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Mammon Starter Magic

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#1Mammon 

Mammon Starter Magic Empty Sun Jan 29, 2017 3:41 am

Mammon
Name: Flamethrower
Rank: D
Mana Cost: 25
Requirements: Flamethrower
Type: Offensive
Element: Fire
Range: 5 meters
Cooldown: 1
Duration: Instant
Effect: User opens the mouths and release fire. Which is a long 5 length by 1 meter width spell that emits from the users mouth and travels towards the enemy. Does D Rank Damage.



Name: Hellfire Dome
Rank: D
Mana Cost: 25
Requirements: Hellfire Wall
Type: Defense
Element: Fire
Range: 5 Meters
Cooldown: 1
Duration: Sustain
Effect: Points his hand up into the the air and raises a wall of flames that is 5 meters in length and 5  meter is width surrounding the user. Is a Dome. Has Durability to Withstand two D Ranks which is 1 C Rank.





Name: Hellfire Claws
Rank: D
Mana Cost: 25(25)
Requirements: Hellfire Claws
Type: Offensive
Element: Fire
Range: Close
Cooldown: 1
Duration: Sustain
Effect: Mammon would smash his hands to together, creating an aura he would open his palms, and create 5 inch claws around his fingers tips. Made of fire. It will do a Full D Rank Damage

Name: Hellfire Blast
Rank: D
Mana Cost: 25
Requirements: Hellfire Blast
Type: Offense
Element: Fire
Range: 10
Cooldown: 1
Duration: Instant
Effect: The user casts a 1m3 flameblast The blast comes out of his mouth. the speed itself can deal D rank damage. This flameblast is then thrown at the user's chosen target.



Name: Torch
Rank: D
Mana Cost: 25
Requirements: Torch
Type: Supplementary
Element: Fire
Range: Self
Cooldown: 1
Duration: Instant/Sustain
Effect: Points a finger up and summons a flame to light up the room for light.



Last edited by Mammon on Wed Feb 01, 2017 2:37 pm; edited 5 times in total

#2Kon 

Mammon Starter Magic Empty Sun Jan 29, 2017 5:49 am

Kon

Congratulations, these spells have been approved.

#3Tenshi † 

Mammon Starter Magic Empty Wed Feb 01, 2017 1:27 pm

Tenshi †
These spells are being pulled due to being graded improperly.

Flamethrower: 10 meters by 10 meters is much too large for a D rank spell. 5 meters is the max length for D rank, and you can only make it 1 meter wide. Cooldown is 1 post. Fix this.

Hellfire Wall: Make it 5 meters by 5 meters

Hellfire Claws: Make the mana cost 25(25) to indicate the sustain cost.

Hellfire Blast: You need to specify exactly where you create this spell. You need some sort of action to form the spell. The cooldown is 1 post.

Bump when edits are made.



Mammon Starter Magic D09aavQ
#4Mammon 

Mammon Starter Magic Empty Wed Feb 01, 2017 1:40 pm

Mammon
Finn wrote:These spells are being pulled due to being graded improperly.

Flamethrower: 10 meters by 10 meters is much too large for a D rank spell. 5 meters is the max length for D rank, and you can only make it 1 meter wide. Cooldown is 1 post. Fix this.

Hellfire Wall: Make it 5 meters by 5 meters

Hellfire Claws: Make the mana cost 25(25) to indicate the sustain cost.

Hellfire Blast: You need to specify exactly where you create this spell. You need some sort of action to form the spell. The cooldown is 1 post.

Bump when edits are made.

Incorrect... Finn. You can the meter length longer if you apply a major Drawback which I have hence the long cooldown. Max meter for D Rank Spell is 10 meters if provided a Major draw back which I have...

#5Tenshi † 

Mammon Starter Magic Empty Wed Feb 01, 2017 1:41 pm

Tenshi †
I am telling you that a larger cooldown is not accepted as a major drawback. Edit the spells.



Mammon Starter Magic D09aavQ
#6Mammon 

Mammon Starter Magic Empty Wed Feb 01, 2017 1:46 pm

Mammon
Finn wrote:I am telling you that a larger cooldown is not accepted as a major drawback. Edit the spells.

Then please edit the rules. To "Define" What type of major draw backs are allowed for the extend 10 meters?

#7Tenshi † 

Mammon Starter Magic Empty Wed Feb 01, 2017 1:48 pm

Tenshi †
They have always been there.

Magic Regulations wrote:D-rank Spell Range: The max range is 5 meters (it could be extended to 10 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.)

Drawbacks would be considered you being immobile, or stunned, etc. Please go ahead and edit your spells now.



Mammon Starter Magic D09aavQ
#8Mammon 

Mammon Starter Magic Empty Wed Feb 01, 2017 1:54 pm

Mammon
1. I am not required to change range from 10 to 5. Even if the admins tell me to for a simple reason. The rules state everyone is allowed to have 10 meter d rank spell as long as they provide a drawback which I now Have.
2. I changed the upkeep to 25(5) 25 to cast 5 to keep on. I choose 5 because I don't see a need how a D Rank Spell should Drain someone in 7 posts and not be able to do anything else. if you wish me to change that five to 25 just tell me.


The range at which a projectile can travel or a spell can be casted increases depending on the rank of the spell. The range starts at where the user is standing. The speed of a spell however remains universal and does not increase. Therefore regardless of the rank of the spell, it travels at the same speed.

D-rank Spell Range: The max range is 5 meters (it could be extended to 10 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.)
C-rank Spell Range: The max range is 10 meters (it could be extended to 15 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.).
B-rank Spell Range: The max range is 15 meters (it could be extended to 20 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.).
A-rank Spell Range: The max range is 20 meters (it could be extended to 25 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc.).
S-rank Spell Range: The max range is 25 meters (it could be extended to 30 meters if the user adds a major drawback to the spell, such as incapability to move afterwards, long self stun etc. The stronger the spell the bigger the drawback has to be to increase its range.).

#9Tenshi † 

Mammon Starter Magic Empty Wed Feb 01, 2017 2:00 pm

Tenshi †
Your spells will remain unapproved until you choose to comply with the rules as set out before you.



Mammon Starter Magic D09aavQ
#10Mammon 

Mammon Starter Magic Empty Wed Feb 01, 2017 2:13 pm

Mammon
Fixed I think?

#11Tenshi † 

Mammon Starter Magic Empty Wed Feb 01, 2017 2:39 pm

Tenshi †
Congratulations, these spells have been approved.



Mammon Starter Magic D09aavQ

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