Welcome to Fairy Tail RPG, where your visions come true through your words. You control the destiny of your character. Do you have what it takes to bring the world to order or chaos?
Name: Zariya Onfroy | (Zari, Lady Onfroy, Big Mama) Age: 25 Height: 6’0 Eye Color: Gold Pronouns: Her Sexuality: Bisexual Ethnicity: Desiertan | Icebergan Alignment: Chaotic-Neutral Status:
Desiertan Noble
Icebergan Noble
Queenpin
Hosenka
Dahlia
Class: Spellhowler Race: Vampire Rank: S-Rank Guild: Phantom Lord Tattoo: Left Shoulder [Black] Relationship: -
PERSONALITY
HOT HEADED • SEASONED PROFESSIONAL • DEPENDABLE • AGGRESSIVE • VIOLENT • STRAIGHTFORWARD • CONFIDENT • LOYAL
Zariya’s personality is shaped by a mix of fierce independence, emotional complexity, and moral flexibility. As a vampire, she is unburdened by the usual expectations or constraints society places on individuals, which feeds into her rebellious nature. Zariya does not submit to authority or hierarchy and makes her own rules, relying on her intuition and desires to guide her actions. She thrives in situations where she is in control, refusing to let anyone dictate her behavior.
Her emotional intelligence is sharp. Zariya has a keen ability to read others, making her exceptionally skilled at manipulation, gaslighting, and steering situations in her favor. Despite her knack for deception and emotional maneuvering, she is not malicious without reason—her actions are often driven by necessity, thrill-seeking, or personal gain. When it comes to her comrades, Zariya has a distinct line she will not cross. Loyalty is one of the few principles she holds in high regard, and while she is willing to lie, cheat, or steal to achieve her goals, she will not betray those she considers her allies. When she gives her word, it’s one of the few things that can be trusted without question.
Her confidence can easily be mistaken for arrogance, but it’s more rooted in self-assurance. Zariya is a seasoned professional who knows her strengths and is not afraid to wield them boldly. Her hot-headed nature means she reacts quickly to provocations and frustrations, often resorting to aggression or violence as a way to assert dominance or control the situation. This straightforwardness, though brash, can be refreshing to those who appreciate honesty, even if it is harsh or cutting.
Beneath her tough exterior is a deeply guarded individual. Her ability to hold grudges suggests a history of betrayal or loss, yet she doesn’t let it show in a way that invites sympathy. She is cold-hearted in the sense that she does not forgive easily, and her enemies would do well to fear the wrath she holds in reserve. This makes her extremely hard to manage, as few can understand her deeper motives or challenge her without consequence.
While her darker tendencies dominate much of her behavior, Zariya is also remarkably optimistic about the future. She approaches life with a sense of determination, trusting that, as long as she remains driven, everything will fall into place. This mindset gives her a level of ease that others might find surprising. She is not weighed down by the gravity of failure or even her own wounds, both physical and emotional. This almost casual attitude towards danger or setbacks adds to her unpredictable nature.
Ultimately, Zariya lives for the thrill of existence, seeking excitement and challenge wherever she can. She is quick to take risks, sometimes recklessly, enjoying the rush of adrenaline and the consequences that may follow. This tendency to embrace danger only adds to her allure as a character—one who is simultaneously terrifying and captivating, with a strong sense of purpose and an unshakable loyalty to those she deems worthy.
FEARS & MOTIVES
Motivations:
Legacy: Zariya’s ultimate goal is to be remembered across all of Earthland as a figure who left an undeniable mark on the world. Living up to her family’s prestigious reputation is a key motivator, but she is not concerned with how her actions are perceived. Only that her name and deeds endure.
Money: If the reward is worth it, Zariya will do whatever it takes. For her, wealth is a means to an end, but the price must always justify the risk.
