Name: Look Into the Heavens Difficulty: Long Participants: Kazimir Story: Kaz saw illumin in person. After seeing the divine being, he began to view the world differently. He questioned what everything was about. Why did the angels and demons descend and what their motivations were? Seeing illumin act as if he didn't care made the wind mage wonder if the angels were acting on their own. If the whole Illumin faith was a farce. Something propagated to manipulate the masses, be that by man or seraphim. He set out to find answers. He had already confronted the seraphim that turned him. The being that was trying to return back to his home plane. Had turned Kaz to be some sort of conduit. His investigations lead him to remember that the demonic incursions happened shortly after the death of Arthurias. And then Nerva's inquisition to cast them all out of Earthland for good. And through it all...the church had remained surprisingly silent. Which meant, that was where his investigation had to go. With the separation of Earthland from the heavens, one would have thought, things would normalize. But now even more races appeared. More people were turned into something else. And more mana pumped through the land. It didn't make sense for it to all be a coincidence. Kazimir investigates the church and discovers that they are not only hunting dark races but keeping tabs on Seraphim and Nephilim. Especially ones that don't fit their "Cause." Kazimir is captured but defeats the bishop thanks to a new ally from the celestial plans. He then learns about the grand cathedral having information about a Seraphim that still resides in Earthland. Objective: Investigate the church to find answers to their connection to illumin, and seraphim. Defeat a church leader. |
Name: -The search begins Rank: A Type: Good Participants: Kaz Summary:Kazimir begins to investigate the origin of Nephilim and Daemons. He tracks some down to begin asking questions. None of them on much about how they came to be. Along the search he uncovers some groups that worship Elder Deamons and Archangels. Others: Nephilim and Deamons Enemies: Deamons
Objectives: Investigate a church. Defeat the virtue deamons within. Find out about other churches in the area. |
Name: - Looking Deeper Rank: A Type: Good Participants: Kaz Summary: Kazimir infiltrates those organizations to get a closer look. On the inside, he discovers that they don't know much more than the average person either. But this time. His motives get discovered and he must deal with the cultists of the archangels. Others: cultists Enemies: Cultists
Objectives: Defeat the archangel cultists in the church and carry on to the next one. |
Name: - Stopped on the Hunt Rank: A Type: Good Participants: Kaz Summary: Kaz has gotten some attention and assassins from different religious orders are after the wind mage. He must evade and defeat them. He meets a woman named Harlow that allows him to hide. Others: Harlow Enemies: Assassins
Objectives: Encounter and Evade the assassins. Defeat the ones that Kaz can't escape from. Hideout with Harlow. |
Name: The Hidden Church Rank: A Type: Good Participants: Kazimir Summary:Kazimir hides with Harlow. The woman introduces Kazimir to her family and explains that the church has been keeping close tabs on the area. She shows kazimir a backway into the hidden church of the archangels. Because they know of Kaz. This time he will have to sneak in and take out threats along the way. Non-lethally, unless he has no choice. Kaz will sneak in and make his way to the bishop's chambers. Here Kaz discovers that the church is hiding information about otherworldly beings potentially still on Earthland. And that the cult is still looking for a way to open the gates back to the seraphim. Others: Harlow Enemies: Archangel cultist and nephilim.
Objectives: Sneak into the church. Discover they are trying to find a way to reconnect to the seraphim. Defeat a Nephilim. |
Name: The Hunter Revealed Rank: S Type: Good Participants: N/A Summary: Having taken the information, kazimir will discover the final location he needs to investigate. The wind mage uncovers a plot by one of the bishops, to use faith as a means of control. The bishop is considered a radical element within the church, but the documents show that he has a great following and isn't the only one. And that the Bishop is one that has more information about seraphim than the others. Kaz must now sneak back out of the hidden church where he will encounter a dark race hunter created by the church. The Hunter was designed in the first war and attempts to weed out the vampires and werewolves from taking over. The church modified it since then and kept it secret. Knowing that Kaz returned as a vampire they wanted to be prepared in case he ever showed up. Others: A bishop. Enemies: Bishop and a Hunter
Objectives: Find the information in the hidden church. Sneak back out. Face off against a creature designed to hunt dark races. |
Name: Step Toward the Pearl Gates Rank: S Type: Good Participants: Kazimir Summary: Having escaped the church, Kaz now finds himself on a path to a cathedral. Heading to the cathedral he evades some more spies trying to track him. A note is left for him that pleads for the mage to turn away from this unholy path. Kaz ignores it and stakes out the cathedral to devise his plan of entry. He decides to strike on a holiday when the church will be busy during the day and night. He kidnaps a member of the church and questions them about the head bishop. Kaz learns that any important information is kept within the bishops' chambers. Once Kaz sneaks in, he encounters a secret group known as the Church Of Cleansing that focuses on dealing with dark races. Kaz is trapped and imprisoned in a dungeon Others: Bishop Enemies: Church of Cleansing
Objectives: Infiltrate the Church and learn about the Church of Cleansing. |
Name: -Storm at Midnight Rank: S Type: Good Participants: Kaz Summary:Kaz is imprisoned for weeks in the dungeon of the church. He slowly learns that the Church of Cleansing blindly hunts and exterminates all dark races. They have also been keeping an eye on Seraphim they deem to have strayed from the path. The Bishop enters and tells Kaz about what they do and says he will drive Kaz to his true nature. After weeks of starvation and torture, Kaz comes closer to embracing his true vampiric nature. A strange entity from sent by the celestial spirits sneaks in and breaks Kazi's shackles. Kazimir faces off with the church and then the bishop. After all is done, he finds documents in the bishop's chambers mentioning the grand cathedral knowing about a Seraphim still on Earthland. Others: N/A Enemies: The Bishop
Rewards: Legendary Companion Objectives: Survive torture in the Church's dungeon. Escape with the help of a spirit guide. Defeat the church and the bishop. Learn about the hidden Seraphim. |