Rank: D
Mana Cost: 25
Requirements: Vibration Magic
Type: Defensive
Element: None
Range: 1 Meter
Cooldown: 1 Post after it dissapates.
Duration: Sustain
Effect: Rym creates a fragile 3x1x7 foot wall of vibrations protecting him from small amounts of damage. He can summon the wall by thrusting his hand upward facing the direction of the wall. It blocks D rank damage.
Name: Vibration Flow
Rank: D
Mana Cost: 25
Requirements: Vibration Magic
Type: Defensive
Element: None
Range: 1m3
Cooldown: 1 Post
Duration: Instant
Effect: Rym clenches his fists and summons a non-lethal wave of vibrations around him to push all enemies out of the way
Name: Sealant
Rank: D
Mana Cost: 25
Requirements: Vibration Magic
Type: Healing
Element: None
Range: 0 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The user shoots vibrations at a wound in order to cautarize a wound. The vibrations heal D rank damage
Name: Vibe Dome
Rank: D
Mana Cost: 25
Requirements: Vibration Magic
Type: Defensive
Element: None
Range: 1 cubic meter
Cooldown: 1 Post after it dissapates.
Duration: Sustain
Effect: Rym spreads his hands around him to create a small 1 cubic meter sized dome that blocks D rank damage
Name: Accelerate
Rank: D
Mana Cost: 25
Requirements: Vibration Magic
Type: Other-Buff
Element: None
Range: 1 meter
Cooldown: 1 posts
Duration: Sustain
Effect: Rym posints his finger at a target and shoots a small ball of energy at his target, himself or his allies, to increase speed
Last edited by Rym Oto on Fri Jan 13, 2017 2:54 pm; edited 5 times in total