Combat Stats*All Gear is Equipped Capabilities
Stats Strength: 641 [Base: 501| Adaptability (10%): 50 | Armor Bonus: 90] Speed: 276 [Base: 251 | Adaptability (10%): 25] Constitution: 264 [Base: 131| Adaptability (10%): 13 | Equipment Bonus: 120] Endurance: 178 [Base: 162 | Adaptability (10%): 16] Intelligence: 4 Mana: 7,450 Equipment Stats and Durability Left Hand: Spellcutter: Damage: +104 [80 + 24(30%) = 104] - Durability: 7x S-Rank Right Hand: Breaker: Damage: +117 [90 + 27(30%) = 117] - Durability: 7x S-Rank [WM #1]Reserve Weapon: White Walker’s Sword: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #2]Reserve Weapon: Clarent: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #3]Reserve Weapon: Arondight: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank Helmet:
Armor:
Relic: Cloud Ring Flow: This effect causes a unique change to the mana within the user that strengthens and supplements their body to increase the wearer's acceleration and their body’s ability to endure that effect. This reduces the time for the wearer to reach top speed from four seconds to two seconds. - Durability: 2x S-Rank Necklace: Samwise’s Necklace: Bonus: Weapon Durability: The user receives an additional 2x S-rank durability to their weapon. - Durability: 3x S-Rank Ring: Leonardo’s Ring: Bonus: +60 Constitution - Durability: 2x S-Rank Earring: Jaan Earring: Bonus: +60 Constitution - Durability: Indestructible Companion: Sword Spirit |
A New Challenge [Go D. Drakkon | 1vs1 | Green | 48 Hr.]
Fri Jun 07, 2024 9:09 am
Fri Jun 07, 2024 12:02 pm
Mastering the use of his katanas, he would be able to use this with the combination of his Dragon Slaying abilities. It was why he was in Seven; there were a lot of great fighters that came out to show their strength, he figured this would be the place that would allow him to better understand the use of his katanas.
This place called the Arena of Champions, he had been waiting for his turn. He didn’t know about his opponent. He just knew of the name Ikazuchi; that was it. The man had a reputation, but Drakkon was oblivious to it. He cares not to be noisy about those who aren’t directly in contact with him. Still, he would learn about him today, which was fun as it was his turn to fight.
Drakkon had gotten up from his seat and walked over to the location where he was directed. He would drink some of the alcohol that was in a jug before wiping his mouth. When he got to the gates, it started to open up slowly. The son of Chaos had his gears on him, but he felt that he needed better ones. He would approach that at another time. For now, he put his helmet on as his armor was under his kimono.
Once the gate reached the top, the Devourer walked out and into the open arena. There he heard people cheering and excited to see what would happen. His eyes looked at his opponent, it seemed like he wielded swords.
“This is going to be fun I think.” He said out loud.
It was then the announcer would start the fight as he allowed the two of them to begin.
Drakkon would unsheathe one of his blades from their covers. On his right hand, he held Yamato, and on his left hand, he held Enma with the scabbard still on. He couldn’t get that one out no matter how he tried. It was just stupid. Still, Drakkon placed him into a fighting stance with his katanas ready to be used as he was not making the first move as of yet.
454
- Stats:
Strength: 51 (16*.30+30) (131, Enma) (151, Yamato
Speed: 251 (242*.20-40)
Constitution: 126 (126*.20)
Endurance: 152 (121*.20)
Intelligence: 1001 (1231*.20+30)
Mana: 7,100
- Attribute Detailed:
1xB-Rank Damage
Lunge Distance & Speed 17.5 m/s
Run Speed 55 m/s (35+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
- Equipment:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Fri Jun 07, 2024 4:19 pm
Combat Stats*All Gear is Equipped Capabilities
Stats Strength: 641 [Base: 501| Adaptability (10%): 50 | Armor Bonus: 90] Speed: 276 [Base: 251 | Adaptability (10%): 25] Constitution: 264 [Base: 131| Adaptability (10%): 13 | Equipment Bonus: 120] Endurance: 178 [Base: 162 | Adaptability (10%): 16] Intelligence: 4 Mana: 7,150/7,450 Equipment Stats and Durability Left Hand: Spellcutter: Damage: +104 [80 + 24(30%) = 104] - Durability: 7x S-Rank Right Hand: Breaker: Damage: +117 [90 + 27(30%) = 117] - Durability: 7x S-Rank [WM #1]Reserve Weapon: White Walker’s Sword: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #2]Reserve Weapon: Clarent: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #3]Reserve Weapon: Arondight: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank Helmet:
Armor:
Relic: Cloud Ring Flow: This effect causes a unique change to the mana within the user that strengthens and supplements their body to increase the wearer's acceleration and their body’s ability to endure that effect. This reduces the time for the wearer to reach top speed from four seconds to two seconds. - Durability: 2x S-Rank Necklace: Samwise’s Necklace: Bonus: Weapon Durability: The user receives an additional 2x S-rank durability to their weapon. - Durability: 3x S-Rank Ring: Leonardo’s Ring: Bonus: +60 Constitution - Durability: 2x S-Rank Earring: Jaan Earring: Bonus: +60 Constitution - Durability: Indestructible Companion: Sword Spirit |
- Action Log:
- [1 -] Ikazuchi cast the Mind Sword Spell attached to his Sword King’s Crown for 300 Mana due to 40% MCR
- Spell Used:
- Name: Mind Sword
Rank: S++
Mana Cost: 500
Requirements: Insight
Type: Defensive (Overcharged)
Element: Arcane
Range: Self
Cooldown: Once per Topic
Duration: Sustain
Effect: The User unsheathes their sword causing the spell to activate and generate a magic seal behind their head and lay dormant until targeted by a specific spell-type. Should the user observe a spell that would automatically strike them being cast with the Insight effect, this defensive sword aura will trigger and cut through those attacks defensively blocking up to a total of 4x S-Rank Damage. During the dormant period after casting the spell does not cost Mana to sustain, but once triggered will result in Mana cost per turn should they wish to sustain it. This defensive spell only initially responds to effects that would otherwise instantly or automatically hit, including effects that cannot be avoided due to being topic-wide. After activation based on trigger conditions, the spell interacts like a normal defensive spell. This spell cannot be nullified.
