Rank: D
Mana Cost: 25
Requirements: Care Package Magic
Type: Supplementary
Element: Darkness
Range: 5 Meters
Cooldown: 1
Duration: Sustain
Effect: The user generates black and green particles of atomic energy around their bodies. The energy flows through them removing restrictions on the muscles to hit max speed instantly, traveling in any direction for one swift movement. The user must lean in to activate which way they take off in.
Rank: D
Mana Cost: 25
Requirements: Care Package Magic
Type: Other-Buff
Element: Darkness
Range: 5 Meters
Cooldown: 1
Duration: Sustain
Effect: The user's body drips with fluctuating green power. When he jumps into the air he may travel in any direction five meters, and then may rocket in any other direction in mid-air before landing on the ground safe and sound, the user isn't affected by fall damage. Activated by jumping into the air.
Rank: D
Mana Cost: 25
Requirements: Care Package Magic
Type: Supplementary
Element: Darkness
Range: 10 Meters
Cooldown: 1
Duration: Instant
Effect: The user's figure flickers with black and green static, he now has the ability to see through buildings, cloaking devices, spells, and even flesh. With this spell he can find and expose vital spots as well as watch the opponent's muscle fibers contract within their very body. A deep inhale and clench of the fist will trigger this spell int activation.
Rank: D
Mana Cost: 25
Requirements: Care Package Magic
Type: Healing
Element: Darkness
Range: 5 Meters
Cooldown: 1
Duration: Sustain
Effect: A target begins to recieve D-rank healing passively, erasing pains and closing minor wounds over time. Activated by tapping the foot onto the ground.
Rank: D
Mana Cost: 25
Requirements: Care Package Magic
Type: Supplementary
Element: Darkness
Range: 5 Meters
Cooldown: 1
Duration: Sustain
Effect: The user releases pulses of energy into a chosen target. Enemies affected will take a passive negative effect to their their sight but only when it concerns the caster of this spell. The victim will have heavy troubles looking directly at the user. Their vision appears to be totally fine in any other circumstance, but as far as keeping contact vision on the spell-caster, they'll find it stubbornly difficult. Activated by flicking the wrist slightly.
Last edited by Bael on Sun May 07, 2017 4:11 pm; edited 12 times in total