- Code:
[b]Name:[/b] Text
[b]Rank:[/b] X
[b]Mana Cost:[/b] 00
[b]Requirements:[/b] Text Magic
[b]Type:[/b] Text
[b]Element:[/b] Text
[b]Range:[/b] 00 Meters
[b]Cooldown:[/b] X Posts
[b]Duration:[/b] Instant or Sustain
[b]Effect:[/b] Text
Name: Salamander’s Left
Rank: D
Mana Cost: 25
Requirements: Ifrit’s Teachings
Type: Offensive
Element: Fire
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Shura punches forward with his left hand and fires out a cylinder composed of pure fire. The cylinder is 1 diameter in meter and moves forward up to five meters. The fire moves in a straight line unless stopped by a defense or hitting something stronger. Does D rank burning damage.
Name: Salamander’s Right
Rank: D
Mana Cost: 25
Requirements: Ifrit’s Teachings
Type: Offensive
Element: Fire
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Shura punches forward with his right hand and fires out a cylinder composed of pure fire. The cylinder is 1 diameter in meter and moves forward up to five meters. The fire moves in a straight line unless stopped by a defense or hitting something stronger. Does D rank burning damage.
Name: Salamander Snap
Rank: D
Mana Cost: 25
Requirements: Ifrit’s Teachings
Type: Offensive
Element: Fire
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Shura kicks with either leg horizontally from left to right or right to left. This releases a whip of pure fire that is 1 diameter in size. It moves outward up to five meters before disappearing. Does D rank burning damage.
Name: Salamander Dart
Rank: D
Mana Cost: 25
Requirements: Ifrit’s Teachings
Type: Offensive
Element: Fire
Range: 5 Meters
Cooldown: 1 Post
Duration: Instant
Effect: Shura points a index finger at a target and fires a condensed laser that is the size of a penny. It moves forward to five meters before disappearing. Does D rank piercing/burning damage.
Name: Walk the Salamander
Rank: D
Mana Cost: 25
Requirements: Ifrit’s Teachings
Type: Supplementary
Element: Fire
Range: -
Cooldown: 1 Post
Duration: Sustain
Effect: Shura snaps his fingers and causes the bottom of his feet to become super heated. By doing this he is able to walk up hard surfaces by melting it and creating a foothold.