilds nor known people without permission.

Building





This utopia of a place was first owned by The One-Eyed Panther, a dangerous man among the Yakuza. After defeating him and his group Karisa has been gifted this place as a trophy for destroying not only him but controlling Hosenka as a whole. This place that was once known for the fear it gave people was now seen and known for its beauty and protection.

Peaceful and beautiful during the day, but more lively during the night as they live in the paradise of Nature, music, and training. The place is filled with sections depending on the person's needs including; Sauna and pool, a Library, Training Yard, a section for living quarters in case you need a place to stay, and a restaurant that supplies delicious meals and drinks (alcohol, juice, etc.). The people are welcomed by a bridge painted red with sparkling water underneath and around the whole building while for its surroundings; lotus plants, lily pads, and then the wisteria and Sakura trees.

Master





Beautiful and calm, yet fierce when angered, Kurisa has been through many battles including war, against demons and troubles between Royalty and those that wanted to destroy them. The woman curses towards the gods and the Royalty. After an encounter with a certain man, it finally made her realize that fighting for those that represent Good isn't always what's good for the people. She feels determined to find those that have her views of conflict between the titles of good and bad as much as herself who has the will to want to be in the middle. She believes that power and allies make it through difficult times which made her want to make her own guild after many fails of the guilds she was in during the past.

Karisa enjoys conversations with the people and even takes them on missions when they need assistance. The woman enjoys watching and studying the people as she enjoys storing knowledge of all kinds in her books. After the long adventures of her mysterious past lives, she ran into a Goddess that fused with her in the end after their battle. Nowadays, since she has hit the peak of her Rankings, she just helps people when she can while being chaotic and causing strife to her enemies.

Perks



Level 1:

  • Neutral Quests: The user can do both Good and Bad quests.

Level 2:

  • Minor Jewel Boost: The user receives an additional 10% jewels from completing Good, Bad, and Neutral Quests.

Level 3:

  • Redemption: The user may do a Neutral quest with another guild member with a Redemption option. This option allows the user to remove half of the amount of Bounty they would've gained for completing the Neutral quest to be removed from their profile. The Neutral quest, however, may not be a Contract nor Bounty quest. It must be a regular Neutral quest.

Level 4:

  • Major Quest Reduction: The user receives a 20% word reduction on completing quests.

Level 5:

  • Soul Contract: The user may form a contract with a spirit animal/beast that is bound to an item of theirs in the Soul Contract sticky in Empyrean Divine. This allows the user to change the appearance of that item while it is theirs, matching the theme of their spirit. The spirit must match the element of the item. It's therefore not possible to have a fiery spirit contracted and attached to a Frost-type item. The spirit can't be bigger than 3 meters in height nor can it be used for combat. The moment combat ensues in a topic, the spirit immediately disappears. Thus, the spirit is merely there for roleplay purposes and conversations. Users may change the spirit and the item it is attached to by doing a 2500 word topic.

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