Today though, it seemed like he was going to be fighting someone he had fought against prior. It was Knuckles. That man had gotten stronger and from recent events, he had found out he left Paradise Dawn and rebuilt Sleeping Calamity. He was shocked to hear that, but knowing the reputation he planned for the new guild, he hoped they wouldn’t be enemies any longer. Of course, it was even more interesting to know that Sleeping Calamity was located in Seven.
This was nice, so fighting the people in that guild here wouldn’t be uncommon after all. Are you going to show your new powers to him today Yuurei? Shuten said. I think he should with us giving you a bit of our power and you seeing that Mysterious man, you should be able to pull it off. Leviathan said.
He had gotten something new to show anybody he fought again, and in return, it seemed like his old eye was given back to him. He waited in front of the gates as he knew he would be fighting. On him, he would have Kaldbak on his body, along with his Lord Drakkon’s Helmet. In his regular hands he had Zabimaru on his left this time, and his Excalibur on his right.
The two new arms he pulled out from under his arms were holding Samehada on his right, and his Fragarch was hovering around at his left hand.
“Ladies and Gentlemen, we have an Exciting fight for you here today! First, we have a man who is known by many names, but here he is known as Leviathan! The person fighting against him is a man who has recently created a guild that is located in this country! He is the guild master of Sleeping Calamity, Knuckles Shi!” He announced them both to come out.
The gates had opened for him and when he saw he was in the clear, the Warden had walked forward to reveal himself inside of the arena. When they saw him in his armor, they would start shouting and excited for him to make his presence known here. He looked over at where Knuckles would appear and waited for things to get started.
474
- Spell and Passives Used:
- Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Roar: Zabimaru has a menacing aura, striking fear in its opponents and causing them to think twice before facing the user. Because of this, the target's attributes are lowered by 10% if the target is ranked equal to the user or lower and can only be used on one target.
- Stats:
- Strength: 1215 (1215+40+40) (Unarmed, Drakkon’s Helmet Equipped, Berserker’s Suit Equipped)
Left Hand: 1445 (1215+150+40+40) (Zabimaru Equipped, Drakkon’s Helmet Equipped, Berserker’s Suit Equipped)
Second Left Hand: 1395 (1215+100+40+40) (Fragarch Equipped, Drakkon’s Helmet Equipped, Berserker’s Suit Equipped)
Right Hand: 1395 (1215+100+40+40) (Excalibur Equipped, Drakkon’s Helmet Equipped, Berserker’s Suit Equipped)
Second Right Hand: 1415 (1215+120+40+40) (Samehada Equipped, Drakkon’s Helmet Equipped, Berserker’s Suit Equipped) - Speed: 1041 (1201-60-60-40) (Samehada Equipped, Drakkon’s Helmet Equipped, Berserker’s Suit Equipped)
- Constitution: 1073
- Endurance: 1008
- Intelligence: 1001
- Mana: 34,200/34,200 (31,200+2,000+1,000)
- Strength: 1215 (1215+40+40) (Unarmed, Drakkon’s Helmet Equipped, Berserker’s Suit Equipped)
- Attributes in Detail:
- Strength: 3xS-Rank Damage
- Speed: Lunge Distance & Speed 25 m/s
Run Speed 50 m/s (55 m/s Chaos Claws Equipped) - Constitution: 8x S-Rank Hit Points
11 Run Duration Posts
Lunge Frequency Seven times per Post - Endurance: 6x S-Rank Pain Tolerance
- Intelligence: Mana Reduction 30% on items, Elemental Synergy (50%), Berserker’s Suit Equipped (55%), Yang Equipped (70%), Yang and Berserker’s Suit Equipped (75%).
- Strength: 3xS-Rank Damage
- Equipment/Effects/Durability:
Weaponry- Yin - 6x S-Rank Durability (Legendary Master Fist)
Damage: +140 (Legendary Master Fist)
Bonus: +60 Speed
Yin Finesse: The precision of the Yin half allows the user to overcome obstacles such as armor and shields. This gives the user the ability to ignore armor when hitting a target.
