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Adventurer

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#1Naga 

Adventurer Empty Sat Nov 13, 2021 5:48 am

Naga

Adventurer


Every child has dreamed about leaving their home; a wish to see far away places, adventuring on epic quests for noblemen and kings, and wandering the vast world in search of knowledge, treasure, fame, glory, or a multitude of additional wants and desires. The majority of individuals choose to set aside these dreams and start to learn the trades of their families or whoever they are apprenticed under, the safe and familiar path through life. For a few individuals, however, the calling for far away adventures and heroic feats remains strong; this gives the adventurer conviction to grasp their dreams and journey into a dangerous world.

Men and women seize the chance to leave a great legacy in immortality through songs and tales that retell heroic deeds. Though the adventurer dreams of larger-than-life adventures they tend to cautiously approach their undertakings, since the hasty adventurer is often a dead one. The adventurer is best described as a man on the move; they rarely enjoy remaining in one place for long and are always looking around for their next big undertaking. Through their adventures and experiences, they will gather large amounts of knowledge and seems eternally lucky, able to avoid things better than most other individuals.  

Spell Types


  • Superior: None
  • Normal: None

Feats






Weapon Mastery: Adventurers only require one fight to level up their weapon mastery, which the adventurer must win, and may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon they are attempting to claim Weapon Mastery towards.
Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Companions.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon or Shield.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay, further details can be found here: Specialization Paths
Adventurer Equipment: Adventurers receive three unique customs, at the start which they may use to create as a helm, armor, and weapon or companion, or claim one of each from the shop of the same rarity. This is only granted to users that start out as an Adventurer and not to users changing into an Adventurer.



Last edited by Naga on Sun Sep 24, 2023 8:08 am; edited 2 times in total

#2Naga 

Adventurer Empty Sat Nov 13, 2021 5:48 am

Naga

Specialization


As the only non-magic class, Adventurers can select perks to grow into as they progress their character. Upon completing posts or ranking up, Adventurers will be able to choose a perk per rank. Once selected, It will be added to the Specialization field in their profile. Adventurers can progress in their specialization path by either ranking up or doing roleplay posts. With each class advancement, the Adventurer retains the previous perks.

When an Adventurer has ranked up or reached the required amount of posts, they may post in the Character Review topic to have their claim reviewed and their specialization name changed in their profiles. Should the Adventurer use posts instead of a rank up though, they must provide the evidence of posts as well in the Statistics page under Sheets.

The number of roleplay posts listed behind the tiers below is counted from the moment someone becomes an Adventurer. This means that previous roleplay posts before someone switches into an Adventure do not count. Therefore, when someone changes into an Adventurer later, they may claim the perks up to their current rank.

25 RP posts


  • Weapon Strength Reduction: You only need half the normal amount of strength required to wield two-handed weapons as though they are a one-handed weapon.

  • Soundlessness: You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.

  • Decreased Acceleration Time: You are used to performing agility based feats such as flips or rolls/somersaults mid-combat. You’re training to end the fight as quickly as possible allows you to push yourself farther than normally possible, allowing you to reach maximum acceleration one second sooner than normal.

  • Extended Companion Range: Your companions combat range is increased by 25 meters.

C-rank or 50 RP posts



  • Armor Penalty Removal: You are used to wearing heavy-weight armor and wielding heavy weapons. The speed reduction that is applied for wearing heavy-weight armor, heavy weapons, and shields doesn't apply to you.

  • Accurate Shot: You receive an additional 20% Mana Cost Reduction and a 1 post cool-down reduction to all your ranged weapon spells.

  • Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.

  • Calming Presence: Your companions receive a 20% mana reduction and 1 post cool-down reduction on casting their spells.

B-rank or 75 RP posts


  • Weaponsmith: You unlock an additional weapon and off-hand slots. The additional weapon and off-hand slots may at most be Legendary.  Should the user have made a weapon upon character creation it may now be replaced with a legendary custom weapon.

  • Armorsmith: You unlock an additional helm and armor slots. The additional helm and armor slots may at most be Legendary. The user's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.

  • Companion Tamer: You unlock your second companion slot, The second companion may at most be Legendary. Should the user have made a companion upon character creation it may now be evolved to legendary.

A-rank or 100 RP posts


  • Knock-back immunity: You may ignore the effects of knock-back. In addition, you receive a Minor Magical Resistance.

  • Equipment Expert: You receive an additional 10 meters in range, 10 m/s in spell speed to your item spells. In addition, you receive a Minor Magical Resistance.

  • Backstab:  You deal one rank higher damage when attacking someone from behind with Dagger and Fist-type weapons. In addition, you receive a Minor Magical Resistance.

  • Friendly Fire: You receive damage for one rank lower from your own attacks as well as those who are your allies and your companions. In addition, you receive a Minor Magical Resistance.

S-rank or 150 RP posts


  • Weapon Expert: You unlock an additional weapon and off-hand slot, The additional weapon and off-hand slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have made a weapon upon character creation it may now be replaced with a mythic custom weapon.

  • Armor Expert: You unlock an additional Armor and Helm slot, The additional helm and armor slots may be mythic, if the user has the Armorsmith perk that those slots may also be mythic. Should the user have kept their armor and helm from character creation, it may now be replaced with legendary customs.

  • Master of Beasts: You unlock an additional companion slot, the additional companion may at most be Mythic, if the user has the companion tamer perk that companion may now also be mythic in rarity. Should the user have made a companion upon character creation it may now be evolved to Mythic.

X-rank or 250 RP posts


  • Animal Bond: Your companions receive the effects of self-buffs you have cast upon yourself for one rank lower, this is effect is dependant on your companion range rather than the spell range to be maintained.

  • Regenerative Armor: Your Helm and Armor can passively repair for 1x B-Rank per turn up to 3x S-Rank per item for the entirety of the topic, this effect only applies for equipment that is first worn by the user.

  • Melee Peneration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.

  • Ranged Peneration: Ranged weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Ranged Penetration modifiers.

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