Guild Bank & Guild Shop
Guild Bank & Shop
- Guilds may purchase things to improve their building or replace their perks and spells using their own Guild Bank, this is directly controlled and maintained by the Guild Master.
- Guild Banks are organized by the Guild Master, which is present on their profile as Guild Bank field. Each Guild Member may transfer up to 2,500,000 jewels per month into the Guild Bank while the Guild Master may transfer up to 5,000,000 jewels per month. This can be done by going to through the Guild Review topic.
- Guild Banks are also considered investment banks receiving interest while the Guild Master is active and has not been raided, this only applies after two months without the Guild Bank being accessed by the Guild Master and will stop giving interest if accessed.
Guild Shop
- Guild Masters have explicit control over the Guild Bank Funds with the Jewels being tracked in their profile.
- Through the Guild Shop, They can purchase a variety of things including cosmetic changes as well as perk changes and additional features.
- Guild Additions such as Additional Sub-Forums and Teleportation are tracked in the Guild Master's profile.
- Guild Buildings similar to personal property possess Property Perk Slots equivalent to a holding. Unlike properties, most perks available for Guild Buildings are combat related, available options can be found below.
Guild Purchases
Social Guild Perks
Property Perk: Bar/Restaurant
Price: 5,000,000 Jewels
Requirements: Purchasing the bar/restaurant occupies a property perk.
Restrictions: This can only be purchased once per property.
Description: The Guild members receive an additional 10% jewels for completing a social interaction with another guild member whilst on their Guild Building, reducing to 5% for each additional member. This effect stacks up to 5 times and does not count toward the Jewel Quest modifier. This may only be claimed twice per week
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Property Perk: Training Room
Price: 5,000,000 Jewels
Requirements: Purchasing the Training Room occupies a property perk.
Restrictions: This can only be purchased once per property.
Description: When completing social interactions related to physical training or fighting within the Guild building, members receive +3 additional SP while also getting 20% word count reduction to any Weapon Mastery training they complete. This may only be claimed twice per week.
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Property Perk: Hospital
Price: 5,000,000 Jewels
Requirements: Purchasing the Hospital occupies a property perk.
Restrictions: This can only be purchased once per property.
Description: Guild members visit their guild building once per month to receive a 50% discount towards any other healing purchases that they might require, this includes Healing spell purchases.
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Combat Guild Perks
Property Perk: Camouflaged
Price: 5,000,000 Jewels
Requirements: Purchasing the Camouflaged perk occupies a property perk.
Restrictions: This can only be purchased once.
Description: The Guild Building becomes concealed to the naked eye causing it to appear like the surrounding environment. This forces would-be attackers to have an extrasensory ability to deal damage to the Guild Building itself.
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Property Perk: Boobytrapped: Element
Price: 7,500,000 Jewels
Requirements: Purchasing the boobytrapped perk occupies a property perk.
Restrictions: This can only be purchased once.
Description: The Guild Building is rigged to explode if and when it is destroyed creating a 64-meter AoE that deals damage equivalent to half of the total damage that the Guild Building has sustained which is the element/s of the Guildmaster's selected upon purchasing the perk. This effect deals damage to everyone in the area including guild members, however, if both attackers and defenders are defeated as a result of this effect then they will be treated as though they had tied splitting the victor's bonus amongst them.
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Property Perk: Fortified Entry
Price: 5,000,000 Jewels
Requirements: Purchasing the Fortified Entry occupies a property perk.
Restrictions: This can only be purchased once.
Description: Raiders must deal 4x S-Ranks worth of damage to the surrounding infrastructure before they begin to deal damage to the Guild Building itself.
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Property Perk: Secured Guild Bank
Price: 5,000,000 Jewels
Requirements: Purchasing the Secured Guild Bank occupies a property perk.
Restrictions: This can only be purchased once.
Description: After purchasing the Secured Guild Bank perk, the jewels within the Guild Bank will be more thoroughly secured preventing raiders from taking half of the normal amount typically stolen.
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Misc Guild Purchases
Guild Repair
Price: 100,000J per 1x S-Rank
Requirements: This can only be done after the guild has received damage.
Restrictions: This can only be done once instances of damage have been completed.
Description: The Guild Master may repair 1x S-Rank's worth of damage that their guild has received.
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New Sub-forum
Price: 2,500,000J
Note: The cost for a new sub-forum increases by 500,000 Jewels for each sub-forum.
Restrictions: This can only be purchased up to 5 times and only once every 2 months.
Description: The Guild receives a sub-forum that is exclusively accessible to them.
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Guild Revision
Price: 5,000,000J
Restriction: This can only be purchased once every six month.
Description: The Guild Master may change their guild perks, spells, guild hall, and description.
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Guild Location Change
Price: 1,000,000J
Restrictions: This can only be purchased once every 3 months.
Description: The Guild Master may change the location of their Guild Building within their Country.
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Guild Member Maximum Member Increase
Price: 2,500,00J
Restrictions: This can only be done five times and only once per month. This increases the cost by 1,000,000 Jewels each time it is purchased.
Description: The maximum amount of Guild Members is increased by 2.
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Greater Guild Location Change
Price: 5,000,000J
Restrictions: This can only be purchased once every 6 months.
Description: The Guild Master may change the location of their Guild Building to any country on site.
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Guild Teleportation
Price: 500,000J per member
Requirement: The Guild Building can not be actively attacked.
Description: Guild Members may teleport to their guild building once every two weeks, equivalent to traveling the region, requiring the members to complete a post doing the teleportation.
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Guild Emergency Travel
Price: 1,000,000J per member
Restrictions: The guild building must be currently under attack in a Guild Raid.
Description: Guild members may teleport to a single active guild raid thread as a defender. This ability can only be used for a single thread, which must be stated when purchasing the consumable.
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