Personal Name: Sinaloa Age: 19 Gender: female Class: Shaman Rank: D-rank Guild: Guildless Tattoo: right side of her collar bone. Face: Original design by Poppy (purchased as an adoptable) Appearance Height: 5’2 Weight: 87 lbs Hair: Dark Brown Eyes: Red-Orange Overall:Sinaloa is small, and insignificant at first glance, just the way she likes it. While she might only publicly admit to being female, Sinaloa is genderfluid and the way she dresses reflects this. Her hair is cut short and left in a perpetually messy bedhead, but not the sexy attractive kind of messy. At the same time, it is naturally soft and fluffy, inviting people to pet her like a cat for hours on end. If natural light, like the stars, moon, or sun, hits her hair at just the right angle, there are soft streaks of indigo mixed into the underside of the brown. Her eyes, a brilliant orange-red, are feminine with long lashes and gentle curves, framed by tired bags underneath. The irises are, upon closer inspection, predominantly red, but with yellow-gold streaks spiking out from her pupil. Sinaloa looks perpetually exhausted and filthy, no matter how much she sleeps or bathes, simply due to her personality - she wants people to avoid and ignore her, so she tries to look undesirable. It's rare for her to make eye contact with anyone for any longer than a second, and will freeze like a deer if someone manages to force her. Sinaloa has strong facial structure, making her look more androgynous than she otherwise would. With her defined jaw, it’s easy to mistake her for a boy. Combined with this, Sinaloa has a very skinny, small-breasted body. She looks malnourished and weak, constantly slouching and shrinking into herself. Her bones are strong enough to take a hit, but her soft, pale skin isn’t, so while she might not break, Sinaloa bruises and bleeds easily, making injuries look far worse than they really are. Her hands are usually filthy, with layers of dirt visible under her nails, which are long enough to cause scratches. Sinaloa typically wears simple tank tops underneath a comically oversized black hooded sweater, so large it looks like a dress when she lets it fall all the way down, ending mid-thigh, however it’s usually pinned up by her hips so that she can use the pocket. This sweater is usually the only thing in good repair - everything else has fraying hems and seams, missing buttons or full of holes. Sinaloa does not own any dresses, or anything that is very decidedly feminine, or decidedly masculine. Everything is in dull colours, and typically gender neutral. Extra: Sinaloa has a small tattoo of a raven on the small of her back, always hidden by her clothes. Hidden beneath her baggy clothes, Sinaloa’s skin is marked with scars in many places. Burn marks, cuts, and whiplashes are all scattered across her front and back, but never touch her neck or face. Personality Personality: On a first encounter, Sinaloa is more likely to flee the area than to stay to have a conversation. She’s reluctant to initiate conversation, and has trouble forcing herself to answer in more than two-word answers. Sinaloa does a lot of listening, mostly because she doesn't know what to do when people start ranting at her about their problems. She notices when people close to her are bothered, but she doesn’t pay as much attention to complete strangers unless they’re making a scene or very clearly upset. Sinaloa is very trusting of everyone except herself. She's easily influenced by charismatic people, but she’s constantly second guessing why they might show an interest in her instead of others. Even when faced with obvious evidence that someone might not be who she thinks they are, from her own experience and intuition or from someone else, she’ll make excuses to herself to keep her image of them intact. She’s a people pleaser, eagerly jumping to the aid of anyone who’s shown a friendly interest in her, even more so if it's a romantic interest. In the same way that she refuses to see the bad in people, Sinaloa will also often idolize them over actions or things they’ve said when nothing was meant by it originally. She likes to twist her view of the world to something prettier than what it is, glamorizing darker parts with made up reasoning. Confronting her about it leads to her only denying reality even more than she already does. Sinaloa does horribly when put under pressure or presented with conflict, reacting with seemingly over-the-top outbursts. She doesn’t care who's right or who’s wrong in an argument, focussing only on making it stop with a favourable outcome for her and the person she likes most. When being put on the spot, Sinaloa’s first instinct is to drop everything and flee. The only way to get her to have a solid, one on one conversation, is to trap her and refuse to let go until the conversation is finished. It’s hard to keep a stable relationship with Sinaloa because she’s never willing to admit her true feelings about anything, and has never once in her life said ‘I love you’. The idea of marriage terrifies her, having no experience with it aside from media portrayals, but she loves the idea of true love and soul mates. Because she tends to place people on pedestals, Sinaloa often gets into bad or abusive relationships with no desire to leave them simply because she was led to believe that the other party loved her, either by the significant other or by her foolish daydreams. Likes:
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Magic Magic Name: Fulminare Magic Element: Wind Magic Description: Fulminare, despite its name, is a supplementary & debuff magic, using wind as the channel. Sinaloa has not had access to it long and is still training herself to target specific people instead of hurting herself and any potential allies in the crossfire. Sinaloa named it using a thesaurus to find the least relevant name to it’s element and capabilities she could find, hence: Fulminare - to strike. Fulminare controls the wind, using it to affect the normal force, spatial awareness, hearing, or sense of smell. At the same time, the elemental consistency of the air in one area can be affected by moving the concentrations around - if she were to increase oxygen, it would reduce the oxygen elsewhere, making a gap filled with more gaseous nitrogen. Only oxygen and nitrogen have high enough concentrations to be affected. This can be used to indirectly give a temporary de-buff by intoxicating the targeted party, however it typically comes with repercussions and cannot be held long enough to cause serious damage. Sinaloa could, if she could figure out how it worked, boost her own speed and abilities using the wind with self-buffs, or lash out and attack to cause real damage beyond what may happen as a result of an intoxicated enemy. History History: Sinaloa was brought into the country of Fiore the daughter of a dark mage guild leader, a woman who called herself Corvus. Her mother was slippery as an eel and cunning as a fox, always leading her team through unharmed and slipping away with the prize with nothing left behind. Her father, just your everyday businessman, was not her husband, a boyfriend, or even a one night stand. Sinaloa’s mother seduced him and used him to gain access to the office where he worked, stealing millions of jewels and then vanishing without a trace. Corvus never tried contacting him when she found out she was pregnant. She was more than content to raise the child with the help of her guild’s second in command, and her genuine lover. Sinaloa was never left alone, never wanted for anything. Corvus kept her secluded and safe in a small cottage, out in the middle of nowhere. She was home schooled, taught everything from reading and writing, to lockpicking and explosives. Sinaloa had trouble with letters, a dyslexia that she was taught to get the better of with agonizing patience for the two women. She never completely got rid of it, but she has learned to recognize when she is making mistakes. Neither taught her magic, when she showed no promise by the time she was ten. Sinaloa loved the guild. Introduced when she was eight, and old enough to know what should, and shouldn’t be done to her. She knew what they did and how they did it. She knew that they killed people when they had to, and that some of them killed because they wanted to. She knew, and she accepted it. She wanted to be like them, someday. She would run up to the more amicable mages and ask them for the gruesome stories of their quests or their most recent thievery. They taught her to play cards, to throw darts, to pick-pocket, cheat, and lie convincingly. Her acting was lacking, but her pick-pocketing and sleight of hand skills grew exponentially with every year. Year X780 - 14 year old Sinaloa spent as much time with her mother’s dark mage guild as she did with her mothers at the cottage. She could cook and clean on her own. She was independent enough to be left on her own at the cottage while her mothers worked for a day or two. A guild take down is not a pretty thing. Be it through another dark guild, an independent, or a light. It tends to be a mess of debris, sometimes blood and guts, unconscious or dead mages strewn about. Sinaloa was too naive, hidden while the attack took place so that she herself wouldn’t be killed. Sinaloa emerged from her hiding spot too soon, knowing the sound of one of her friends being hurt and feeling the need to come to a rescue, even without magic. They were overwhelmed, fighting three to one. Her mothers fought side by side, perfect unison even in battle. Guild members fell one by one, but Sinaloa was knocked out before the end of the battle, hit by the ricochet of spells and flying debris, causing major head trauma. Sinaloa awoke to the bloody aftermath, Corvus gone and her other mother dead on the ground. The invading guild was tearing the place apart, throwing things and kicking around the deceased. The little girl ran to her mother’s body and cried, attracting unwanted attention. She should have stayed still until they left. That much was obvious, in retrospect. The guild kidnapped her, keeping her as the spoils of war. They used her like a slave, cleaning their own guild and servicing the members - this guild was more vile and ruthless than her own, and even further in the deep end of crime. Four years, Sinaloa was a slave under the command of the new guild, abused and belittled and constantly harassed. She lost her faith in people as a whole and became closed off. At age 18, the rune knights rescued her, taking down the murderous dark guild that had kidnapped her and killed her family. Sinaloa was freed, but as she didn’t know how to interact with normal society she was not immediately released. Instead, she spent a year secluded in a rehabilitation center until they decided she was capable of leaving, |
Last edited by Sinaloa on Thu May 11, 2017 8:28 am; edited 3 times in total