Power: Haunted by her past failures to protect her loved ones and everything she holds dear, Zariya is driven by an unwavering resolve to never let that happen again. This urgency has ignited a near-obsession with uncovering hidden truths and continually growing stronger. She relentlessly seeks new and effective ways to reach her full potential, believing that power is the key to survival in this world. For Zariya, strength is not just an asset; it is a necessity.
Fears:
Boring Death: Perhaps because she was raised by Icebergans, but For someone as legendary as Zariya, anything less than a spectacular demise is unacceptable. She would choose to meet her end on the battlefield, fighting fiercely, but if it must be by dragon’s jaws, she’d accept that too. Her greatest fear is to die in an unimpressive manner, like peacefully slipping away in her sleep.
Growing Old: Zariya will do whatever it takes to stave off the inevitability of aging. She hopes to meet her end long before wrinkles can mar her skin and vitality.
Being Broke: Zariya sees poverty as an unacceptable fate. Financial security is essential, and she’s determined to do whatever it takes to avoid being without resources.
Last edited by Zariya on Sun Oct 20, 2024 9:10 pm; edited 23 times in total
Description: The Draunyx Helmet, created from a rare metal absent on Earthland, remains a mystery regarding its origin. Renowned for its unmatched durability and featherlight composition, this enigmatic material takes on an eerie black hue when bathed in moonlight. Zariya's touch adds a twist with its unorthodox oval design, making it both formidable and alluring.
Measurements: A helmet that fits perfectly around the users head.
Requirements: None.
Bonus:
+ 30 Strength
Drawbacks:
- 40 Speed
Mana Detector: The helmet provides the user with the ability to see detect mana while being used.Even when their vision is completely blurred, or if the target is invisible, the user can still see the silhouettes of those possessing mana up to 20 meters away.
Name: Galactic Traveller Rank: D Mana Cost: 25 Requirements: Draunyx Helmet Type: Supplementary Element: Arcane Range: - Cooldown: 1 Duration: Sustain Effect: The helmet provides the user the ability to breathe when there is a lack of oxygen, like underwater for example.
Name: Nano Cloak Rank: S Mana Cost: 500 Requirements: Draunyx Helmet Type: Supplementary Element: Arcane Range: - Cooldown: 5 Duration: Sustain Effect: This spell spreads the nano-tech throughout the users body, providing them with full invisibility.
NECKLACE
RELIC
COMPANION
Asimov:
General
Name: Asimov.
Slot: Companion.
Race: -
Class: Mythic.
Quantity: Limited.
Element: None.
Mana: 3000.
Statistic:
Speed: 150 (15 m/s).
Constitution: 600 (5x S-rank).
Details
Description: Once a combination of three relics, Asimov is now capable of operating alone. It tails the user, identifies threats, and attacks with lasers so powerful they may even pose a threat to the user. The reduced output setting is said to offer the safest performance, spinning around the user while bathing enemies in an endless stream of death.
Lore: It required the efforts of the scholars in Midi and scientists on Talaz Lagaar to find out that three seemingly random relics were intended to be combined. When the Midian scholars and Talaz Lagaarian scientists managed to merge them, it displayed a will of its own and fled the scene.
Personality (R2D2): Asimov is a smart and spunky droid that cannot speak normally, though it can reply in beeps and boops via binary. It is highly courageous, unwavering in loyalty, and a little bit stubborn. Asimov never backs down from a mission, even when the odds appear to be stacked against it.
Extra
Requirements: None.
Abilities
Skills:
Speech (Limited): Asimov is capable of replying in beeps and boops. Nobody seems to be able to understand it except for its partner.
Companion Perks:
Flight: Asimov is capable of flight and maneuverability. Its mobility is such that it can easily traverse tight spaces, such as underneath a moving cart, with ease. Asimov can fly up to 15 meters high.
Support Spells
Name: Hologram Projector Rank: C Mana Cost: 50 Requirements: Asimov Type: Supplementary Element: Arcane Range: 2 Meters Cooldown: 1 Post Duration: Instant Effect: Asimov records everything that it sees. It can use its hologram projector to later show these recordings to others. The hologram projector does not render colors accurately and displays everything through a strong blue filter.