- [2 -] Ikazuchi is established 10 meters from Drakkon and approaching
- [3 -] Ikazuchi accelerated based on 2 second acceleration time
- [4 -] Ikazuchi attacked with “Breaker” in his right hand with an upward diagonal strike from left to right that will deal 3x S-Rank Damage should it strike
- [1 -] Ikazuchi cast the Mind Sword Spell attached to his Sword King’s Crown for 300 Mana due to 40% MCR
Sat Jun 08, 2024 12:18 pm
His feet moved slightly as the man approached him. He walked to him at first, and he was just preparing to make sure he wasn’t caught off guard. If Ikazuchi was going to make the first move, then he had to be ready. It was then that he told him he would start; this surprised Drakkon, the man told him it was time, and honestly, he thought he’d just start the fight. One thing Ikazuchi would notice is that he was slower than before. As long as he was near the Devourer that was going to happen.
He moved, quickly, but his words had sprouted the Son of Chaos to do one thing, go on the defense. The distance between were close quickly, that was for certain. His modified watched him approach him, but his instincts told him to dodge.
Drakkon took a step back far enough that he would avoid the diagonal slash that was heading in his direction. He wasn’t supposed to be running right? Yeah, this was training all the same and he had seen his left hand move, it didn’t do anything. Still, his moving left arm to prepare for the next strike caused Drakkon to attack on his own.
Physically, Drakkon knew he wasn’t strong, but due to his Embrace of the Teigcram, he was able to change the element of his katanas. The Dragon Slayer had spells of fire from Toga and had spells of light from Rin. His elements being more than Arcane now, he changed the element of his katanas and just his katanas to fire. This allowed him to synergize on what he had planned on doing next. Stepping back wasn’t a hard thing for him to do, so stepping back into the range where he could slash Ikazuchi wasn’t a problem.
When he did that, he would copy Ikazuchi’s way of attack. He had right shoulder forward when he stepped in and followed up with an upward diagonal slash coming from left to right. Still, he had done one more thing in addition to his swing. The Devourer activated his Judgement Cut End, which was done with the same slash he used to try and hit his opponent with.
Whether he missed the attack of the regular swing, the man in front of him would see him and his katana being charged with dimensional cutting power, bringing him to move around a sixteen-meter radius. Doing this would cause a bunch of slashes that occurred everywhere around that radius. He had been trying to cut him like this as well and he felt like he needed to even the odds.
The Son of Chaos appeared right back where he was as this was instantaneous.
527|981
- Action Log:
- Drakkon uses his Hawken eye to see where Ikazuchi would end up at and used his Autonomous Ultra Instinct to step back and avoid the slash that was coming from Ika.
- Drakkon then stepped forward and attempted to attack Ikazuchi the same way he tried to attack him attempting to deal C Rank damage
- Drakkon also added his spell with the attack, so if dodged or block, Drakkon would be seen dashing around the area of sixteen meters attempting to do damage to everything for S rank damage.
- Drakkon uses his Hawken eye to see where Ikazuchi would end up at and used his Autonomous Ultra Instinct to step back and avoid the slash that was coming from Ika.
