Ittindi was dressed in his usual get up, Top Hat cloth emblazoned with a bright gold. Tuxedo firmly pressed and recharged from his last unfortunate encounter. He also had something new in his arsenal, feeling the power of transcending his limits as a human coursing through. He’d walk past the powerful architecture of the coliseum the sandstone or marble pillars holding up a clamor of people their cheers creating a human storm. In front of him laid the first gate, the second past that would lead into the arena, first they would be brought to the waiting room between the two doors.
After what felt like ages they’d call both competitors to the arena last time Ittindi had been surprised by the water stage. Hoping for something like help with his range advantage Ittindi couldn’t believe his eyes. The entire arena was segmented into large rectangular 5 x 6 meters with small strips between them. The announcer would start speaking while jumping directly into one of the rectangle areas.
”Welcome to Friday Night! Trampoline Fights!”
Ittindi and some of the audience would gasp at the same time as he bounced up even higher in the air, colliding again with the rectangle. The announcer’s body pose was different. He'd go even higher and land back in his booth. Speaking one last time before the crowds’ chants would overtake even his voice while he gave out Colonel Tōga’s and Ittindi’s introduction.
” Competitors may Begin!”
Ittindi would have his gun draw in his right hand and take a full running start to jump on the first trampoline directly in front of him. He’d try to build up momentum and was very uncomfortable with jumping his stiffness reducing his total air gain.
WC: 466/466
- Combat Log:
- Stats/Passives:
- Strength: 22 (20)
- Speed: 71 (65)
- Constitution: 36 (33)
- Endurance: 34 (31)
- Intelligence: 116 (106)
Mana: 3,340/3,340
Passives- Item Spells (Mana): Humans receive a 10% mana reduction on spells attached to items.
- Item Spells (Cooldown): Humans receive a 1 post cooldown reduction on spells attached to items.
- Debuff Resistance: Humans receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
- Adaptability: Humans receive a 10% increase to all stats.
- Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
- Perfect Technique: The user receives an additional 10 meters range to their spells and 1 post cooldown reduction.
- Divinity: The user receives a Minor Physical Resistance
- Enhanced Spell Range: The Range of Offensive-type spells are doubled
- Enhanced Spell Size: The maximum size for Offensive-type spells, including Area of Effect spells, are doubled.
- Enhanced Spell Speed: the speed of the Offensive-type spells is increased by 10 m/s
- Elemental Synergy: If the element of the user and their item match, the spells of that item receive a cooldown reduction of 1 post and a mana cost decrease of 20%. The same applies to companions.
- Strength: 22 (20)
- Spells Used:
Empty
- Actions Taken:
Damage Sustained:- Goes to Arena
- Watches Arena intro
- Jumps on trampoline directly in front of his entrance gate.
- Goes to Arena