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Sylvester Hercules' Starter Spells

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#1Sylvester Hercules 

Sylvester Hercules' Starter Spells Empty Thu Dec 29, 2016 12:38 am

Sylvester Hercules
Name: Breeze
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: The caster swipes his hand horizontally, causing a ball of wind to form in front of him that is 1ft in diameter. He then strikes this ball of wind with his palm; this motion causes it to take the form of a small whirlwind, 3m tall and 1m in diameter. The whirlwind travels for 5m in the direction of the palm strike before dissipating, and deals D-rank cutting damage to any targets it may hit.

Name: Shot
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Offensive
Element: Wind
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect:  The caster swipes his hand horizontally, causing a ball of wind to form in front of him that is 1ft in diameter. He then strikes this ball of wind with his index and middle finger; this sends it forward in the direction it was struck.  It deals D-rank blunt damage to any target it hits, and travels for 5m before dissipating.

Name: Scatter
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: 5 Meter Diameter
Cooldown: 1 Post
Duration: 1 Post
Effect: The caster points two fingers towards an area on the ground within 5m of himself and releases a blast of air directed downwards; this displaces the sediment at the caster's feet and creates a dust cloud which takes up an area 5m high and 5m in diameter. The cloud obscures vision, making it difficult to see for one post. This spell can only be cast on suitable ground (.ie sand, dirt, dust, and the like.)

Name: Barrier
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Defensive
Element: Wind
Range: 0 Meters / Close Range
Cooldown: 1 Post
Duration: Instant
Effect: The caster flicks his wrist, calling forth a barrier of wind that is 2m high and 2m wide to form 2m in front of him. It can block damage equivalent to 1 D-rank spell before it breaks.

Name: Sense
Rank: D
Mana Cost: 25
Requirements: Wind Magic
Type: Supplementary
Element: Wind
Range: 5 Meter Diameter
Cooldown: 1 Post
Duration: Instant
Effect: The caster snaps his fingers; this causes a light breeze to flow through an area 5m in diameter centered on him. Within this area, the caster utilizes the wind to sense objects that may be in motion. Note that this sense only lasts for one post, and that it merely detects the presence of motion and its approximate location, and not exact movements. (.ie the caster cannot tell if someone is punching or striking.)



Last edited by Sylvester Hercules on Sat Dec 31, 2016 11:51 pm; edited 1 time in total

#2Geb 

Sylvester Hercules' Starter Spells Empty Sat Dec 31, 2016 11:29 pm

Geb
Scatter: Duration would be 1 post.

Barrier blocks a D, not a C



Sylvester Hercules' Starter Spells BORZAPv
#3Sylvester Hercules 

Sylvester Hercules' Starter Spells Empty Sat Dec 31, 2016 11:52 pm

Sylvester Hercules
Fixed, my meme machine. <3

#4Geb 

Sylvester Hercules' Starter Spells Empty Sat Dec 31, 2016 11:53 pm

Geb
Congratulations, these spells have been approved.



Sylvester Hercules' Starter Spells BORZAPv

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