- Stats:
Strength: 51 (16*.30+30) (131, Enma) (151, Yamato
Speed: 251 (242*.20-40)
Constitution: 126 (126*.20)
Endurance: 152 (121*.20)
Intelligence: 1001 (1231*.20+30)
Mana: 6800/7,100
- Attribute Detailed:
1xC-Rank Damage
Lunge Distance & Speed 15 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
- Equipment:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Sun Jun 09, 2024 9:42 am
Combat Stats*All Gear is Equipped Capabilities
Stats Strength: 641 [Base: 501| Adaptability (10%): 50 | Armor Bonus: 90] Speed: 276 [Base: 251 | Adaptability (10%): 25] Constitution: 264 [Base: 131| Adaptability (10%): 13 | Equipment Bonus: 120] Endurance: 178 [Base: 162 | Adaptability (10%): 16] Intelligence: 4 Mana: 6,850/7,450 Equipment Stats and Durability Left Hand: Spellcutter: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank, 1x A-Rank, 1x B-Rank, 1x C-Rank/7x S-Rank Right Hand: Breaker: Damage: +117 [90 + 27(30%) = 117] - Durability: 6x S-Rank [WM #1]Reserve Weapon: White Walker’s Sword: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #2]Reserve Weapon: Clarent: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #3]Reserve Weapon: Arondight: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank Helmet:
Armor:
Relic: Cloud Ring Flow: This effect causes a unique change to the mana within the user that strengthens and supplements their body to increase the wearer's acceleration and their body’s ability to endure that effect. This reduces the time for the wearer to reach top speed from four seconds to two seconds. - Durability: 2x S-Rank Necklace: Samwise’s Necklace: Bonus: Weapon Durability: The user receives an additional 2x S-rank durability to their weapon. - Durability: 3x S-Rank Ring: Leonardo’s Ring: Bonus: +60 Constitution - Durability: 2x S-Rank Earring: Jaan Earring: Bonus: +60 Constitution - Durability: Indestructible Companion: Sword Spirit |
- Action Log:
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
- Ikazuchi’s Speed is reduced by 1 tier due to passed debuff from Drakkon’s enhancement.
- Spellcutter and Breaker Durability reduced by 1x S-Rank due to Judgement Cut End
- [1 -] Ikazuchi used the prepared weapon, Spellcutter, to clash with Yamato. This would reduce Yamato’s Durability by 2x S-Rank and Spellcutter’s Durability by 1x C-Rank
- [2 -] With the insight perk from Ikazuchi’s crown, he can understand a spell is being cast plus its effect by observing the casting motion or magic seal. This allowed him to quickly make the decision to activate the Kingsguard spell attached to his armor simultaneously with the activation of Judgment Cut End as he had started the process of withdrawing his right arm after missing the strike. The spell is cast as the coating variant of the spell for 300 mana with 40% MCR. 3/4x S-Rank Durability due to blocking Judgment Cut End.
- Spell Used:
- Name: Kingsguard
Rank: S++
Mana Cost: 500
Requirements: Sword King’s Bastion
Type: Overcharged Defensive
Element: Arcane
Range: Self/AoE
Cooldown: 5 posts
Duration: Sustain
Effect: Kingsguard is a unique spell designed by Ikazuchi prioritizing the safety of himself and his allies. It contains the firm will and sharpness of his swordsmanship causing its strength to be bolstered, while his innovative crafting has granted the spell layers of complexity not traditionally seen. This spell is activated by the user either crossing their weapons or arms causing a shimmering barrier to be created that coats the user with 4x S-rank Durability, but the user may also at activation choose to create a dome with a diameter of 16 meters to protect the user and anyone within the dome. Should the user already be sustaining the spell, they may spend 1,000 mana to instantly expand the spell into a dome and return it to full strength once per topic.
- [3 -] Ikazuchi attacked with Breaker horizontally targeting Drakkon’s midsection based on where he stood for 3x S-Rank damage. Per the description, the Spell from Drakkon was completed near instantaneously so he is treating it largely as if he did not move and committing to the attack.
- [4 -] Without withdrawing Spellcutter, Ikazuchi slashes the sword used to block Yamato towards Drakkon’s legs almost simultaneously with the slash from Breaker that would deal 2x S-Rank Damage should it land.
- Note: The way I imagined the course of events is that after Drakkon’s slash is completed the spell activates and in an instant he slashes all around the area and returns to his original spot. Kingsguard would activate as the Judgement Cut End begins. Ikazuchi’s attacks would then arrive around the time he returns or shortly after.
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
Tue Jun 11, 2024 12:05 pm
The two clashed, and when they did, he felt not just the vibration of the impact, but the force behind it. This brought Drakkon to suck his teeth. He felt the blow, but it also seemed like his Yamato had felt it the most. When he saw the damage being done, he knew this man was in a different league of his own. That was enough to put him on edge. He had to be careful with his blade because if he wasn’t then what was the point in this? He was fighting to better himself with his katanas, but if he lost them, then things would be dire.
His spell did activate, and it had gotten through, but did he damage the man? No, the man had used a defensive spell to block the attack. Which brought the Devourer to smile; that was good to know that this attack had brought his opponent to use something to block it. He felt like he did something right for the time being.
This was interesting, but it seemed like things were getting dire. He could see that this man was on the attack, and the blade he used to block was also being used to attack. That wasn’t good and he knew where his attack was going. He felt the impending danger behind this. Still, though at this very moment, the hand holding his Enma would move.
Drakkon’s quickly moving from his midsection to where the blade was going. He used it to clash the two before what had happened next. Enma’s Scabbard broke from the impact itself, and the blade had gotten too heavy from its power being unleashed. He had let go of the blade and at the same time used that time of them clashing to push himself away from Ikazuchi’s attack. He was now seventeen meters away from this man.
“Well, this turned out scarier than I thought. Who would have known someone as strong as you would be swinging their sword around like that? I honestly, don’t have the strength to compete with this. However, I won’t give up until, and do what I can.” He said as this fear was nothing like he felt about him.
Drakkon knew that Ikazuchi was strong, and whether or not he would be out cold from one of his hits, he knew that getting too close to this man was dangerous. He had the thing in the back of his head, and then he was encased in some kind of defense spell. The man was a literal tank and at the same time had hit like a truck.
