He watched as the guy who talked crap was now taking hits. He had something special prepared for anyone who tried to hurt him directly. The creep had that single card still laid there, flipped to hiding what it is. The Lord of the North knew his cards and loved playing his cards like he does with people. What a weirdo, right? As he was thinking about when he got to play out his card, he heard his fairy love scream. They were hurting her?! "H-how dare you hurt my poor fairy," he stomped the floor and bugged out eyes leering into the souls of them. He was definitely going to capture them, to make them into cards. As he was watching this happen, Emil decided to do exactly what the Summoner predicted. "You've activated my trap card! Go, Magic Cylinder, protect meeeeee!~", he pointed towards the ability. The magical cylinder was his defensive mechanism that mirrored damage back at the owner of the spell. "Euhgeuheuhg, maybe next time don't go for meeee,". What the thing was is that he only had one of these cards so he might be later doomed. He had to take his chances though. "Oooou quite the spell!~", he spoke and clapped happily as lightening started to hit everyone. His poor fairy... soon the loud mouth with the weird axe was going to get hurt next... He'll make sure.
|
Metalizm
Go to page : 1, 2, 3, 4, 5
Tue Jul 04, 2023 11:04 am
Tue Jul 04, 2023 11:09 am
Everyone was hit for 2S rank from Emil's spell due to the trap card. Fairy Queen died Tamas missed Ragnar hit the Summoner for S rank damage, but does not bleed. |
Tue Jul 04, 2023 5:12 pm
Tamas rushed forward for an attack. Even on the offense he worried about her, it eased her pain a lot. Her footing became more solid. Fighting along with her guild mates made her ecstatic, she hoped it would last for so much longer. It felt amazing facing a foe along side them.
It was nice while it lasted honestly. Her first raid was done in flash. No one could predict the counter spell the whack job possessed. The lightning that was meant to strike him he had sent on all of them instead. Lumikki could not react, she could not run. She knew just how strong Emil’s magic was. It struck her in a instant, surging through out her body in an excruciating sensation. She desperately tried to encase her body in dark frost to help mitigate the pain be instead fell to the ground. She was knocked out and fried.
[Lumikki Fainted. Seek the Pokémon center]
Wed Jul 05, 2023 3:53 am
Emil's arcane lightning spell once again tore free from the sky heading toward the summoner which was his target. Emil had seen that the other guy that was with them had hit the summoner, Emil guessed maybe it was a one trick skill or maybe that it had a rest time before being able to be used again, Emil was ready to just tear this guy apart and see what kind of things will fall out of him like a crap piñata. Emil was going to have to suck up his pride and say he was sorry to them if Brone doesn't kill him first for causing his niece to get hurt that badly.
Indiana actions
Indiana was glad to see that the summon had went down then he felt a sharp quick blast of damage that hit him. "Sorry I guess... I wasn't good enough..." Indiana dropped to the ground knocked out from the damage that had been rebounded on to all of them
- Emil's spread:
- Stats:
Mana: 8,720/10,520 (4,520+4,200) -450 8,270/10,520 (4,520+3,750)
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 3S/3S Twice Per Post lunge Run Duration 6 Posts -2xS so 1S/3S
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate (Broken)
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil's body took 2xS damage from the power of the rebounded damage.
Emil unleashed his spell at the target which was the summoner and if it hits it does 2xS rank damage to the target.
Last edited by Emil on Wed Jul 05, 2023 11:46 am; edited 1 time in total
Wed Jul 05, 2023 8:33 am
But that was not all. Tamas wasnt the only attacker. His electric guild mate was as well. And he got his sweet little attack reflected back. But not just to him. Oh no, thats not the kicker. It got reflected back AT EVERYONE ELSE. Including him and Lumikki. This attack clearly knocked out Lumikki almost near instantly as the poor girl was on low health enough as it is since she already was injured from an enemy attack. But to get finished off by her guild mate teammate of all things... now that was something.
Tamas of course did not fair any better. He also got hit by the brunt of the damage as he didnt get to react to it. After all he was mid swing and miss when it happened. He wasnt lightning fast to avoid lightning. So he got zapped. And well, being in metal armour didnt really help much. It only made lightning course through him even easier.
