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PD Guild Stuff

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#1Khalfani † 

PD Guild Stuff Empty Sun Mar 06, 2022 10:08 am

Khalfani †

Paradise Dawn





When it all boils down to it, this guild stands as a beacon of not only resilience, but also compassion and freedom. While many may believe that these words describe the ideals of a light guild, Paradise Dawn has declared itself an entity of its own, choosing to be as far away from the Fiorian Government as possible to be its own entity. In short, they are a Monster Hunting & Mercenary guild that has established their territory as its own thriving nation. After the return of the dragons, with an influx of ruthless beasts and all sorts of other creatures seemingly crawling out of hell to cause destruction, Paradise Dawn has taken matters into their own hands.

They often have a variety of political stances, some more heroic and some even more on the darker spectrum so when it comes to mercenary work, virtually anyone can be taken for the right price. Giants, evil sea creatures, crazed vampires, cyclops', lords, villains, you name it, Paradise Dawn deals with it all. Dawn is an entity that is not affiliated with the King, the Magic Council, or the Rune Knights and many members aren't fond of the nobles for their long history of corruption. Instead, this guild focuses on the protection of Paradise.

Because the guild prides itself on Freedom, Paradise Dawn is an open guild with a lot less restrictions than other guilds. However, when it's time to come together to hunt down beasts or eliminate threats, they prove to be the most united of the guilds. Members tend to be Mercenaries, fighters, merchants, bounty hunters, explorers, assassins and scholars. They have all sorts of talents, making Paradise Dawn extremely diverse. Because they are Extremely organized and resourceful, common-folk tend to reach out to the guild for help as opposed to the Rune Knights, even going so far as to building homes around the guild to remain in close proximity. They see Paradise Dawn as a good thing and a Nation to be apart of.

Regulations





  • Members can take both good and bad quests.

  • Follow your heart and remain true to yourself.

  • Never give up. No pain, no gain.

  • Guild members agree to protect the guild location.

  • Members of the guild must not reveal sensitive information about the guild. This can result in Banishment or the loss of a limb.

  • Members help and protect one another.

  • Members must contribute to the guild in anyway that they can. to keep it running.

  • All races, religions, and genders are accepted.


Building





The Paradise Dawn guild building rests on two sides of a mountain in Seighart mountains directly in front of a waterfall. Truthfully, it is a sigh to behold. The guild is made up of multiple subsections, all connecting to each other. The right side is the main hall, the training hall, medical facility, laboratory, the offices of the founders, the library etc. On the left side is where the the members can find their own private rooms, each room built for the needs of each specific member. Connecting both sides of the guild is a bridge, allowing members to transverse from one side to the other. The architecture is a fusion of many different cultures, mostly following the Desiertan style. Overall the building is vast, bridges and small merchant shops around the guild specifically because the guild is made up of merchants.

Commander





Khalfani Morningstar, the Anti-hero and once a slave in Stella, is known for many things. He is the rogue prince-brother of Desierto, a student, and the Son of a Wizard Lord. As such, he has been exposed to unique experiences that have molded him into a young man that seeks justice above all else, not just for himself, but all people who have experienced injustice in Earthland. Khal is a firm believer in the idea that the gods do not determine ones fate. This makes him an ambitious man with goals that could seem farfetched or impossible to some. However, the dragon slayer is no stranger to beating the odds. He believes that anyone can do anything if they put their mind to it.

As the Commander, he knows when to step up and lead and when to stand down and listen. It's what makes partnerships and teams work. Though needless to say, he is analytical and able to come up with a solution on the spot. However, Khalfani does not pride himself as a prodigy or anything of the sort. In fact, he is more humble than people may initially assume. He has always worked diligently to overcome any obstacle sent his way. From participating in a number of wars he has developed a knack for fighting and  is well capable of maneuvering through the world of politics unscathed. At first, his cold and straightforward demeanor may be off-putting to some, but it becomes no secret to those that get to know him that he's passionate and cares deeply about his friends and family, so much so that he is always ready to put his body on the line to defend his loved ones.