A green aura appeared on him as things were getting interesting. He didn’t know what he could do, but he decided it was best to use strategy against him. He was pretty sure the moment he clashed with Ikazuchi again, it would be all for Yamato.
Instead, he pushed to his right, he was now running. The Dragon Slayer picked up his speed but kept his distance between the two of them by seventeen meters still. He saw how he moved, and the man’s speed was not as fast as his, but the acceleration between them showed this man had a lot of time to hone his burst of speed to be at a maximum in a short time.
While moving to his right, he figured he should show off his moves for the time being. Drakkon knew it was a losing battle, but at the same time, he figured he would learn something from all of this. Drakkon swung his blade once again, but this time in the air. His point of attack is in the direction of Ikazuchi and where he might be. This would bring forth a bunch of dimensional slashes that covered eight meters wide. It was like a wall of slashes had been created by that one attack.
The Son of Chaos did know one thing from this man, and it was that he most likely would push through the attack with the shield covering him.
680|1661
- Action Log:
- Drakkon blocked SpellCutters attack, dealing 1 C rank damage to its durability.
- Due to the Block Enma is no longer able to be used in battle.
- In that moment of the two clashing, Drakkon pushed himself away from Ikazuchi, while dropping Enma, now seventeen meters.
- Drakkon activates his Ultra Instinct, and runs to his right maintaining their distance at seventeen meters.
- Drakkon Uses his Judgment Cut at the location where Ikazuchi might be located while running attempting to do S rank damage.
- Drakkon blocked SpellCutters attack, dealing 1 C rank damage to its durability.
- Stats:
Strength: 56 (16*.60+30) (156, Yamato)
Speed: 323 (242*.50-40)
Constitution: 189 (126*.50)
Endurance: 182 (121*.50)
Intelligence: 1632 (1231*.50+30)
Mana: 6.145/7,100
- Attribute Detailed:
1xC-Rank Damage
Lunge Distance & Speed 15 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
- Spell Used:
- Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
Name: Judgement Cut
Rank: D-S
Mana Cost: 500
Requirements: Yamato
Type: Offensive
Element: Arcane
Range: 5-25m
Cooldown: 1-5 Posts
Duration: Instant
Effect: The user slashes with Yamato, targeting a single focal point within a 5-25 Meters range. A flurry of slashes spreads without delay from that focal point up to 1-8 meters away, dealing damage equivalent to its rank to anybody caught in the area.
- Equipment:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Wed Jun 12, 2024 7:16 pm
Combat Stats*All Gear is Equipped Capabilities
Stats Strength: 641 [Base: 501| Adaptability (10%): 50 | Armor Bonus: 90] Speed: 276 [Base: 251 | Adaptability (10%): 25] Constitution: 264 [Base: 131| Adaptability (10%): 13 | Equipment Bonus: 120] Endurance: 178 [Base: 162 | Adaptability (10%): 16] Intelligence: 4 Mana: 6,250/7,450 Equipment Stats and Durability Left Hand: Spellcutter: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank, 1x A-Rank, 1x B-Rank / 7x S-Rank Right Hand: Breaker: Damage: +117 [90 + 27(30%) = 117] - Durability: 5x S-Rank [WM #1]Reserve Weapon: White Walker’s Sword: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #2]Reserve Weapon: Clarent: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank / 6x S-Rank [WM #3]Reserve Weapon: Arondight: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank Helmet:
Armor:
Relic: Cloud Ring Flow: This effect causes a unique change to the mana within the user that strengthens and supplements their body to increase the wearer's acceleration and their body’s ability to endure that effect. This reduces the time for the wearer to reach top speed from four seconds to two seconds. - Durability: 2x S-Rank Necklace: Samwise’s Necklace: Bonus: Weapon Durability: The user receives an additional 2x S-rank durability to their weapon. - Durability: 3x S-Rank Ring: Leonardo’s Ring: Bonus: +60 Constitution - Durability: 2x S-Rank Earring: Jaan Earring: Bonus: +60 Constitution - Durability: Indestructible Companion: Sword Spirit |
- Action Log:
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
- Ikazuchi’s Speed is reduced by 1 tier due to passive debuff from Drakkon’s enhancement.
- Kingsguard sustained from previous turn draining 300 mana due to 40% MCR.
- Spellcutter durability reduced by 1x C-Rank due to clash with Enma.
- Breaker and Clarent Durability reduced by 1x S-Rank each due to AoE attack landing. Durability of Kingsguard reduced by 1x S-Rank leaving 2x S-Rank remaining.
- Spell Sustained:
- Name: Kingsguard
Rank: S++
Mana Cost: 500
Requirements: Sword King’s Bastion
Type: Overcharged Defensive
Element: Arcane
Range: Self/AoE
Cooldown: 5 posts
Duration: Sustain
Effect: Kingsguard is a unique spell designed by Ikazuchi prioritizing the safety of himself and his allies. It contains the firm will and sharpness of his swordsmanship causing its strength to be bolstered, while his innovative crafting has granted the spell layers of complexity not traditionally seen. This spell is activated by the user either crossing their weapons or arms causing a shimmering barrier to be created that coats the user with 4x S-rank Durability, but the user may also at activation choose to create a dome with a diameter of 16 meters to protect the user and anyone within the dome. Should the user already be sustaining the spell, they may spend 1,000 mana to instantly expand the spell into a dome and return it to full strength once per topic.