Strength of Spirit: The user has found a balance between themselves and the spiritual side of Yin. This gives the user a minor resistance to Magical Damage.
Inner Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their magic by 20%. - Yang - 6x S-Rank Durability (Legendary Master Fist)
Damage: +140 (Legendary Master Fist)
Bonus: +60 Speed
Yang Power: The sheer power of the Yang half allows the wielder to ignore the resistances on their target or their equipment
Strength of Body: The user has found a balance between themselves and the physical side of Yang. This gives the user a minor resistance to physical damage.
Outer Chi Flow: The wielder has reached tranquility while they have the gauntlets equipped. This will allow them to feel calmness within themselves and the use of mana. This allows the user to reduce the mana cost of their spells from their items by 20%. - Chaos Claws: - 5x S-Rank Durability (Legendary Master Fist)
Damage: +112 (Legendary Master Fist)
Bonus: +40 Speed
Chaotic Break: Chaotic Break is an innate ability which increases the users running speed by 5 m/s as long as they are wearing the weapon.
Crawling Chaos: Upon striking the target, the claws absorb the targets life force. The user receives one rank lower worth of healing to their constitution. - Gae Bolg - 6x S-Rank Durability (Legendary Master Spear)
Damage: +210 (Legendary Master Spear)
Barbed Spear that Pierces with Death: Enemies stabbed by Gae Bolg are immediately afflicted by the hindered status on the damaged limb. This hindered status cannot be healed. Additionally, they take a Constitution debuff equivalent to the rank of the damage dealt. The debuff lasts for two turns and does not stack, however it can be refreshed with additional hits.
Physical Armor piercing: Gae Bolg's high piercing power allows it to ignore armor worn by opponents. - Rhongomyniad - 6x S-Rank Durability (Legendary Master Spear)
Damage: +210 (Legendary Master Spear)
Anchor of the Sacred Lance: Rhongomyniad can merge into the user's body or their attire, allowing one to carry it inconspicuously, forming a sort of symbiotic connection that prolongs the user's lifespan. This allows the user to cast Rhongomyniad's spells without pulling it out of its pocket dimension. When cast in this way, the spells cost double their normal mana cost and cannot be affected by mana cost reduction or cooldown reduction. When the spear is summoned, it forms out of threads of light coiling around the user's chosen hand, and cannot be hidden again for the duration of the topic.
Lance at the World's End: Rhongomyniad posesses an unmatched ability to pierce through obstacles. Damage dealt by the spear or its spells is doubled against equipment and ignores its resistances. - Zabimaru - 3x S-Rank Durability
Damage: +150
Roar: Zabimaru has a menacing aura, striking fear in its opponents and causing them to think twice before facing the user. Because of this, the target's attributes are lowered by 10% if the target is ranked equal to the user or lower and can only be used on one target.
Howl: The segments of Zabimaru can grow in length tremendously. The segments are connected by a stretchable thread, making Zabimaru more useful as a whip than an actual sword, however, it can serve as a regular sword just as easily. Upon swinging the sword, the user can extend the blade and make it serve as a cutting whip. It takes two seconds for the weapon to reach its maximum size. The cooldown and mana cost applied to this effect is based on the selected length increase. The user must clearly describe the selected length when using this spell.
Up to 2 Meters: 0 Post Cooldown (100 Mana)
Up to 4 Meters: 1 Post Cooldown (200 Mana)
Up to 6 Meters: 2 Post Cooldown (300 Mana)
Up to 7 or 8 Meters: 3 Post Cooldown (400 Mana)
Up to 9 or 10 Meters: 4 Post Cooldown (500 Mana) - Excalibur - 3x S-Rank Durability
Damage: +100
Mana blade: When dealing damage, the user can choose whether to deal magical damage instead of physical, causing the blade to light up.