Perks



Passive Guild Perk:
  • I do what I want!: Members can do both good and bad quests.

Level 2:
  • Work Smarter, Not Harder: Users receive 10% more experience when obtaining rewards.

Level 3:
  • Unlimited Potential: Members of Paradise Dawn can do up to 3 Neutral Quests per week. This does not allow the user to bypass the S rank quest cap.

Level 4:
  • Work Even Smarter: Members receive 20% more jewels when obtaining rewards.

Level 5:
  • To Be a Hunter: The user may once per month complete a Special Quest called either "Monster Slaying", or "Mercenary Work." The quest may be one rank higher than the user (unless the user is S-rank) and is not affected by the monthly S-rank quest limitation. The quest may be done in any country available as long as the theme of the topic is slaying a monster or doing mercenary work relevant to that region. This special quest can be done with other guild members, however, they must meet the rank requirements to tag along per the quest regulations and it will also consume their monthly Monster Slaying. Once completed, the topic may be submitted in Quest Review with a reminder of the perk to receive rewards for the completed Special Quest.


Members


  • User 1: A

  • User 2: A

  • User 3:

  • User 4:



Last edited by Khalfani on Mon Mar 21, 2022 3:04 am; edited 13 times in total




#2Khalfani † 

PD Guild Stuff Empty Tue Mar 08, 2022 4:23 pm

Khalfani †
Concept updated. Monster Hunting guild | perk update




#3Khalfani † 

PD Guild Stuff Empty Thu Mar 10, 2022 11:20 pm

Khalfani †
Guild updated & completed.

+ Level 5 perk
+Commander bio
+Short building description




#4Khalfani † 

PD Guild Stuff Empty Wed Mar 16, 2022 6:39 am

Khalfani †


Welcome to Paradise



Defend Sieghart!

Nobody knows where they came from or why they came, but giant humanoid creatures have crawled from out of Sigmundr Passes and have made their way through Sieghart, terrorizing and eating the common folk. It is unlike anything anyone has ever seen before. The giants seem to not have any other thought behind their actions. They must be stopped immediately!

Details:
  • Must be a member of Paradise Dawn.
  • The guild master will create a general topic in Paradise Dawn which each member must post at least once in before breaking off into individual topics anywhere in Sieghart Mountains
  • The words in the guild master topic may count towards the WC requirement for this quest, or you can get and additional 2,500 exp, 1 stat point, 100 fame/rep, and 25,000 jewels if you meet a 500 word-count requirement. However, if you do so, the words will not count towards the overall quest.
  • Create a topic in Sieghart Mountains labeled [WTP: Hold The Wall].
  • Must be created with at least one other PD member.
  • In the topic, lead (or be apart of) a squad to defend any location in Sieghart Mountains from the giants. Other NPC Paradise Dawn grunts will fight alongside you. Defend the common folk! The minimum amount of stats each giant has sums up to a total of 200.
  • It is possible to be in multiple topics but you will only get rewarded once.
  • Clearing the 2,000 word count will award you 250,000 Jewels, 10,000 Experience, 400 Fame/Infamy, and +7 SP.
  • Roll 1 dice at the end of the quest. Members with the biggest roll number have the "most" kills or the "most impactful" kill and will get a 500,000 Jewel bonus from the guild master.





Sweet, Sweet Victory!

Job well done! Now you can take some time to relax! Paradise Dawn has successfully annihilated the monsters terrorizing the people of Enca. Though it goes without saying that some members (NPC grunts) were lost in the battle. In honor of those that were lost and Paradise's victory, members celebrate by drinking, dancing, relaxing or anything else that helps you wind down on the ship ride home.

Details:
  • Must be a member of Paradise Dawn
  • Create a topic in Paradise Dawn labeled [WTP - Sweet Sweet Victory!]
  • The topic must be done with at least 1 other person
  • In the topic, simply celebrate the victory anyway you want in the guild hall.
  • It is possible to be in multiple topics
  • Clearing the 2,000 word count will award you 250,000 Jewels, 10,000 Experience, 400 Fame/Infamy, and +7 SP.