- [1 -] Ikazuchi exchanged Spellcutter with Clarent.
- [2 -] Ikazuchi cast the spell Clarent Blood Arthur attached to Clarent towards the space ahead of Drakkon so he would either run into it or be forced to stop. Due to Drakkon's Reputation being higher than Ikazuchi's the spell would deal 2x S-Rank Damage should it land. Spell cost 300 Mana due to 40% MCR.
- Spell Used:
Name: Clarent Blood Arthur
Rank: S
Mana Cost: 500
Requirements: Clarent
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 4 posts
Duration: Instant
Effect: The user raises Clarent, channeling their power through the hilt as the blade overflows with a fierce, crackling red aura of mana. The user then swings the sword, firing a large blast that spreads out in an AOE cone up to 16 meters wide at maximum range, dealing damage to anything caught in its path. The blast deals S-rank damage normally, but deals one rank higher in damage against foes with higher reputation than the user.
- [3 -] Ikazuchi runs toward the area where he estimated Drakkon is likely to have stopped should he have halted his counter-clockwise movement due to AoE attack.
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
Thu Jun 13, 2024 7:58 am
While he had moved, he did notice the change of the man’s blade. It was a famous blade indeed, but in Drakkon’s eyes, he never saw it or cared to learn about what it could do. He just knew how it looked and that was all. Today he would find out and he would learn from there what it could and possibly couldn’t do. When he attacked, it seemed like Ikazuchi would do the same; he figured that the magic armor he conjured would protect him well enough.
While he had been attacking from the range now, he knew Ikazuchi would go right through his attacks without hesitating. The sense of danger kicking in, allowed him to know where the attack would land. He wasn’t sure how big this attack would be, but if he was using a strong move then it was safe to say for him getting around sixteen meters away from where the attack would land would be ideal.
Drakkon had a bunch of attacks that were mostly that big, but he knew others could achieve something greater. That meant he knew sixteen meters away from where the attack would land might not be enough. He pushed his speed not making any sharp turns, but moving a slight change in his movement like an arc to continue his speed and increasing the distance between the two of them further and hopefully reaching the edge of the spell at the same time. Once he reached the end of it he would run around in the direction he had been running before.
The attack being a cone attack meant that he was fine with where he was. Of course, the vibration of Ikazuchi gaining on him was imminent. This brought Drakkon to chuckle a bit because this man wasn’t giving him a break. Of course, his will didn’t shake as he knew he needed one more push and he was fine. While the man had gotten closer, a bit, the sudden burst in his speed was different from how it started.
“I guess where I lack in strength I have in speed. I should remedy that. I could barely make a dent on you. Still, I am learning how to do better.” He was screwed.
He didn’t want to wait to attack him but knew that he had to. It was at this point he figured that he would make one last attempt to break through his armor. His abilities gave him the edge in being cunning, but it didn’t give him the physical prowess he desperately needed in this fight. Drakkon figured if Ikazuchi used that attack again or something similar he would use it to take cover and plan things out.
546|2207
- Action Log:
- Drakkon Divinitas passive kicks him allowing him to know danger was coming.
- Drakkon eye allowed him to see where the attack was heading, and using his insight he took into account this attack might be bigger than it already was.
- Drakkon turned away an arc manner, allowing him to keep his speed and move away from avoiding the attack and increasing the distance between them now
- Drakkon reaching the edge of the spell, does another arc to put him back into the path, but also taking into account Ikazuchi was chasing after him.
- Drakkon Divinitas passive kicks him allowing him to know danger was coming.
- Stats:
Strength: 56 (16*.60+30) (156, Yamato)
Speed: 323 (242*.50-40)
Constitution: 189 (126*.50)
Endurance: 182 (121*.50)
Intelligence: 1632 (1231*.50+30)
Mana: 6.145/7,100
- Attribute Detailed:
1xC-Rank Damage
Lunge Distance & Speed 15 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
- Spell Used:
- Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
Name: Judgement Cut
Rank: D-S
Mana Cost: 500
Requirements: Yamato
Type: Offensive
Element: Arcane
Range: 5-25m
Cooldown: 1-5 Posts
Duration: Instant
Effect: The user slashes with Yamato, targeting a single focal point within a 5-25 Meters range. A flurry of slashes spreads without delay from that focal point up to 1-8 meters away, dealing damage equivalent to its rank to anybody caught in the area.