Avalon: Excalibur's scabbard is almost as famous as the blade itself, with its powerful mana providing partial immortality to the wielder, slowing their aging and recovering injuries. This recovers B-rank damage per turn, prioritizing life threatening wounds. - Jeweled Sword Zelretch – 3x S-Rank Durability
Kaleidoscope: Zelretch was famed for his ability to draw mana from parallel worlds through his crystals, and the staff allows a wielder to use a fraction of this power. Every turn, they may spend up to bonus 400 bonus Mana from Jeweled Sword Zelretch. This mana can only be used on spells cast through the staff. If the mana is not used it disappears. - Samehada - 2x S-Rank Durability
Damage: +120
Drawback: -40 Speed
Kisame: The weapon absorbs 10% mana from a target whenever it deals damage to them. The absorption is split between a drain and a burn. The user receives half (5%) of the absorbed mana while the remaining half (5%) is burned. This effect does not apply when it hits a weapon or shield.
Samehada Unwrapped: The bandages around the weapon are removed to reveal Samehada's true form. This results in a 20% debuff to the Strength, Speed, Endurance, and Constitution of the user, however, the 10% absorption now results in a complete 10% drain. Once unwrapped, it cannot be wrapped again in the same topic. - Fragarch – 3x S-Rank Durability
Damage: +100
The Answerer: When held against the throat of a target, that foe is incapable of lying when asked a question. They must answer any question truthfully according to their knowledge. For this effect to apply, the target must not be wearing armor or defensive spells.
The Retaliator: Fragarach strikes by returning damage dealt by an opponent. The damage returned is equivalent to the damage that would be dealt by the enemy before defenses, weaknesses or resistances are taken into account. The damage is then returned as a beam of pure mana that shoots forward and pierces the target. It hits automatically and cannot be dodged, as well as ignores armor, resistances or weaknesses. This ability only triggers in reponse to an enemy attacking with their full power, either with a melee attack or with their highest ranked damaging or hindering spell.
Helmets- Monarch's Golden Guise - 5x S-Rank (Kagutsuchi’s Ring)
Bonus: + 50 Intelligence
Cooldown Reduction: The user receives a cooldown reduction of 2 posts on their spells.
Increased Range: The receives has an increased range of 10 meters on their spells
AoE Boost: The user receives an increased AoE size of 10 meters on their spells.
Elemental Resistance: The user receives a Moderate Resistance to the elements that they possess with their magic.
Purchase Discount: The user receives a discount of 50% on purchasing spells instead of training them.
Aura Reading: The user can sense the aura of other people and determine if they are aligned with good, evil, or none based on the composition of their reputation. - Lord Drakkon’s Helmet - 6x S-Rank Durability (Kagutsuchi’s Ring)
Bonus: +40 Strength
Drawback: -60 Speed
Photon Regeneration: The energy that comes from the helmet runs through the user wearing this helmet. The items that are being wielded by the user find themselves regenerating faster giving all light item spells to gain a cooldown reduction of 2 posts. - Lerzar's Dreadwatcher - 5x S Rank Durability (Kagutsuchi’s Ring)
Armors:- Berserker’s Suit – 6x S-Rank Durability (Kagutsuchi’s Ring)
Berserker's Madness: While wearing the armor, the user feels as if they want to use their abilities more often than usual. Still, for some reason, it is in tune with light, which causes all light item spells to gain a cooldown reduction of 1 post.
Inner Tuning: While wearing the armor the user feels oddly more in tune with magical tools. It allows them to use things better than they could before. This allows them to have a 5% mana cost reduction on the spells attached to their items. - Shadowguile - 4x S-Rank Durability (Kagutsuchi’s Ring)
Bonus: +40 Speed
Shadowstep: The user receives a 10% increase to their Base Speed.
Smogstep: As long as Smogwalker is sustained, the user receives a 20% increase in their Base Speed. This replaces Shadowstep. - Kaldbak - 6x S-Rank Durability (Kagutsuchi’s Ring)
Bonus: +40 Strength
Drawback -60 Speed
Living Ice: The powerful magic that keeps the ice frozen solid permeates into the wearer, giving them an additional 1000 Mana increase to their Mana pool. This mana doesn't disappear if the armor is destroyed.