Aftercare

It's the morning after Sweet, Sweet Victory! The people of Sieghart have suffered great loss. Homes, Family members, and friends have all been swallowed by the destruction of the giants. Paradise Dawn refuses to leave the people stranded and has put together an initiative to provide after care for the people. Word has traveled throughout the country about what has happened to the people of Sieghart, people all over have come to the North to help provide aid.

Details:
  • Must be a member of PD, FT, BP, ED, RK, CS, EN, IW, or SC
  • Create a topic anywhere in Sieghart labeled [WTP - Aftercare].
  • Only Paradise Dawn members can create a topic in Paradise Dawn.
  • Fights cannot happen and Bounties/Contracts cannot be captured unless a participant is actively threatening the safety of the people.
  • The topic must be done with at least one other person.
  • Whether you're feeding people, helping build their homes, or giving them medical attention, help out the people of Sieghart mountains and provide aid with supplies from Paradise Dawn and/or your own supplies.
  • It is possible to be in multiple topics.
  • Clearing the 2,000 word count will award you 250,000 Jewels, 10,000 Experience, 400 Fame/Infamy, and +7 SP.





Exploration Date

The North is vast! This task is simple, go along with someone and explore the North Region.

Details:
  • Must be a member of PD, FT, BP, ED, RK, CS, EN, IW, or SC
  • Create a topic in the North labeled [WTP - Exploration Date!]
  • The topic must be done with at least 1 other person.
  • In the topic, simply explore the North Region.
  • It is possible to be in multiple topics.
  • Cannot be done in a guild hall.
  • Clearing the 2,000 word count will award you 250,000 Jewels, 10,000 Experience, 400 Fame/Infamy, and +7 SP.





Fight Night

Hundreds of people have all gathered around Sigmundir Passes to watch the first annual Paradise Fight Night. Multiple battles will take place in Sigmundir passes where the people will watch from above. Participate and show of your skills. Dare to win?

Details:
  • Must be a member of PD, FT, BP, ED, RK, CS, EN, IW, or SC
  • Create a topic in the Sigmundir Passes labeled [WTP - Fight Night]
  • The topic must be done with at least 1 other person.
  • The topic takes place in Sigmundir Passes all the way at the bottom between to mountain walls. 30 meters wide, 100 meters long.
  • The time is set in the evening.
  • You can only fight 1 PC for fight rewards.
  • It is possible to be in multiple topics as long as you are fighting.
  • Cannot be done in a guild hall.
  • Clearing the 2,000 word count will award you 250,000 Jewels, 10,000 Experience, 400 Fame/Infamy, and +7 SP.
  • Should you fight another PC, you may get quest rewards if you complete the word count on top of fight rewards if it follows fight regulations and isn't staged.





Night at the Museum

As monster hunters and mercenaries, Paradise Dawn has slain all sorts of beasts and members have traveled far and wide so their collection of rare items is vast. To end the night off, Paradise Dawn invites all of the guilds to a magical night in the Museum hall where all sorts of bones, plant life and items are displayed in cases. All of these items can also be purchased and 75% of the proceeds go to Rush Valley in Sieghart mountains! Any and all guild mages are welcome to enjoy the night of festivities. Formal attire required!

Details:
  • Must be a member of PD, FT, BP, ED, RK, CS, EN, IW, or SC
  • The guild master will create a general topic in Paradise Dawn which each member must post at least once in before breaking off into individual topics anywhere in Paradise Dawn.
  • Create a topic anywhere in Paradise Dawn labeled [WTP - Night At The Museum.
  • Words in the guild master's topic count towards the WC requirement for this quest.
  • No fighting/combat!
  • The topic must be done with at least one other person.
  • It is possible to be in multiple topics.
  • Clearing the 2,000 word count will award you 250,000 Jewels, 10,000 Experience, 400 Fame/Infamy, and +7 SP.




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