Magic Name: Pyreaus, the Lord of Flames
Element: Fire
Category: Single
Quantity: Limited
Description: Pyreaus is known to be a violent fighter. He lives for battle, and enjoys a good fight more than anything. He even holds back in an effort to make any fight last longer. He claims injury and death are nothing but the price one pays for a good fight. Despite his tendency to be brutal, Pyreaus usually stops a fight if his opponent is too injured to fight back, claiming he is not interested in fighting "weaklings who can't fight anymore", and he does not feel obligated to deal a death blow to anyone who cannot fight any longer. However, he will unhesitatingly kill his opponent if they refuse to end their fight. Pyreaus seems to have respect for those he deems worthy warriors.
Drawback: The user is constantly sweating due to the heat that they build up within their body. While this acts favorably in cold environments, it is a hindrance everywhere else. Luckily, the user can bypass the profuse sweating by only wearing their swimshorts, or bikini, wherever they go, or at least once per topic take off their clothes and continue in that attire for a while. In combat, the user may use this roleplay gimmick as well and continue the battle in their swimsuit while mechanically still having the effects and durability of their items applied as if they still wearing it. This won't confuse the opponent into believing that the user is no longer wearing their equipment though.
Skills
- Explosive Palm: The user may generate a fiery explosion in front of their hand if they deal physical damage to a target with either their bare hands or a Fist-type weapon. The explosion covers an area of 1 by 1 by 1 meter. The explosion deals Fire-type magical damage that is two ranks lower than the applied physical damage. In addition, everyone caught in the explosion is also knocked back 5 meters. The user may decide whether they use Explosive Palm or not whenever they meet the conditions.
- Flame Residue: Upon dealing damage with an Offensive-type spell of this magic, the flames will linger and cause damage over time. In the next post, after the target has been damaged by the original spell, the lingering flames will deal two ranks lower in Fire-type magical damage to the same limb. Flame Residue also applies when someone is successfully hit by the fiery explosion created by Explosive Palm.
- Overheat Blaze: The flames of this magic are so hot that they cannot be easily extinguished by water. Therefore, the regular weakness that Fire-type spells suffer against Water-type spells does not apply to this magic. Fire-type spells of this magic are not considered inferior in an elemental clash versus Water-type spells. This also applies to the flames generated by Explosive Palm.
Resistance
- Minor Fire Resistance: The user receives a Minor Resistance versus Fire. The resistance is replaced by a Moderate Resistance during the transformation.
- Minor Frost Resistance: The user receives a Minor Resistance versus Frost. The resistance is replaced by a Moderate Resistance during the transformation.
Restrictions
- The user must either train or purchase the spell listed below when they have unlocked the respective spell slot.
- The user cannot use Defensive-type spells.
- The user cannot get another element with this magic.
- The magic takes up two enhancement slots. The user does not need to have the enhancement slots available at purchase. Should the user ever unlock their first two enhancement slots, they will immediately be filled by this magic.
Requirements
- The user must be a Human, Demi-Human, Dwarf, or Wood Elf.
Spells
- Name: Heat Syncope
Rank: S Mana Cost: 1000 Requirements: Pyreaus, the Lord of Flames Type: Debuff Element: Fire Range: 25 Meters Cooldown: 5 Posts Duration: Sustain Effect: The user emits heat from their body that can be felt within a 25-meter radius around themselves. The heat causes dizziness, headaches, increased pulse, restlessness, nausea, and clammy skin. This causes a reduction of 20% to all attributes of everyone within the range of the spell. The user is unaffected by the Heat Syncope. Since the heat is a natural effect coming from the body of the user, it cannot be nullified.
- Name: Explosive Palm Bomb Transmutation
Rank: S Mana Cost: 1000 Requirements: Pyreaus, the Lord of Flames Type: Offensive Element: Fire Range: - Cooldown: 5 Posts Duration: Sustain Effect: The user may charge any object, inanimate or not, as a bomb simply by touching it with their hands or Fist-type weapon. The user can detonate the target by pressing their right thumb on their index finger's middle phalanx, imitating the action of pressing down on a handheld detonator. If someone else touches the charged target before the user can detonate it, they will automatically be blown up instead. The radius of the explosion increases per turn that it has been sustained on a target. The explosion radius starts at 10 meters and increases by 10 meters per post that it is being sustained on the target up to a maximum of 50 meters (+4 posts, original 10 meters + 40 meters). The height of the explosion starts at 2 meters and increases by 2 meters per post that it is being sustained on a target up to a maximum of 10 meters (+4 posts, original 2 meters + 8 meters). The damage starts at 1x S-rank and increases by 1x A-rank per post that is being sustained on the target up to a maximum of 3x S-rank (+4 posts, original 1x S-rank + 4x A-ranks). The range of the spell can at most expand up to 50 meters.
- Name: Transformation: Pyreaus, the Lord of Flames
Rank: S Mana Cost: 10% of Total Base Mana Requirements: Pyreaus, the Lord of Flames Type: Transformation Element: Fire Range: - Cooldown: 5 Meters Duration: Sustain Effect: The user activates the Demon Soul and merges with Pyreaus. The user is set ablaze and gets a new appearance. The user receives a Moderate Fire Resistance and a Moderate Frost Resistance. In addition, the user receives a 50% increase in their base Strength. Furthermore, the potential of Explosive Palm and Flame Residue increases. Lastly, the user deals 1x B-rank passive damage to anyone coming within 5 meters of them by the heat that they emit. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
- Explosive Palm: The explosion area increases to 2 by 2 by 2 meters, and the knockback increases to 10 meters. Lastly, the magical damage increases and is no longer two ranks lower but one rank lower than the physical damage.
- Flame Residue: The power of the lingering flames increase. In the next turn, the damage over time is one rank lower instead of two ranks lower.
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