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2.c. Attribute Regulations

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#1Naga 

2.c. Attribute Regulations Empty Sat Nov 13, 2021 6:24 am

Naga

Attribute Regulations


General



    An attribute is a piece of data (a "statistic") that describes to what extent a character possesses a specific characteristic common to all characters on the forum. That piece of data is usually an abstract number that represents data as presented below. The current attributes on the forum are Strength, Speed, Intelligence, Constitution, and Endurance.

    • Strength: A measure of how physically strong a character is. Strength controls the maximum melee damage.

    • Speed: A measure of how fast a character is. Speed controls the maximum speed at which a character can dash or run.

    • Constitution: A measure of how sturdy a character is. Constitution can be translated into hit points as it determines the overall damage a character can receive before they pass out from pain.

    • Endurance: A measure of how resilient a character is. It measures how much damage a limb can receive before it is considered hindered. This damage also affects the Constitution.

    • Intelligence: A measure of how adept a character is at magic. Intelligence controls how fast a character can learn spells and how much mana they use when casting spells.

Reductions



  • Reductions can't exceed higher than what can be obtained via attributes e.g. you can't have a higher spell training reduction than what can be achieved via attributes.

  • Boosts from items that increase Intelligence or Endurance may result in a word reduction for training spells or weapon mastery if it boosts you to the next tier.

#2Naga 

2.c. Attribute Regulations Empty Sat Nov 13, 2021 6:26 am

Naga

Strength


General


  • The strength attribute determines the amount of damage that you deal physically; for example, with your punches, kicks, etc.

  • Your strength is influenced when you use a weapon that you have bought from the shop with its damage providing an increase to the user's strength when hitting their target.

  • Strength does not apply when you pick up environmental objects to extend your range. For example, if you pick up a large log from the environment to use it as a weapon, your strength will not apply to that attack. Environmental objects are considered destructible with no durability.

  • Melee: For melee attacks, the endurance attribute of the defender is directly compared to the strength attribute of the attacker. If the endurance is lower than the strength, then they are either hindered (if hit in a non-vital spot) or knocked out (if hit in a vital spot).

  • Physical Resistances reduce damage taken by tiers as opposed to flat rank downs, i.e a minor physical resistance would reduce damage from tier 6 strength or 3x A-Rank to tier 5 strength or 1x S-Rank.

  • Physical attacks are considered to be using the attacker's full strength unless otherwise stated that the attacker is pulling their punches and striking for a lower rank of damage.

Points


StrengthDamage
1-101xD-Rank
11-301xC-Rank
31-601xB-Rank
61-1201xA-Rank
121-2501xS-Rank
251-5003xA-Rank
501-750 2x S-Rank
751-10002xS-and 1x A-Rank
1001+3xS-Rank

#3Naga 

2.c. Attribute Regulations Empty Sat Nov 13, 2021 6:26 am

Naga

Speed


General



  • The speed attribute determines how fast and far you can lunge, and also how fast you can run.

  • You can lunge in any direction on the ground.

  • At the end of the lunge, you will come to a halt; this means your velocity does not carry over even if you begin running or perform another lunge immediately after one.

  • The speed attribute also determines your maximum running speed, while you are running forward.

  • You must accelerate to reach the running speed; the acceleration period to reach the maximum running speed is 4 seconds for everyone.

  • The speed attribute only affects your movement speed, and has no effect on the attack speed or reflexes.

  • Users can jump up to a base amount of 2 meters from the ground vertically.

Points


SpeedLunge Distance & SpeedRun Speed
1-105 m/s10 m/s
11-307.5 m/s15 m/s
31-6010 m/s20 m/s
61-12012.5 m/s25 m/s
121-25015 m/s30 m/s
251-50017.5 m/s35 m/s
501-75020 m/s40 m/s
751-100022.5 m/s45 m/s
1000+25 m/s50 m/s

#4Naga 

2.c. Attribute Regulations Empty Sat Nov 13, 2021 6:27 am

Naga

Constitution


General



  • The constitution attribute determines the total amount of damage that your character can take before they are knocked out.

  • Your constitution also determines how long you can run before you grow tired and how frequently you can lunge.

  • Environmental damage (from constructions etc.) is anime'd which means you get bruises and your clothes may get torn a bit, but it will not affect your constitution.

Points


ConstitutionHit PointsRun DurationLunge Frequency
1-10A-Rank3 Posts2-Post CD
11-30S-Rank4 Posts1-Post CD
31-602xS-Rank5 PostsOnce Per Post
61-1203xS-Rank6 PostsTwice Per Post
121-2504xS-Rank7 PostsThrice Per Post
251-5005xS-Rank8 PostsFour Times Per Post
501-7506xS-Rank9 PostsFive Times Per Post
751-10007xS-Rank10 PostsSix Times Per Post
1001+8xS-Rank11 PostsSeven Times Per Post

#5Naga 

2.c. Attribute Regulations Empty Sat Nov 13, 2021 6:27 am

Naga

Endurance


General


  • The endurance attribute determines the pain that you can tolerate anywhere in your body without being hindered.

  • When you are hit with a damage that is of equal or lower rank than your pain tolerance, you will still take damage but you will not be hindered by that damage.

  • Hindered: When you have been hit with a damage that is of higher-rank than your pain tolerance, there are consequences depending on where you are hit. These consequences last for the entire thread, unless the damage is healed or if your endurance is buffed enough for you to handle the pain.
    • Arms: If the hit is on your arm, you may no longer use that arm for any purposes; for example, punching, blocking, casting spells through that arm, etc.

    • Legs: If the hit is on your leg, you may no longer use that leg, you may walk slowly with pain, but you can no longer lunge or run.

    • Torso: If the hit is on your torso, then you may no longer lunge or run.

    • Head: If the hit is on your head, then your strength attribute is halved and mana cost for all spells is doubled.


  • Vital Hit: No matter your endurance, a well-placed attack can still knock you out or cause serious consequences. For example, any attack directly to your eye is still going to blind you, and a slice across your throat, or an arrow through your heart will definitely knock you out. Vitals are scattered throughout the opponents body, and it is up to the users to call a vital hit and when they believe they have landed a knockout blow. If there is a disagreement, a battlemod may be requested.

Points


EndurancePain ToleranceWeapon Mastery
WC Reduction
1-10C-Rank0%
11-30B-Rank10%
31-60A-Rank20%
61-120S-Rank30%
121-2502xS-Rank40%
251-5003xS-Rank50%
501-7504xS-Rank60%
751-10005xS-Rank70%
1001+6xS-Rank75%

#6Naga 

2.c. Attribute Regulations Empty Sat Nov 13, 2021 6:27 am

Naga

Intelligence


General


  • The intelligence attribute provides a word count reduction for spell training, mana cost reduction for your magic’s spells and a Spell Range Increase.

  • Mana reduction from Intelligence does not affect spells of items.

  • Mana reduction does not apply to spells that cost a percentage of the total base mana.

  • Intelligence bonuses gained from items or other means do not provide users access to enhancement slots.

Points


IntelligenceSpell Training
WC Reduction
Mana Cost ReductionSpell Range Increase
1-100%0%+0 meters
11-3010%10%+5 meters
31-6020%20%+10 meters
61-12030%30%+15 meters
121-25040%40%+20 meters
251-50050%45%+25 meters
501-75060%50%+30 meters
751-100070%55%+35 meters
1000+75%60%+40 meters

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