Name: Specialized Observation Scanner Rank: B Mana Cost: 100 Requirements: Asimov Type: Supplementary Element: Arcane Range: 50 Meters Cooldown: 1 Post Duration: Sustain Effect: Asimov utilizes a specialized camera with the ability to see through solid objects such as buildings or trains and discern its cargo, personnel, and weaponry.
Name: Shared Display Connection Rank: B Mana Cost: 100 Requirements: Asimov Type: Supplementary Element: Arcane Range: 50 Meters Cooldown: 1 Post Duration: Sustain Effect: Asimov shares the vision from one of its cameras with its partner through a small holographic screen that appears above the wrist of its partner. Asimov must be within a 50-meter range of their partner to use this move. Asimov can use Specialized Observation Scanner to feed tactical data to its partner while utilizing Shared Display Connection.
Name: Stealth Reconnaisance Mode Rank: A Mana Cost: 200 Requirements: Asimov Type: Supplementary Element: Arcane Range: - Cooldown: 2 Posts Duration: Sustain Effect: Asimov becomes invisible and it is able to move silently enough to move amongst a group of people without being noticed. This requires Asimov to hover at a speed of 5 meters per second at most. It cannot attack while using this mode. In combination with Shared Display Connection, it allows Asimov to feed information to its partner. Stealth Reconnaissance Mode will immediately stop working if Asimov moves at a speed higher than 5 meters per second.
Name: Jetpack Mode Rank: A Mana Cost: 200 Requirements: Asimov Type: Supplementary Element: Arcane Range: - Cooldown: None Duration: Sustain Effect: Asimov attaches itself to the back of its partner or someone else to grant them flight. The added weight forces Asimov to burn mana to sustain this mode, however, Asimov can still fly around at 15 meters per second. Asimov can also still use Shared Display Connection in this mode to reveal the vision behind its partner. Furthermore, Asimov can also use Hellfire Destruction Barrage. It cannot use other moves in this mode.
Battle Spells
Name: Repeat Destruction Blaster Rank: D-C Mana Cost: 50-100 per Shot Requirements: Asimov Type: Offensive Element: Arcane Range: 25 Meters Cooldown: None Duration: Instant Effect: Asimov shoots out a blast about the size of a watermelon. It can decide whether the blast is D-rank or C-rank, however, it cannot change the damage of the blasts in the same turn. At most, Asimov can shoot 10 shots with Repeat Destruction Blaster in 1 turn. The time between each shot is 1 second.
Name: Mana Pulse Shockwave Rank: A Mana Cost: 200 Requirements: Asimov Type: Offensive Element: Arcane Range: 10 Meters Cooldown: 4 Posts Duration: Instant Effect: Asimov sends out an electromagnetic pulse from its core up to range of 10 meters around them. The pulse deals damage and causes a knock-back of 10 meters to anyone caught within it.
Name: Hellfire Destruction Barrage Rank: S Mana Cost: 500 Requirements: Asimov Type: Offensive Element: Arcane Range: 50 Meters Cooldown: 5 Posts Duration: Instant Effect: Asimov sends out a small missile about the size of a pencil that follows a target up to 50 meters. Upon impact, the missile explodes and causes an explosion. Asimov can also launch multiple missiles instead to lock onto multiple targets.
Description: During an era where magic is at its most plentiful, those without it commonly sought out alternatives, many requiring pacts or deals with beings that offered their disciples great power for a cost either upfront either material or spiritual while others required their undying souls to serve them. Force Magic is a far more conservative source of power preferring the users of the practice to have more humble lifestyles forgoing bobbles and trinkets to gain their favor, sought by those who seek to tap into the purest form of the Arcane. As a consequence, users of the Force Magic commonly wear more humble attire, and those who seek to pervert the power for their own needs and wants may dismiss this philosophy entirely after gaining access to the powers offered to disciples of the Force. Each practitioner of this strange and unusual power holds unique powers some rarer than others.