He was very injured. He knew his conciousness would soon leave him. He tried to use the very last bit of energy and conciousness to at least try and get to Lumikki. But even if he used his blade as an improv walking stick to help him get to her. His conciousness abandoned him half way over to her. His last thoughts being "What an... idiot"
- Spoiler:
TLDR:
-Tamas got hit by Emils genius big brain attack that got reflected
-Very injured he tries to make his way to Lumikki
-Ofc doesnt get far because he soon is KO'd
Wed Jul 05, 2023 2:16 pm
Looking back he saw that his comrades were nearly down and out. The two people that Ragnar had never heard of were down, though one of them was trying his best to keep moving but he wouldn't be able to stop someone from kicking him in the face to put him out of his misery. The other one was clearly down, and Emil was standing but he didn't look good. Apparently he was a glass cannon, but he did take a heavy hit before so maybe that was unfair for Ragnar to think that. Either way, Ragnar simply revved back up his axe and attempted to cut his weirdo down before he could take out Emil, apparently he wasn't prepared for physical attacks.
- Action Log:
Took 2xS Damage (Took it to my Armor) Left with 2xS Rank of Durability on that, along with 4xS Durability on my body.
Attempting to attack this guy again.
Wed Jul 05, 2023 2:16 pm
'Dice 20' : 10
Wed Jul 05, 2023 4:55 pm
He laughed like a perverted maniac as Lumi's, Tamas's and now Indiana's body were shining and turning into a card. Their ever lasting faces were now his as well as their body and souls. "HEhehe, I got her! The other one will do of course...", he started to say till he saw that Emil was going to do his spell once more. He had no trap card set up this time, but as he was about to panic he noticed that Emil missed his shot. Ragnar was trying to hit him, but he missed as well. A card was pulled out as he looked at it, smiled wide as if he pulled something great. "Eugheugheugh!~ I play you, my guardian of earth!", he summoned as a giant reptile crashed down in front of him. "Treeeeeeeeeeeeeeeeeeeemble," he spoke in a dark deep tone. Spikes were summoned around the summoner and summon, hitting everyone that wasn't the two. Blades were formed against his spin, spikes of crystals formed against the summon's arm and ready to defend his master. This giant lizard was an infant form of none other than Godzilla, being 20 meters tall. "Maybe once I'm done with you, you meat head, I'll enjoy feeling that woman of yours,~" he wiggled his fingers with a perverted smile and blush. * He summoned Infant Godzilla. * Infant Godzilla released 'Tremble', knock backing all away from him and the Summoner for 30 meters while releasing S rank Earth damage. |
Wed Jul 05, 2023 4:55 pm
'Dice 20' : 3, 18
Wed Jul 05, 2023 4:57 pm
|
Thu Jul 06, 2023 3:31 am
Emil looked at the armored man and he hoped that he could understand basic battle strategy, Emil was going to keep his mouth shut and hope the man in the armor can draw the attention of the summoner as another bolt of arcane lightning tore from from the sky going for the summoner.
- Emil's spread:
- Stats:
Mana: 8,270/10,520 (4,520+3,750) -450 7,820/10,520 (4,520+3,300)
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 1S/3S Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate (Broken)
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil knows they are in trouble here and he needs to shut up and just kill this summoner fast to free his friends but he is unsure if the team mate he still has left is going to be able to help him to kill off the summoner or not.
Emil unleashed his spell at the target which was the summoner and if it hits it does 2xS rank damage to the target.
Thu Jul 06, 2023 10:56 am
Ragnar then bolted forward, moving back towards the summoner and making him his primary target. If the godzilla got in the way, then it would die first. Ragnar had added more ability for his body to take a hit, as this was clearly going to be a drag out brawl unless one of the two of them managed to hit this fucking summoner. Ragnar then attempted to swing his axe at the summoner, hopefully hitting him this time around as the rage fueled his muscles to swing.
- Action Log:
Took the Knockback, as it bypassed Knockback Immunity, along with the S rank of damage. S Rank of Damage left on Armor.
Converting 2500 Mana into 125 Constitution giving Ragnar another S rank in Health.
Moved Forward towards the Summoner
Attacked Summoner
Health Total Left: 5xS (From Con) + 1xS (Armor)
Thu Jul 06, 2023 10:56 am
'Dice 20' : 15
Thu Jul 06, 2023 5:31 pm
The summoner was a little worried, but not enough to panic in public. How humiliating it would be if he showed weakness to such rude people. Emil tried to hit him again with his stupid lightening, but failed. It made the Lord of the North laugh, "Hah! You can't even hit me with such a spell," he mocked Emil. He noticed now that Infant Godzilla was gazing at a specific meat head. He looked at him as he pulled out a new card. What card was this? He flipped it over to reveal a dragon of light. "I will summon and sacrifice this dragon for now," he evil grinned as he had a plan. Seeing how this guy was going for his master, he roared in the man's face. Thankfully, due to his passive, his master took less damage, but Ragnar? The damage was done if it hits, it'll be his turn to bleed as the roar contained shards of crystalized glass that shredded his armor and against his skin. *Summoner sacrificed his dragon card that he just pulled, taunted Emil and now angry at Ragnar *Infant Godzilla roared shards at Ragnar, if it hits him, he'll take 2S rank damage and bleed, starting from S rank and 1 rank lower afterwards. |
Thu Jul 06, 2023 5:34 pm
Emil Missed Lord took 1A Rank due to the Scale passive Godzilla gives. Infant Godzilla is now in protective mode Infant Godzilla missed cause he sucks at rolling. |
Thu Jul 06, 2023 7:21 pm
The Arcane lightning flies down from the furious sky like it was on a mission to make them pay for messing with the thunder gods. Emil just hopes that this will help turn the tides as he needs this and he knows if he doesn't help to save Lumikki, Brone is going to axe of his head for it.