- Equipment:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Sat Jun 15, 2024 6:46 am
Combat Stats*All Gear is Equipped Capabilities
Stats Strength: 641 [Base: 501| Adaptability (10%): 50 | Armor Bonus: 90] Speed: 276 [Base: 251 | Adaptability (10%): 25] Constitution: 264 [Base: 131| Adaptability (10%): 13 | Equipment Bonus: 120] Endurance: 178 [Base: 162 | Adaptability (10%): 16] Intelligence: 4 Mana: 5,650/7,450 Equipment Stats and Durability Left Hand: Spellcutter: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank, 1x A-Rank, 1x B-Rank / 7x S-Rank Right Hand: Breaker: Damage: +117 [90 + 27(30%) = 117] - Durability: 5x S-Rank [WM #1]Reserve Weapon: White Walker’s Sword: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #2]Reserve Weapon: Clarent: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank / 6x S-Rank [WM #3]Reserve Weapon: Arondight: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank Helmet:
Armor:
Relic: Cloud Ring Flow: This effect causes a unique change to the mana within the user that strengthens and supplements their body to increase the wearer's acceleration and their body’s ability to endure that effect. This reduces the time for the wearer to reach top speed from four seconds to two seconds. - Durability: 2x S-Rank Necklace: Samwise’s Necklace: Bonus: Weapon Durability: The user receives an additional 2x S-rank durability to their weapon. - Durability: 3x S-Rank Ring: Leonardo’s Ring: Bonus: +60 Constitution - Durability: 2x S-Rank Earring: Jaan Earring: Bonus: +60 Constitution - Durability: Indestructible Companion: Sword Spirit |
- Action Log:
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
- Ikazuchi’s Speed is reduced by 1 tier due to passive debuff from Drakkon’s enhancement.
- Kingsguard sustained from previous turn draining 300 mana due to 40% MCR. Remaining Durability is still 2x S-Rank due to not taking further damage in the previous turn.
- Spell Sustained:
- Name: Kingsguard
Rank: S++
Mana Cost: 500
Requirements: Sword King’s Bastion
Type: Overcharged Defensive
Element: Arcane
Range: Self/AoE
Cooldown: 5 posts
Duration: Sustain
Effect: Kingsguard is a unique spell designed by Ikazuchi prioritizing the safety of himself and his allies. It contains the firm will and sharpness of his swordsmanship causing its strength to be bolstered, while his innovative crafting has granted the spell layers of complexity not traditionally seen. This spell is activated by the user either crossing their weapons or arms causing a shimmering barrier to be created that coats the user with 4x S-rank Durability, but the user may also at activation choose to create a dome with a diameter of 16 meters to protect the user and anyone within the dome. Should the user already be sustaining the spell, they may spend 1,000 mana to instantly expand the spell into a dome and return it to full strength once per topic.
- [1 -] Ikazuchi prepared to cast Clarent Blood Arthur
- [2 -] Ikazuchi cast the spell Clarent Blood Arthur attached to Clarent towards the space at Drakkon in another attempt to hit him. Due to reputation differences the spell would deal 2x S-Rank damage. The spell costs 300 mana due to 40% MCR. Ikazuchi has 2 post CDR innately and the sword provides 2 post CDR allowing him to cast the spell once a turn.
- Spell Used:
Name: Clarent Blood Arthur
Rank: S
Mana Cost: 500
Requirements: Clarent
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 4 posts
Duration: Instant
Effect: The user raises Clarent, channeling their power through the hilt as the blade overflows with a fierce, crackling red aura of mana. The user then swings the sword, firing a large blast that spreads out in an AOE cone up to 16 meters wide at maximum range, dealing damage to anything caught in its path. The blast deals S-rank damage normally, but deals one rank higher in damage against foes with higher reputation than the user.
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
Sat Jun 15, 2024 1:15 pm
He took it in, and as he was accepting this loss now. He looked at the man as it seemed like he had slowed down on this chase and eventually came to a stop. That was the best for him, and he knew he would stop even if he couldn’t get to him.
This was good as they were both looking at each other. Drakkon had already scouted the area around him, and there was no sense of danger in where he was heading at the moment. The man said something, and his words would reach him. One thing the Dragon Slayer didn’t know he could do was read lips. He was always able to hear people as clearly as day, but in pairs with his Hawken Eye, he was able to hear him and read his lip.
He nodded, agreeing with him. He had speed but lacked the power to beat someone like this. That was when that attack happened once again. Drakkon knew where it was coming from and would work on using that to his advantage. The Son of Chaos had been engulfed by the attack, and he could feel his armor being taken apart without much of a problem.
It wasn’t just that; his armor cracked, revealing his face to Ikazuchi when the time came. He was inside the fire cone as he arced his run and made his way to the man behind this fire cone attack. While this had all happened, Drakkon had covered his Yamato so it wouldn’t be destroyed. Yes, was protecting his only weapon, so it didn’t get destroyed by this fierce attack.
He closed the distance between the two without an issue and appeared in front of Ikazuchi. He had swung his Yamato as he was dashing straight to Ikazuchi. At the same time, he had activated his Judgement Cut End once again, as the spell was now off cooldown.
He wasn’t sure what was going to happen, but the man was right—he wasn’t going to win by running around. This ended in a loss, and even an experienced fighter like him understood that.
413|2620
- Action Log:
- Drakkon Divinitas passive kicks him allowing him to know danger was coming.
- Drakkon is his by the Clarent Spell and his helmet is destroyed. His armor is also destroyed and his relic takes 1 S rank damage with 1 S rank durability remaining.
- Drakkoned arced his run as he entered the fire aoe and closed the distance between him and Ikazuchi
- Drakkon tries to cut Ikazuchi and at the same time use his Judgement Cut End to deal C Rank physical Damage before resistance, and S Rank magical ignoring resistance.
