Drakkon had a smirk on his face, Kaito’s spell had clashed with his, but the spell wasn’t destroyed. It would continue clashing with Kaito’s spell, standing up to it as its durability was higher than normal. While the normal durability of spells was one to two, Drakkon’s durability was at a four. So, Kaito wouldn’t realize it, until it was too late, but the dragon would hit him without a problem. That was perfect as it had begun.
He wouldn’t be able to move from there, due to Drakkon’s Thunder abilities, which would bring Kaito to a paralysis state to his chest. Kaito would have difficulties using spells bringing his mana to be doubled and his spells taking more time to be used. He would come to notice that his Inferno properties didn’t take effect on Kaito.
One thing he did forget, was the spell he got, he had gotten it from the former Sanguine Dragon Slayer, so the spell had properties of that of a Sanguine Dragon Slayer as well. Kaito’s physical abilities would go down, as well as raise his physical abilities.
The Devourer had predicted this might happen, and it was all because the beings in this realm were used to the norm and he was not it. Kaito’s only choice was to defend from here on out without moving from one place to the other. It was then he swung his blade, and he had missed completely. The man was able to use a spell to get away, but no matter as he noticed that Kaito didn’t appear in front of him, as he would have to be behind him.
The son of chaos had turned to look over to the man, and when Kaito had tried to run things didn’t go well for him. Drakkon was already running to him the moment he saw him appear in his new location and while doing this he would swing his blade as he would use the same spell Kaito just used to try and destroy his dragon. This was also aimed at his chest as the other attack before it did.
While that moved to him, so would Drakkon as he would move a little bit to the right of the spell, so he wouldn’t bump into it. When Kaito had tried to run, he would notice that he couldn’t and Drakkon would try the same attack on the man in front of him once again.
“I’m happy that you allowed me to fight you again. You, Lumikki, Brone, and Yuurei are the only ones I think I can test my abilities on and see the full effect. Everyone else just falls down too quickly.” He said to Kaito.
He would swing both his katanas horizontally, one above the other toward Kaito’s abdomen as he was trying to tear through his armor with his weapons.
478|1302
- Combat Log:
- Kaito is hit by the Dragon Spell due to it having a Durability of 4 S rank and not 2 due to Monolith Dragon Slayer Enhancements.
- Kaito takes 2 S rank damage if he has moderate resistance to arcane or lower, and 1 S rank damage if he has major resistance.
- Kaito’s torso is hindered due to the effect of Thunder Dragon Slayer and not the effect endurance being altered. Kaito cannot be lingered damaged, so Inferno Dragon Slayer effect doesn’t work. Kaito’s mana is doubled so teleport spell is 250 mana now and the cooldown went up by 2. All of this for 2 turns
- Kaito’s physical stats except for Intelligence go down by 160 each and raising Drakkon stats by 320 each for 2 turns
- Drakkon runs towards Kaito as he teleported to his new location, and while doing so uses his Dimensional Slash at Kaito attempting to deal 2 S rank damage
- Drakkon moved a bit to his right and when he got close to Kaito attempting to deal 3x Srank damage each katana.
- Spell Used:
Name: Dragonborn (Merge Spell)
Rank: S++
Mana Cost: 5% mana per turn from user and companion
Requirements: Dragon
Type: Transformation
Element: Arcane
Range: Topic-Wide
Cooldown: Once Per Thread
Duration: Sustain
Effect:
The Dragon unleashes a bellowing warcry that affects the user's mental state, allowing the two to temporarily merge together to become a fused form of both. This grants the user access to their dragon's attributes and their perks/spells. However, during this transformation, both parties will take damage when hit. This is an ability that can't be nullified.
Name: Perfected Ultra Instinct
Mana Cost: 5% of Total Base Mana
Requirements: 100 RP posts as a Transcender after this has been purchased
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user's eyes begin to glow intensely. In addition, they emit a bright glow around their body as well. The color of the glow is the same for both the eyes and their body, while their hair turns a silvery white color. While using Perfected Ultra Instinct, the attributes of the user are increased by 30% of their base amount. Additionally, the user's Perfected Instincts now apply to their Spellcasting as well, making them resilient to Nullification: If their spells would be Nullified, their potency is reduced by 1 Rank instead. This transformation puts a massive strain on the user, therefore it can't be used for a long duration of time. This is a transformation and not a spell. Therefore, it can't be canceled by artifacts or magics that can cancel spells.