- Emil's spread:
- Stats:
Mana: 7,820/10,520 (4,520+3,300) -450 7,370/10,520 (4520+2,850)
Strength: 97 (92+5%)) 1xA damage bare handed
Speed: 122 (30+5%)+40+50) Lunge Distance & Speed 15 m/s Run Speed 30 m/s
Constitution: 70 (67+5%) 1S/3S Twice Per Post lunge Run Duration 6 Posts
Endurance: 75 (71+5%) 1S pain
Intelligence: 777 (501+55%) 55% mana reduction
- Equipment:
Tesla's Gauntlet
3x S-rank.
+150 damage
Speed+50
Lightning Conductor: The user may cast their Lightning-type spells through Tesla's Gauntlet. This increases the speed of the Lightning-type spells by 10 meters per second.
Paralysis Punch: The user applies paralysis when hitting a target with Tesla's Gauntlet. The effect causes a limb to act as if it is hindered for 2 posts. The effect does not stack on the same limb, however, it does reset the duration if the same limb is hit again while the effect is still running on a target's limb.
Lightning Charger: The user receives a Minor Resistance against Lightning due to Tesla's Gauntlet absorbing some of the electrical discharge.
Tesla Coil: Upon hitting a target with Tesla's Gauntlet, the target becomes marked for the Tesla Coil effect. As a result, each Lightning-type spell cast through Tesla's Gauntlet chases the marked target. Lightning Conductor on a marked target via Tesla's Coil increases the speed of Lightning-type spells by 20 meters per second instead of 10 meters per second. The user can only have one marked target active at the same time. Upon hitting another target with Tesla's Gauntlet, they become the new marked target.
Thunder God's Gauntlet.
2x S-rank
+80 Damage
+40 Speed
Thunder Gods Respite: You receive a 20% mana cost reduction on the spells attached to your items.
Milo's Breastplate (Broken)
2x S-Rank
Strength+30
Speed-40
Milo's Courage: Should an attack bypass Milo's Breastplate, the damage applied to the torso will not be received in full but instead reduced by two ranks.
Mun'dah's Thousand Lost Souls Cape
Indestructible
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Sea Dragon King's Earrings
3xS durability
+2000 Mana
Sea Dragon King's Necklace
3xS durability
+2000 Mana
Sea Dragon King's Gorget
3xS durability
+2000 Mana
Pact of the Mad God.
The user receives a 50% increase in their Intelligence.
The user receives a cooldown reduction of 2 posts to their spells.
The user can't be debuffed in Intelligence through magic
The user debuffs the Intelligence of the target, equal to the rank of the spell they are casting, upon impact with the target. The debuff lasts for 3 posts.
Half-Elf
Item Spells (Mana): Half-Elves receive a 10% mana reduction on spells attached to items.
Item Spells(Cooldown): 1 Post Cooldown Reduction to Item Spells
Half-Elvish Physique: Half-elves inherit the stronger physiques of their human parent, receiving a 5% increase to all attributes.
Soft Step: Half-elves inherit from the Wood Elven parent the ability to move half-soundlessly.
Enhancements
Spell Overcharge (Offensive)
Offensive spells hit for a rank higher.
Armor Piercing
The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells.
- "Active" effects:
Cape
Thousand hungry Souls: No longer owned by Mun'dah directly, the souls within though disgruntled by their position are more willing to help the wearer, as a result, they are capable of influencing the users magic and their physical attacks to become arcane and cause those struck by any of their attacks to lose mana equivalent to the rank of the spell itself.
One purpose, many minds: While capable of using their magic and attacks as arcane abilities through the "Thousand Hungry Souls" effect, users may also cause their single-target spells to gain homing as the souls within the cape grasp their way through the air towards the wearer's target.