- Drakkon Divinitas passive kicks him allowing him to know danger was coming.
- Stats:
Strength: 56 (16*.60+30) (156, Yamato)
Speed: 323 (242*.50-40)
Constitution: 189 (126*.50)
Endurance: 182 (121*.50)
Intelligence: 1632 (1231*.50+30)
Mana: 6.145/7,100
- Attribute Detailed:
1xC-Rank Damage
Lunge Distance & Speed 15 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
- Spell Used:
- Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
Name: Judgement Cut
Rank: D-S
Mana Cost: 500
Requirements: Yamato
Type: Offensive
Element: Arcane
Range: 5-25m
Cooldown: 1-5 Posts
Duration: Instant
Effect: The user slashes with Yamato, targeting a single focal point within a 5-25 Meters range. A flurry of slashes spreads without delay from that focal point up to 1-8 meters away, dealing damage equivalent to its rank to anybody caught in the area.
- Equipment:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Sat Jun 15, 2024 6:24 pm
Combat Stats*All Gear is Equipped Capabilities
Stats Strength: 641 [Base: 501| Adaptability (10%): 50 | Armor Bonus: 90] Speed: 276 [Base: 251 | Adaptability (10%): 25] Constitution: 264 [Base: 131| Adaptability (10%): 13 | Equipment Bonus: 120] Endurance: 178 [Base: 162 | Adaptability (10%): 16] Intelligence: 4 Mana: 5,350/7,450 Equipment Stats and Durability Left Hand: Spellcutter: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank, 1x A-Rank, 1x B-Rank / 7x S-Rank Right Hand: Breaker: Damage: +117 [90 + 27(30%) = 117] - Durability: 5x S-Rank [WM #1]Reserve Weapon: White Walker’s Sword: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #2]Reserve Weapon: Clarent: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank / 6x S-Rank [WM #3]Reserve Weapon: Arondight: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank Helmet:
Armor:
Relic: Cloud Ring Flow: This effect causes a unique change to the mana within the user that strengthens and supplements their body to increase the wearer's acceleration and their body’s ability to endure that effect. This reduces the time for the wearer to reach top speed from four seconds to two seconds. - Durability: 2x S-Rank Necklace: Samwise’s Necklace: Bonus: Weapon Durability: The user receives an additional 2x S-rank durability to their weapon. - Durability: 3x S-Rank Ring: Leonardo’s Ring: Bonus: +60 Constitution - Durability: 2x S-Rank Earring: Jaan Earring: Bonus: +60 Constitution - Durability: Indestructible Companion: Sword Spirit |
- Action Log:
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
- Ikazuchi’s Speed is reduced by 1 tier due to passive debuff from Drakkon’s enhancement.
- Kingsguard sustained from previous turn draining 300 mana due to 40% MCR. Will take 1x S-Rank and 1x C-Rank damage due to Drakkon’s two attacks leaving it with 1x A-Rank, 1x B-Rank, and 1x C-Rank durability.
- Spell Sustained:
- Name: Kingsguard
Rank: S++
Mana Cost: 500
Requirements: Sword King’s Bastion
Type: Overcharged Defensive
Element: Arcane
Range: Self/AoE
Cooldown: 5 posts
Duration: Sustain
Effect: Kingsguard is a unique spell designed by Ikazuchi prioritizing the safety of himself and his allies. It contains the firm will and sharpness of his swordsmanship causing its strength to be bolstered, while his innovative crafting has granted the spell layers of complexity not traditionally seen. This spell is activated by the user either crossing their weapons or arms causing a shimmering barrier to be created that coats the user with 4x S-rank Durability, but the user may also at activation choose to create a dome with a diameter of 16 meters to protect the user and anyone within the dome. Should the user already be sustaining the spell, they may spend 1,000 mana to instantly expand the spell into a dome and return it to full strength once per topic.
- [1 -] Ikazuchi shifted his stance lower by sliding his right foot forward. To paint a clearer picture, his arms would be moving in preparation to make the following slash here as a simultaneous attack with Drakkon’s own.
- [2 -] Ikazuchi attacks aiming to exchange Drakkon’s 2 attacks with 2 of his own that are horizontal attacks running parallel to each other on his torso.
- [3 -] Regardless of success, in the zone, Ikazuchi continues to prepare another casting of Clarent Blood Arthur.
- Ikazuchi’s spell, Mind Sword, will remain dormant with no mana cost for the duration of the battle unless triggered.
Mon Jun 17, 2024 8:07 am
Drakkon had hit him, but at the same time, he had also been hit. This was something he knew would happen, but he had self-destructed. No, he didn’t, he knew this was a loss when they clashed the first time. He wasn’t physically strong enough and he knew that much. Still, this was a way he felt was right to take the battle to its end. His Relic took the blow of one Ikazuchi’s blade it shattered as the second one cut the Son of Chaos without a problem.
A gush of blood would come out of the Demi-God’s body. Drakkon felt the pain grunted, clinched his teeth, squinted his eyes, and immediately grabbed the wound. He coughed up blood from the attack as his run, slowly came to a stop and he kneeled for a second.