Extra
Requirements:
The user must have a class capable of using Offensive and Supplementary Spells.
Effect
Supreme Force: Force Magic spells removes mana from their target equal to one rank lower than the spell as it simply pushed out of their bodies, this effect stacks with other mana removal modifiers that the user may possess.
Note:
The user can either purchase or train the spells mentioned below when they have unlocked their respective slots to acquire them.
Spell
Name: Telekinesis Rank: S Mana Cost: 500 Requirements: Force Magic Type: Offensive Element: Arcane Range: 25 m Cooldown: None Duration: Sustain Effect: The user may manipulate up to six objects around them, All of them must be within a meter of the user initially. These can be manipulated freely to block, stab, etc., within the given range without any motions. Each object must be at most 4m2 and deal B-rank damage, have 1x B-Rank durability, and travel at spell speed. Telekinesis can be re-cast only if all the manipulated objects are destroyed or if the user deliberately cancels the spell.
Name: Gravity Grasp Rank: S Mana Cost: 1000 Requirements: Force Magic Type: Supplementary Element: Arcane Range: 25 meters Cooldown: 5 Posts Duration: Sustain Effect: The user extends their hand towards their opponent, and the enemy after the time equivalent to spell speed reaching them will be lifted up into the sky binding them from their neck up to 25 meters into the air and may be freely moved by them as long as the spell is maintained. This spell requires the opponent to spend the mana equivalent to the spell base cost or have higher intelligence than the owner of the companion.
C-ranks:
B-ranks:
Name: Flight Rank: B Mana Cost: 100 Requirements: Force Magic Type: Supplementary Element: Arcane Range: 5 meters Cooldown: 3 Posts Duration: Sustain Effect: The user taps bends their feet as if their feet as if they were about to run or jump, before a magic circle appears under them granting the ability to fly up to 5 meters high.
Name: Touched Rank: B Mana Cost: 100 Requirements: Force Magic Type: Offensive Element: Arcane Range: 15 meters Cooldown: 3 Posts Duration: Instant Effect: The user absorbs all the energy in the area into their hands or the weapon that they're holding. The force within commands mana and energy in its purest form.
The user raises their hand and balls it into a fist, causing a magic circle of 1 meter to appear upon their hand. When they thrust their hand forward a 1x1 meter hand is released from the magic circle, traveling towards the target at spell speed. Upon contact the the spell creates an explosion extending up to 4 meters in all directions.
Name: Spears Rank: B Mana Cost: 100 Requirements: Force Magic Type: Offensive Element: Arcane Range: 15 meters Cooldown: 3 Posts Duration: Instant Effect: The sky flashes a bright, sounds of thunder boom throughout the area. The force of the Soul eater is summoned, roaring throughout the skies.
The user raises their hand to the sky causing a 1 meter magic circle to appear under the user and anywhere up to 15 meters high within 15 meters of the user. 1 by 1 meter spears rain down upon everything, causing mass destruction to everything underneath and damaging everything in a 4 meter diameter. Getting hit by the spears does rank damage upon impact.
Name: Tiny Bullet Rank: B Mana Cost: 100 Requirements: Force Magic Type: Offensive Element: Arcane Range: 15 meters Cooldown: 3 Posts Duration: Instant Effect: The power of the Force manifests at the tip of the users finger, drawing out the power within one's body and and concentrating it to create a tiny but powerful spell. This spell demonstrates intermediate level of control over the force.
The user points their finger at a target, causing a magic circle to appear at the tip of their finger and releasing a bullet up to the size of 1 meter towards the target. Upon impact or reaching max distance the bullet explodes, causing everything within 4 meters to feel the wrath of the force.
Last edited by Zariya on Sat May 25, 2024 8:37 am; edited 1 time in total
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