Name: Healing Aura: Longevity
Rank: B
Mana Cost: 100
Requirements: Healing Hands Magic
Type: Support/Healing
Element: Water
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user points a finger at the wounded ally and releases a stream of water that covers the effected area and heals for B rank healing.
Name: Defensive Aura: Shield
Rank: C
Mana Cost: 50
Requirements: Healing Hands Magic
Type: Defensive
Element: Water
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user points a closed fist at the ally that they intend to shield and a large shield of water blocks a side of the ally willed by the user blocking up to B rank damage.
Name: Defensive Aura: Shield Expansion
Rank: C
Mana Cost: 50
Requirements: Healing Hands Magic
Type: Defensive
Element: Water
Range: 10 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user points their pinkie at the ally that they intend to shield or a shield that has been originally placed and a 1mx1m shield of water blocks a side of the ally willed or attaches to a shield already active to expand the height, width, or creates a new wall by the user blocking up to B rank damage.
Name: Defensive Aura: Water Tornado
Rank: C
Mana Cost: 50
Requirements: Healing Hands Magic
Type: Defensive
Element: Water
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user spins their finger causing a water tornado 3mx1m that travels up to 10 meters absorbing a spell up cast at their ally up to B rank.
Name: Healing Aura: Great Ball
Rank: C
Mana Cost: 50
Requirements: Healing Hands Magic
Type: Healing
Element: Water
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user places a hand open palm up towards the sky conjuring a ball of water 1mx1m in diameter and tosses it up to 10 meters at a wounded ally that heals wounds up to C rank.
Name: Healing Aura: Savior
Rank: C
Mana Cost: 50
Requirements: Healing Hands Magic
Type: Healing
Element: Water
Range: 10 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user places both palms towards the injured ally within 10 meters of themselves and drenches them with raindrops, healing them of injuries up to C rank.