Name: Lock-On
Rank: S
Mana Cost: 500 (400)
Requirements: Ferion's Hawken Eye
Type: Supplementary
Element: Arcane
Range: 100 Meters
Cooldown: 1 Post
Duration: Sustain
Effect: The user can use the Lock-On spell on a target and Lock-On their projectiles while it is sustained. Each move (should it be projectiles, such as arrows) or spell (which serve as projectiles, such as bolts and blasts) will move towards the target up to its set range limit. A single arrow, fireball, or even worse. Once a targeted has been Locked-On, all projectiles of the user will chase them.
Name: Dimensional Dragon's: Dimensional Slash.
Rank: S
Mana Cost: 500 (200)
Requirements: Dimensional Dragon Slayer magic
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user casts this spell by swinging their weapon or with a pointed hand, the weapon or hand starts to glow with dimensional energy, a grey magic circle appearing with the movement of the slash rather with weapon or with pointed hand at any angle of slash. The 4-Meter Diameter slash of dimensional energy flies forward in the movement of the slashes angle and upon contact deals S-rank damage.
- Cooldown:
Name: Arcane Dragon's Living Swarm
Rank: S
Mana Cost: 500 (200)
Requirements: First Generation Dragon Slayer Magic: Arcane
Type: Offensive
Element: Arcane
Range: 25 Meters
Cooldown: 5 Posts (4 Posts)
Duration: Sustain
Effect: The user swings out their arm away from their body to cast this spell causing up to eight grey magic circles with a diameter of 4 meter to appear around them or the designated location in range. Out of these magic circles, 4 by 4 sized grey dragons appear that hunt after their preu. Each Dragon made splits the power of the spell. 16= D, 8= 1 C rank damage each, 4 = 1 B rank damage each, 2 = A rank damage each, and 1 = S rank damage. The intended amount of Dragons must be summoned at the same time. When all of the Dragons are used, the spell will go on cool down. The Dragons can be guided after the spell is casted either in groups or individually by hand motions of fingers or hand(s) for the cost of 1000 mana instead of 500. Once all the Dragon's have been used the spell will go on cooldown.
- Stats:
Strength: Unarmed 1071 (84*.20*.30+40+40+50+495+320)
Right Arm 1281 (84*.20*.30+40+40+50+210+495+320) (Enma Equipped)
Left Arm 1161 (84*.20*.30+40+40+140+495+320) (Yamato Equipped)
Speed: 921 (501*.20*.30-60-60+2+320)
Constitution: 1080 (251*.20*.30+384+320)
Endurance: 697 (251*.20.*30+320) Right Arm 737 (251*.20*.30+40+320)
Intelligence: 1502 (1001*.20*.30)
Mana: 2264/9,130
Mana: 150/3,000
- Attribute Detailed:
1xC-Rank Damage 2x S rank & 1x A rank Damage
Lunge Distance & Speed 17.5 m/s 20 m/s
Run Speed 50 m/s (30+10, Divinitas +10 Helios Dragon Slayer) 55 m/s
4xS-Rank Hit Points 7xS Rank Hit Points
7 Run Duration Posts 10 Run Duration Posts
Lunge Frequency 3 per Posts 6 per Posts
3xS-Rank Pain Tolerance
60% Mana Cost Reduction
- Equipment:
Enma
6x S-rank Durability (Legendary Master)
+210 Damage (Legendary Master)
Dragon’s Past: The dragons in the past that were used to make this sash imbued its powers to the wearer. This gives the user the ability to damage any Dragon Slayers, and Dragon-like Kin for an additional rank of damage.
Yamato
5x S-Rank Durability (Legendary Master)
+140 Damage (Legendary Master)
Effects
Dark Slayer Style: Damage dealt by Yamato is increased by one rank versus Werewolves, Vampires, Daemons, Demons, and Liches.
Spatial Slash: Posessing an unmatched ability to cut through targets, Yamato ignores any resistances.
Senbonzakura
4x S-Rank Durability (Legendary Master)
+112 Damage (Legendary Master)
Effects
Byakuya: By paying double the mana cost for any of the spells, the user can cause them to home in on their enemies, allowing them to use the spells without occupying one hand.
