Why is it we have to pay a good chunk of cash for spells then have to spend roughly a week to train something. (depends on person)
Question 2. So some of us started higher rank how many spells do we get without having to train?
As mentioned before each user is limited in their choice of spells based on their classes. A class determines how much an user has to pay to unlock a spell slot. In the class descriptions 1x means that the regular price has to be paid which is listed below. Some classes are proficient in certain types of spells and only pay 0.5x of the regular price for spell of that type which is half. Some classes allow users to do other types of spells as well but since the user is not that proficient in them they pay 2x or 3x the regular price.
D-Rank Spell Price: 100,000J
C-Rank Spell Price: 200,000J
B-Rank Spell Price: 300,000J
A-Rank Spell Price: 400,000J
S-Rank Spell Price: 500,000J
Spells that are purchased need to be trained. Each spell has a different amount of words that is needed to consider it trained. The user may have certain items or perks that gives them a discount in the wordcount. Sometimes even a special location can give a discount on trainings.
D-Rank Spell: 500 Words
C-Rank Spell: 1000 Words
B-Rank Spell: 2000 Words
A-Rank Spell: 4000 Words
S-Rank Spell: 8000 Words
To learn a spell the user needs to create a topic in the Magic forum with their spells listed inside using the proper template below and filled in according to the rules. A moderator will review the spell first and once it is considered good it will get approved for training. When the mod approves the training they will also deduct the required jewels from the user. When the user has completed training the spell in a topic they must link their training topic in their spell topic for a mod to review. When the training has been approved, the spell will be moved to the closed approved spells sections. The user then simply needs to list their spell in their Character Sheet linking to the approved spell topic to make it their spell officially.
Suggestion/Concerns:
I get it you want to add some artificial longevity to stuff. But holy shit man that is a bit much to learn 1 spell. If someone wants to train it have a different count. Not spend a ass load, type a ass load for 1 spell. This is how folks get burned out right here. Sure there is a reduction but I am sure it won't be much. This is a bit overload. Even still that makes it lopsided cause say I get a good training item I will gain a significant advantage over folks for hyper training while they struggle. You put a artificial wall up when it comes to lower ranks encountering higher ranks because they are completely unprepared for it. You want some level of MMO play here but if folks have to spend a month or more just to be able to do part 1 of a single quest line. NOTHING will ever get done or happen. You said you didn want stat training but have this heavy dose of training with spells.
You need spells to do quests, but lack on spells because spells cost x amount of jewels + absurd wc. Only way to get money/items is from questing. So in return you encourage folks dodging any form of combat (pve and pvp) and just kind of make it a train grind which you did not want.
Last edited by Roman on Wed Oct 19, 2016 7:12 am; edited 1 time in total