He would get up from that position and he stood up and turned to Ikazuchi. He could only laugh from what had happened as he looked at the man. One thing he couldn’t help was that his body started regenerating. The wound that had gained from Ikazuchi started to heal and close up. Drakkon looked at him and he nodded at him. His laughing would come to a stop, he would take his Yamato and he sheath the blade. That attack was strong, and if they clashed again, he was sure to be taken out from that blow. This was defeat, not that he hadn’t lost before. Yuurei, Brone, and now Ikazuchi had defeated him without a problem.
Drakkon felt that he was nothing without his magic, which he didn’t want to be the case, he needed to be able to hold his own. If he were to face his father right now, he was sure to be crushed.
“I concede! This is your win Ikazuchi! I know from that blow I would be taken out without a problem!” He said out loud.
When people heard those words they would shout with cheering. The conclusion wasn’t something that everybody was expecting, but it was great nonetheless. Drakkon knew while he was hard to take down, this fight wouldn’t go his way, and it was why it was over with. When things settled down, Drakkon recovered his Enma and wondered what power he would come across with the blade being unsealed by Ikazuchi.
389|3009
- Action Log:
- Drakkon’s Relic is destroyed taking 2 S rank damage and bringing it down to 1 S rank.
- Drakkon takes 3 S rank damage, but brings it down to 2 S rank with Divinitas.
- Drakkon heals for 1 S Rank damage with his Regeneration spell. 3 S rank health remaining.
- Drakkon Concedes the fight, making Ikazuchi the winner as he recovered his Enma.
- Drakkon’s Relic is destroyed taking 2 S rank damage and bringing it down to 1 S rank.
- Stats:
Strength: 56 (16*.60+30) (156, Yamato)
Speed: 323 (242*.50-40)
Constitution: 189 (126*.50)
Endurance: 182 (121*.50)
Intelligence: 1632 (1231*.50+30)
Mana: 6.145/7,100
- Attribute Detailed:
1xC-Rank Damage
Lunge Distance & Speed 15 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer)
4xS-Rank Hit Points
7 Run Duration Posts
Lunge Frequency 3 per Posts
2xS-Rank Pain Tolerance
- Spell Used:
- Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
Name: Regeneration
Rank: D-S
Mana Cost: 25-500
Requirements: Embrace of the Tegicram
Type: Healing
Element: Arcane
Range: Self
Cooldown: None
Duration: Instant
Effect: As an immensely powerful being Tegicram has incredibly regenerative abilities repairing almost every injury save from other celestial beings as a result those blessed with their power can also heal from almost lethal injuries. Using Tegicram's powers the user will regenerate their cells to heal themselves for the endurance of indicated limbs. They can heal the same rank of damage as that of the spell in 5 seconds; if they pay double the base mana, they can perform this within 2 seconds. At S-rank, they can even regenerate completely lost limbs or organs..
- Equipment:
Enma (Sealed)
2x S-Rank Durability
+80 Damage
Yamato
3x S-Rank Durability
+100 Damage
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Great Warrior Helmet
2x S-Rank Durability
+30 Strength
-40 Speed
Effect
Great Warrior's Strength: The user receives an increase of 10% to their base Strength
Fafnirskin
1x S-Rank Durability
+30 Intelligence
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
Joyan Obi
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Dragon Slayer Enhancements:
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
Mon Jun 17, 2024 9:50 am
Combat Stats*All Gear is Equipped Capabilities
Stats Strength: 641 [Base: 501| Adaptability (10%): 50 | Armor Bonus: 90] Speed: 276 [Base: 251 | Adaptability (10%): 25] Constitution: 264 [Base: 131| Adaptability (10%): 13 | Equipment Bonus: 120] Endurance: 178 [Base: 162 | Adaptability (10%): 16] Intelligence: 4 Mana: 5,350/7,450 Equipment Stats and Durability Left Hand: Spellcutter: Damage: +104 [80 + 24(30%) = 104] - Durability: 5x S-Rank, 1x A-Rank, 1x B-Rank / 7x S-Rank Right Hand: Breaker: Damage: +117 [90 + 27(30%) = 117] - Durability: 4x S-Rank / 7x S-Rank [WM #1]Reserve Weapon: White Walker’s Sword: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank [WM #2]Reserve Weapon: Clarent: Damage: +104 [80 + 24(30%) = 104] - Durability: 4x S-Rank / 6x S-Rank [WM #3]Reserve Weapon: Arondight: Damage: +104 [80 + 24(30%) = 104] - Durability: 6x S-Rank Helmet:
Armor:
Relic: Cloud Ring Flow: This effect causes a unique change to the mana within the user that strengthens and supplements their body to increase the wearer's acceleration and their body’s ability to endure that effect. This reduces the time for the wearer to reach top speed from four seconds to two seconds. - Durability: 2x S-Rank Necklace: Samwise’s Necklace: Bonus: Weapon Durability: The user receives an additional 2x S-rank durability to their weapon. - Durability: 3x S-Rank Ring: Leonardo’s Ring: Bonus: +60 Constitution - Durability: 2x S-Rank Earring: Jaan Earring: Bonus: +60 Constitution - Durability: Indestructible Companion: Sword Spirit |
Fairy Tail RP » Other Countries » Seven » Arena of Champions » A New Challenge [Go D. Drakkon | 1vs1 | Green | 48 Hr.]
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