Shinigami: The damage of the weapon increases by +80 against Vampires, Werewolves, Daemons, Liches and Nephilims.
Black Bandana
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Need for Speed: When they wear this and they are serious about fighting, the user may reach full running speed within 2 seconds instead of the normal 4 seconds. This effect can not be stacked.
Joyan Kimono
3x S-Rank Durability
+40 Strength
-60 Speed
Effect
Promised Power: The user gains a specific power that allows them to do more than they could. This perk gives the user’s defense magic spells the overcharge ability.
Raegerys’ Draconic Cape
Effects
Draconic Cooldown Reduction: The user receives a cooldown reduction of 1 post on their Dragon Slayer spells.
Draconic Range Increase: The user receives a range increase of 10 meters on their Dragon Slayer spells.
The Pact - Necklace
2x S-Rank Durability
Never Forget – Ring
2x S-Rank Durability
Explorer Belt – Relic
2x S-Rank Durability
- Modifications/Passives:
Divinitas
Effects
Divinity: The user receives a Minor Physical Resistance. This becomes a Minor Magical Resistance if the user is an Adventurer.
Lightning reflexes: The user's movement and spell speed is increased by 10m/s.
Perfect Technique: The user recieves an additional 10 meters range to their spells and 1 post cooldown reduction.
Autonomous Ultra Instinct: Said to be the pinnacle of martial arts, Autonomous Ultra Instinct allows the user to respond to threats without a conscious thought, but rather an instinctive awareness of their body, opponent and surroundings. The enhanced perception allows the user to foretell danger before it happens and warns the user of it in no time. The greater the danger or how close the danger increases the tingling sensation. The user boasts a greatly enhanced reaction time, coupled with an ability to feel impending danger happening to them within 20 meters while they are conscious, allowing them to pinpoint the source of the danger.
Ferion’s Hawken Eye
Effects
Hawken Sight: The user can see perfectly clear up to 100 meters. This means that if someone is holding a note 60 meters away, the user can read it as long as the line of vision is not obstructed.
Projectile Vector: The user can see the trajectory of projectiles. The lines of projectiles (where they will land eventually) will appear as lines in their sight as they are moving. Should the user have enough time to react, they will always be able to determine where a projectile will land. This does not count for spells that can be moved around by the will of the user. Only static movements can predict where they will land. Imagine a baseball being thrown and you see a line in front of the baseball ending one meter next to your foot. Should you have enough time to react, you could still catch it cause you know where it will land. Or dodge it.
Hassan’s Cursed Arm
Effects
Cursed Strength: The arm has an increased Strength of 50.
Cursed Endurance: The arm has an increased Endurance of 50.
Cursed Hand: The user can extend their cursed arm up to 2 meters at spell speed. The user may keep their arm at this length or retract it whenever they wish at spell speed.
Dragon Slayer Enhancements:
Helios Dragon Slayer
The spells of the user move at 40 m/s. In addition, the range for the user's projectile-based spells is doubled. Therefore, this does not apply to the range of AoE spells. Furthermore, the user passively moves 10 m/s faster while running. This passive increase in running speed also applies to flight.
Glacier Dragon Slayer
The offensive spells of the user apply a Speed-debuff that is one rank higher than the rank of the spell. The debuff lasts for two posts. The effect does not stack, however, it does reset the duration back to two posts again if the target is hit again. In addition, the user emits a cold aura surrounding themselves within 20 meters which debuffs the Speed of anyone within that range by one tier. This cold aura automatically activates in combat.
Thunder Dragon Slayer
The Offensive-type spells of the user instantly hinder the limb of the target upon impact for two posts. Should the spell cover the entire body of the target, the user must choose a limb that they wish to be considered hindered. The effect does not stack, however, it does reset the hinder duration back to two posts again if the target is hit again at the same limb while they were hindered there. The hinder effect can be considered a temporary paralysis due to the Lightning-type damage being applied. Despite the limb being hindered, it does not mean that it decreases the Endurance of the target to the amount required for it to be hindered normally. This effect bypasses equipment.
