Summon
Name: Papu the Baby Poring
Rank: A-rank
Mana Cost: 200
Requirements: Take-over Magic: Osbornes
Type: Summoning
Element: Water
Range: 20 Meters
Cooldown: 4 Posts
Duration: Sustain
Size: 1 diameter
Strength: 120
Speed: 120
Effect: By raising a hand toward the spot she wants to summon the slime at, the caster proceeds to channel their mana into a blue magical circle that appears underneath the spot the summon will emerge at. A small fountain of water will splash out from the magic circle as the gateway to Osbornes' realm is established, allowing Papu, a red colored slime to emerge out of the circle.
Physiology: Papu is an ordinary red colored slime, often called a Poring by local adventures. While he might be considered a pushover in comparison to the other slimes, especially the blue slimes that are way more abundant in Osbornes' realm he more than makes up for it with his clever bantering and loyal dedication to the slime queen.
Personal Spell for Espy:
Spell
Name: Slime Scatter and Reform
Rank: S-rank
Mana Cost: 1000
Requirements: Osbornes, the Blue Slime Queen
Type: Supplementary
Element: Water
Range: 25 Meters
Cooldown: Once a topic
Duration: Sustain, 3 posts
Effect: This move may be used when the user is knocked out and has sufficient mana left at their disposal. The user blasts into four smaller slimes that are shot in four opposing directions. The slimes are the size of a basketball and land 15 meters away from where the user was knocked out. The slimes are all controlled by the mind of the user since they are all part of the user. The attributes of the slimes are 0% of the base Strength of the user, 100% of the base Speed of the user, 50% of the base Constitution of the user, 0% of the base Endurance of the user, and 0% of the base Intelligence. The slimes can only move around in this form and do nothing else. The equipment of the user is considered gone in this form. In order to truly knock out the user if this move is used, the opponent must destroy all the remaining slimes. Otherwise, after 3 turns of sustaining this move, the user is regenerated from one of the leftover slimes with 20% of their base Strength, 20% of their base Speed, 20% of their base Constitution, 20% of their base Endurance, and 20% of their base Intelligence. Each remaining slime that survives the 3 posts add an additional 10% to the percentages mentioned above. It is also possible for the user to merge all four of the slimes together if they get the chance to do so, and reform before the 3 turns are actually over. Upon reforming, the equipment returns along with the durability and cooldowns that it had before the user used this move. This cannot be nullified and can only be used once per topic. Resistances and weaknesses still apply to the slimes.