Void's End: Those around the user are inflicted by the Void's End curse which is a consequence of the souls within desperately trying to gain life once more which causes them to lose 5% of their total base mana pool each turn whilst within 25 meters of the user.
Magic
Thunderclap: Upon hitting someone with an Offensive-type spell of this magic or a Spear-type weapon, the user generates a thunderous sound upon the impact that can be heard up to 5 meters. The sound deafens everyone that heard it for 3 posts except for the user. The effect does not stack, however, it does reset each time a target hears it again.
Chain Lightning: The user may use Chain Lightning to have their Offensive-type spells arc from foe to foe. The user must pay mana equivalent to the number of targets that should be part of the Chain Lightning. The targets must be within the range of the spell, in which each hit target is considered the new starting point of the spell regarding the spell range. Chain Lightning does not trigger the cooldown on the first hit, instead, it triggers the cooldown when the Chain Lightning is done.
- "Spell used:
Name: Lightning Execution
Rank: S
Mana Cost: 1000 (450)
Requirements: Raijin, the Drum-Beater of Thunder
Type: Offensive
Element: Lightning (Arcane)
Range: -
Cooldown: 7 Days
Duration: Instant
Effect: The user raises their hand towards the sky to activate the spell. Suddenly, thunderclouds will form and a storm will begin in the topic. This storm will rage throughout the topic until the user runs out of mana or decides to cancel the spell. As the storm is ongoing, every enemy in the topic —excluding the user— will be assigned a number based on the division. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins unless someone new enters or someone leaves the topic. In that case, the user must divide the participants in the topic again by 100 to list the new numbers. Based on whose name it rolled on, lightning will strike down from the skies randomly and hit the selected person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. This spell cannot be used for 7 days after the last topic in which it was used has been left by the user. This cannot be nullified.
- Action log:
Emil sees how hard that Ragnar is fighting and he knows that he can't let the fear of dying stop him from giving it all he has in this moment so this might be last attack but he hopes it isn't.
Emil unleashed his spell at the target which was the summon and if it hits it does 2xS rank damage to the target and Emil is attempting to make it chain and to jump to the summoner to do 2xS rank damage to them.
(The dice rolls are first the summon if it hits the second roll counts to the summoner.)
Fri Jul 07, 2023 7:53 am
It also appeared to now be defending the summoner unlike before, where it was simply standing infront of it unsure of what was going on. This was now problematic, but they would have to make quicker and quicker work of this. This asshole might have something else up his sleeve if he can summon a big stupid dumb-faced lizard. Ragnar went ahead and continued to try and hit the summoner, though he was sure that the godzilla monster would do something in response in some way to make him regret his choices in life.
- Action Log:
Attempt to attack the Summoner Again
Prepare for the Summon to do something about this attack
Fri Jul 07, 2023 7:53 am
'Dice 20' : 1
Fri Jul 14, 2023 8:41 am
The Lord of the North looks at this situation and sees how dire it was. The big meat head was coming for his own eat. Not his big smart head! He looked up at the big oaf that he summoned and pulled out a card. He smiled and started to blush. "Oooooou, aaaaaaaaaaaa~" he screamed in an orgasmic tone like a pervert he is. He slammed that card down, flipped up as he summoned his beautiful magician girl. She was his favorite due to her being a magician and a hot piece of ass. He licked his lips as she formed into reality. She twirled with her spear close to her chest. Her innocent eyes looked at him and then at Ragnar. "Master! Someone's trying to harm you!" she stated to obvious and a little dimwitted. "Yes, yes, I know! Take care of it!" he ordered her. She gulped and realized he knew and she twirled her staff and attacked Ragnar. She made sure to not get in Infant Gozilla's way, but now she was on Lord's backside while Godzilla was on the front side. Before she came out though, Lord saw Ragnar hurting himself for some reason and did not realize that Godzilla was hit by Emil. Godzilla himself stomped on the ground like a child and picked up a boulder, throwing it at Emil in anger at the lightening. Actions: Lord Summoned Dark Magician Girl Dark Magician Girl summoned a blinding light that'll laser towards Ragnar. This will blind him 100% and 2S rank damage of light. Infant Godzilla continues to protect Lord, but throws a Boulder at Emil, dealing A rank damage if it hits. |
Fri Jul 14, 2023 8:41 am
#1 'Dice 20' : 13
--------------------------------
#2 'Dice 20' : 15
--------------------------------
#3 'Dice 20' : 15
Go to page : 1, 2, 3, 4, 5
Fairy Tail RP » Other Countries » Joya » Chishi » Metalizm
Permissions in this forum:
You cannot reply to topics in this forum