Inferno Dragon Slayer
The Offensive-type spells of the user cause Damage over Time when the target is hit by Offensive-type spells. When a target is hit, the flame will linger and they will receive half the spell damage in the next post in the same area. In the next post, they will receive half of that. This continues till the damage has gone below D-rank e.g. the target is hit by an A-rank spell, in the next post they receive B-rank damage, then C-rank damage, after that D-rank damage which concludes the flame's lingering effect.
Monolith Dragon Slayer
The spells of the user have double durability. This does not mean that the spells deal double damage. It only means that it requires double the damage to cancel the spells of the user. Furthermore, this stacks on Defensive-type spells, however, it does not double it. Instead, Defensive-type spells are thrice as durable instead of double e.g. a normal A-rank Defensive-type spell can take 2x A-rank damage before breaking, however, now it can take up to 3x A-rank damage.
Miasma Dragon Slayer
The Offensive-type spells of the user cause a devastating effect upon impact. The cooldowns and mana cost of the target is doubled for 2 posts. While being affected, intelligence no longer reduces the mana cost. The effect does not stack, however, it does reset the cooldown and mana cost duration back to 2 posts again if the target is hit again.
Demi-God
Effects:
Extension Of One's Self: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to items.
One with the Beast: Demigods receive a 2 post cooldown reduction and a 20% mana reduction on spells attached to their companion.
Master Of None: Demigods receives a 30% word count reduction when training any weapon.
Limitless Potential: Demigods and their companions receive an increase of 20% to all their base attributes.
The People's Champion: Demigods receive a 20% discount on all Jewel purchases except Misc and Mysterious Merchant purchases.
Tenacity: Demigods receive a Minor Resistance to Debuff effects lowering the rank of debuffs applied to them by 1 Rank.
Debuff Decay: Debuffing effects may only be sustained on the user for up to three turns, after which the target must reapply the debuff on the user. Each turn after the initial post the potency of the debuff is reduced by one rank. If the debuff cannot decay further, it will be canceled.
Flesh of the Gods: Demigods receives a Minor Magic Resistance.
Aura
Void Touched: After receiving the blessing from Tegicram, the bearer of the magic becomes a creature of both the real world and the void, causing concepts such as mortality through age to no longer impact them. This impacts them in other ways allowing them to become uniquely resilient against the void, providing them with a minor resistance against damage dealt through weapons and magic augmented through the void (They must be obtained through the Fractured Sky Sacrifices).
Pushed Beyond the Edge: Owing to the powerful magical properties of Tegicram, the user will find themselves more confident in their magical abilities granting them an additional enhancement slot whenever they are a mage.
Tegicram's Armaments: The user may enchant Arcane weapons with their magic's element changing its elemental alignment from Arcane to said for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to said type as well. If the user does not have magic then they may change the element to Darkness, if they have combination elements then they may select between one or both elements.
- Companion:
CompanionStrength: 495 (412*.2)
Speed: 2 (1*.2)
Constitution: 384 (320*.2)
Mana: 3,000
Skills
Speech: Hai is capable of speaking every language throughout Earthland and is capable of using the Dragon tongue as well.
Human Form: Hai is able to transform into the shape of human. He keeps some Dragon Feature because he doesn’t want people to mistake for a regular person.
Companion Perks
Fortitude of Growth: This grants the user +50 Constitution per rank in their owner’s Guild.
Dragonborn: The user's companion and themselves are linked through an ancient rite that sees their souls intertwined. While this bestows telepathic abilities between both parties, it also makes it so that any damage taken by one party is also taken by the other, and if one side is rendered unconscious the other faints as well.
Dragon Scales: Hai’s Dragon Scales are different than most and have magical properties in the sense they affect their spells. This gifts the companion’s ability to have Magical Armor Piercing on Spells.
Dragon Charge: Hai’s Dragon has a power that is very different. It has the energy dwelling within itself and gives its magic a special property to be stronger. This gives the companion the ability to have Offense Overcharge on spells.
True Flight: This gives the companion the ability to fly 15 meters higher with their flight spells.
Chaotic Dragon: Hai has the ability to create chaos to those they hit. This gives them the ability to mitigate the resistance of a person by two instance against arcane magic
Partner Perks
Dragon Speed: Hai gives Drakkon the ability to have his spell move an additional 5 meters per second.