Magic Name: Kayvon, the Hand of Control
Elements: Darkness
Category: Single
Quantity: Limited
Description: Long ago, Kayvon was known the God of Deals, Order and Control, a minor, yet powerful deity back in the days of a long lost civilization in Earthland, a culture whose name is all but forgotten. Hailed as the deity responsible for good fortune in commerce, to whom contracts were written and carried out to honour, and was seen as one of the lesser Gods whom were credited for the world not descending into chaos. But that glory masks the twisted network of deals and contracts the God had made with the endless legions within the demonic Abyss, including a fateful contract made with the Demon King Bael. Believing himself and his deals infallible, Kayvon offered his eternal servitude to Bael and to the Abyss if the Demon King would fulfill his obligations - something all entities privy to the contract considered eternally impossible. Bael's success shattered Kayvon, the Abyss all but consuming the God as the demonic nature of the realm, combined with his own growing madness over his failed deal - twisted and ultimately corrupted the once proud God into a corrupt shell of his former self: A fallen, corrupted God now existing as a powerful, Godly Demon in his own right, showing his favor to those that present such unfavorable deals like that of what he had been subjected towards.
Drawback: The user becomes obsessed with gaining the upper hand of whatever the situation may lend itself to be. If it is battle, they will do anything possible, to whatever desperate or underhanded methods they must, to achieve their respective win-condition. Otherwise, their actions will always suit to manipulating the situation best to their own circumstances, regardless of whomever else may be affected and to what degree being irrelevant. No matter the deal reached, the promise made, the user will always put themselves before anyone or anything else, no matter the reason or desire otherwise.
Skills
- Full Control: The user's controlling nature allows them to efficiently wield their summons. They may sustain a single Champion level summon for the base mana cost for its rank. The spell must be declared as "[Full Control]", and the mana cost can only be changed when the spell is cast. When Summoning in Full Control, the user may manipulate their summon with mental commands.
Resistance
- Minor Darkness Resistance: The user receives a Minor Resistance versus Darkness. The resistance is replaced by a Moderate Resistance during the transformation.
Drawbacks
- Minor Light Weakness: The user receives a Minor Weakness versus Light. The weakness is replaced by a Moderate Weakness during the transformation.
Restrictions
- The user must either train or purchase the spell listed below when they have unlocked the respective spell slot.
- The user must be a summoner.
- The user cannot get another element with this magic.
- The magic takes up one enhancement slot. The user does not need to have the enhancement slots available at purchase. Should the user ever unlock their first enhancement slot, they will immediately be filled by this magic.
Requirements
- The user must be Human, Elf, or Dwarf.
Spells
- Name: Slave Contract - Vyra, the Broken Daughter
Rank: S-rank Mana Cost: 10% of Total Base Mana Requirements: Kayvon, the Hand of Control | Vyra Type: Summoning (Champion) Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Sustain Effect: The user activates this spell by calling out the words, "Come forth, Vyra, who sold her soul for happiness.", and summoning the soul of a young demi human woman with blue hair and goat horns, said to have been the adopted daughter of a Light Guildmaster. She utilizes a form of Living Crystal magic that summons black obsidian crystals. Due to their nature, the durability of Vyra's spells is one rank higher.
- Name: Crystal Magic: Vajrasara
Rank: S-rank Mana Cost: 500 Mana Requirements: Kayvon, the Hand of Control | Vyra Type: Defensive Element: Arcane Range: 25 meters Cooldown: 5 Posts Duration: Sustain Effect: Vyra taps her foot and covers herself or an ally with a glimmering black obsidian armor. The armor applies over any equipment the target may have, and may be sustained until it receives 4S-rank damage.
- Name: Slave Contract - Aegir, the Witch Hunter
Rank: S-rank Mana Cost: 10% of Total Base Mana Requirements: Kayvon, the Hand of Control | Aegir Type: Summoning (Champion) Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Sustain Effect: The user activates this spell by calling out the words, "Come forth, Aegir, who sold her soul for vengeance.", and summons an indentured with hunter to do her bidding. This woman was said to have a vendetta against a certain light guild, and uses a form of shadow magic that creates spells shaped like herself that move with a mind of their own. Offensive spells cast by Aegir home in on a single enemy.
- Name: Shadow Clone
Rank: S-rank Mana Cost: 1000 Mana Requirements: Kayvon, the Hand of Control | Aegir Type: Offensive Element: Arcane Range: 25 Meters Cooldown: 5 Posts Duration: Sustain Effect: Aegir stretches her hand out towards an enemy, producing a shadowy copy of herself. The copy races forth at spell speed and homes in on the chosen foe. When colliding with her chosen target, the shadow clone will deal S-rank damage. So long as the spell is sustained, it deal up to an additional S-rank damage per turn every time it strikes the opponent.
- Name: Demon Soul: Kayvon, the Hand of Control
Rank: S Mana Cost: 10% of Total Base Mana Requirements: Kayvon, the Hand of Control Type: Transformation Element: Arcane Range: - Cooldown: 5 Posts Duration: Sustain Effect: The user activates the Demon Soul and merges with Kayvon. Their appearance changes into one more imitating the warped and corrupted visage that Kayvon's own body suffered at the hands of the Abyss; their skin becoming more warped and draconic in nature, scales and alien-like features encasing their body, massive horns protruding from their skull, and a pair of snake-like appendages emerging from their body as they entwine themselves around the user's body. While the transformation is sustained, the user gains a 20% increase to speed and Intelligence, and may have up to two Champion Summons in Full Control. Additionally their Darkness Resistance becomes a Moderate Resistance and the Light Weakness becomes a Moderate Weakness. This cannot be nullified.
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