Frost Touch: Enemies who deal melee damage to Kaldbak or recieve melee damage from its wearer have their base speed reduced by 50% for two turns. This effect does not stack, but refreshes with each successive hit.
Necklace- Arachnida - 2x S-Rank Durability
Spider-Sense: Spider-Sense presents a psychological awareness of the user's surroundings. The power itself originates as a tingling feeling in the back of the skull. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user is able to feel impending danger happening to them within 20 meters while they are conscious which allows them to pinpoint the source of the danger. Additionally, spider-sense gives them the ability to feel vibrations in the air up to 10 meters around them.
Earrings- Sea Dragon King's Earrings - 3x S-Rank Durability
Bonus: +2,000 Mana
Ring- Kagutsuchi's Ring - 2 S-Rank Durability
Insane Speed: This blesses those who wear this ring with better acceleration than before. They can move at full speed within 2 seconds instead of the normal 4 seconds.
Ayame's Corruption: Ayame Corrupts the equipment of those who wear this ring. This brings the user’s armors to gain 2xS-Rank worth of durability, this effect still applies upon the destruction of the item.
Cape- Wyrd's Weaver Cape - 2x S-Rank Durability
Weaver: The cape can move on its own accord, is highly aware of its surroundings, and will always try to protect its wearer from incoming damage while worn. When its wearer is being attacked and is unable to defend themselves or is unaware of the attack, the cape can automatically move in such a way to block the incoming attack by taking the damage itself. This is not a mandatory action for the cape to perform though.
Relic- Ribbon of Sharing - 3x S-Rank Durability Not in Use for this Fight
A Perfect Balance: The user may attach this to their hair which reduces the user's base stats by half and apply it to their companion, lasting for the duration of the topic, should the user have multiple companions the stats are further split between them. Once the ribbon has been applied the effect will linger even after the ribbon has been destroyed or removed.
- Yin - 6x S-Rank Durability (Legendary Master Fist)
- Resistances/Weakness:
Yuurei- Magic: Passive Minor Magic Resistance (Tarot), Moderate Magic Resistance (Yin Equipped)
- Physical Minor Physical Resistance (Yang Equipped), Passive Minor Physical Resistance Right Arm (Spongy Core)
- Light: Passive Moderate Resistance (Tarot/Race), Major Resistance (Yin Equipped/Monarch’s Golden Guise)
- Dark: Passive Minor Resistance (Tarot), Moderate Resistance (Yin Equipped) Major Resistance (Monarch’s Golden Guise)
- Arcane: Passive Minor Resistance (Tarot), Moderate Resistance (Yin Equipped) Major Resistance (Monarch’s Golden Guise)
Equipment- Physical: Minor Physical Resistance
- Elemental Physical: Moderate Physical Resistance (Clashing with Elements weaker than the armor’s element)
Weapons- Elemental Physical:[/b] Minor Physical Resistance (Clashing with Elements weaker than the Weapons element.
- Magic: Passive Minor Magic Resistance (Tarot), Moderate Magic Resistance (Yin Equipped)
- Migi's Arm:
- Flexible Flesh: Capable of manipulating the affected hand like it were clay, Migi can create an assortment of appendages and converse with the user, these appendages give the user extended to reach up to 2 meters away from them.
Double Life: The arm of the user with the modification is considered as having its own durability and as a consequence must be knocked out or maimed separately for the user to be knocked out in the topic.
Spongy Core: The impacted arm received a minor physical and magical resistance, this effect does not stack with other instances of resistance instead the higher one will override it.
Symbiotic Partnership: The range of Flexible Flesh changes to 10 meters when the user has done 200 roleplay posts after obtaining Migi and used it at least 6 times in combat in which they won against someone ranked equal or higher than themselves. The posts and battles from Symbiotic Relationship count towards the requirement of Symbiotic Partnership.