Knuckles Shi was indeed Greedy, for strength, for power, for the chance to ascend and become more than he was at this moment and the moment after that. A constant quest to grow and evolve using whatever power his dirty little fingers could touch to do it. First the Pact with Beelzebub, then the blessing of Odin to use Thor's Hammer which gifted him the strength of Thor. His beloved and now Paetron Lady Lumikki had gifted him true freedom with all of the Obsucra he could manage, and the void had gifted him a Hammer it had Corrupted but also a gift from Odin from another universe or world he had not known the origins. Lastly, he had been given a boon of strength from the void, but like all his deals, like all his gifts of power, there was a catch.
Now it was the time to pay his newest master back for the grace of strength. As the building crumbled around him the Daemon could feel the fresh air meet his face. His eyes made a sudden change in color to a deep purple color and glowed, though unlike that when he was in his Daemon mode.
As debris and dust began to settle from the aftermath of the shockwave, and all parties were adjusting to their new open surroundings, Knuckles took advantage of the fog of war, he took advantage of the unsure moment of what would happen next.
Mana flooded from his core, and at once three things would happen, Knuckles lifted both hammers to the sky as he called down the power of Thor from two worlds to mere into his body, giving him the power of Two Gods of Thunder which covered his boy in a glowing aura of lighting. Knuckles unleashed his inner Demonic Powers gifted to him by his pact with Lumikki as he allowed his obscura to cover half of his body, grow a set of wings, and put fear into those 25 meters around him. Lastly, the wind would surge as a tidal wave of cold air pressure hit the battlefield. The pull of the void was easier to call here as this was the void's place now. A Void storm gathered overhead, raining down lightning, winds, and water from the sky above.
He had his orders and Brone was the closest to him. "The Void takes all that it touches." The terrain around them began to terraform as Knuckles pushed from his current position over to Brone, he attempted to interrupt Brone's actions of attacking by lunging towards Brone, though the chilled air washed over him and the familiar freezing of his limbs started to take root, Knuckles was fast if he failed to stop Brone then at least he would be able to reach him after his attack hoping to catch him off guard and strike him with an overhead swing with Shattered Mjolnir.
- stats/gear:
Stats:- Strength:Base:251 Main Hand:120 Off Hand: 120 Body: 225 Head: 225 Tempest Rage: 100*2 White
Vizard Mask buff: 75%(188) Daemon Transformation 50% (126) Vice: 20%(50)
V1:Main Hand Damage:1197 (physical 3xS) Offhand damage:1197 (Magical 3xS) - Speed:Base 220 Relic: 320 Tempest Rage: 100 Daemon Transformation 50% (77)
White Vizard Mask 75% (115)Vice: 31
V1:Total: 748
20 m/s 40 m/s
V2:Total: 836
751-1000 Lunge Speed: 22.5 m/s Run Speed:45 m/s - Constitution:Base:251 Tempest Rage: 100*2 Daemon Transformation 50% (126)
White Vizard Mask 75% (188)Vice:50
Total:627
Hit Points: 6xS-Rank,
Run Duration: 9 Posts, Lunge Frequency: Five times Per Post - Endurance:Base:251 Tempest Rage: 100*2 Daemon Transformation 50% (126)
White Vizard Mask 75% (188)Vice:50
Total: 627
Pain Tolerance:4xS-Rank , Weapon Mastery:60% WC Reduction - Intelligence:1[Base]
Mana Pool: 3,500-175(Daemon Form)=3,325
Mana Necklace: 2,000-1600(Tempest Rage*2)-175(void storm)=225
Mana Earrings: 2,000
Mana Shield: 2,000
EQUIPMENT
Weapon: Mjoinir +120 STR -100 SPD
Head:- White Vizard Mask
- Clown Clout Helm +225 Strength - 60 Speed
Body:- Gilded Centurion Armor +30 STR -30 SPD
- The Clown Armor +225 Strength - 60 Speed
- Oni Knight 40+ Strength -60 Speed
Offhand: Shattered Mjolnir +120 Strength -100 Speed
Sea Dragon King's Shield 3xS Dur 2000 Mana -100 Speed
Earrings: Sea Dragon King’s Earrings
Ring: DRAUPNIR
Relic:Magnetite Stone
Companion: Murder
Mods: Shinigami's Red Eye
Shards of the Thcalz- Spell used:
Name: Tempest's Rage
Rank: S
Mana Cost: 1000
Requirements: None
Type: Self-Buff
Element: Lightning
Range: The entire topic, outdoors
Cooldown: Once per topic
Duration: Sustain
Effect: The user raises Mjolnir in their hand and points it to the sky. The weather conditions of the topic suddenly changes into stormy. The user's Strength, Endurance, and Constitution is increased with +100 for the remainder of the topic.
Name: Tempest's Rage
Rank: S
Mana Cost: 1000
Requirements: None
Type: Self-Buff
Element: Lightning & Arcane
Range: The entire topic, outdoors
Cooldown: Once per topic
Duration: Instant
Effect: The user raises Mjolnir in their hand and points it to the sky immediately causing them to be empowered with the powers of Thor himself increasing the user's strength, speed, constitution, and endurance by +100 points for the remainder of the topic.
Name: Void Storm
Rank: S
Mana Cost: 10% of the users total base mana
Requirements: Shattered Mjolnir
Type: Supplementary
Element: Lightning & Arcane
Range: The entire topic, outdoors
Cooldown: Once per topic
Duration: Sustain
Effect: The user raises Mjolnir in their hand and points it to the sky causing the weather to become cloudy and stormy creating powerful lightning strikes throughout the surrounding area as the ground is slowly terraformed to match the void. As a result, lightning and arcane spells including those attached to this weapon deal damage for one rank higher while water-based spells deal damage for one rank lower due to the amount of lightning in the air. All those within the area except for the user will lose mana equivalent to the rank of the user one per turn.
- Daemon stuff:
PERKS
Elemental Resistance: Daemons receive Minor Resistance to Darkness.
Elemental Weakness: Daemons receive Minor Weakness to Light.
God Slayer: Daemons can purchase God Slayer Magic.
Obscura Enchantment: Daemons may enchant Arcane weapons with the Darkness Element changing its elemental alignment from Arcane to Darkness for the remainder of a topic. This doesn't change the element of the spells attached to the weapon. When applied to Bows or Guns, the Basic Shot spells of the weapon change to Darkness-type though.
Darkness Synergy: Daemons receive a 1 post cooldown reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Obscura Synergy: Daemons receive a 20% Mana Cost Reduction on Darkness-type spells. This may be applied to God Slayer Magic.
Abyss Gazer: Daemons cannot be blinded by Darkness-type spells.
Contract - Vice: Most common among the Demons are those that give in to their desires. They are chaotic evil by nature and delight in dispensing death and destruction wherever they go. Most of them are simple and only act according to this need for chaos and destruction, however, there are more intelligent ones among that are cunning with their need for chaos and destruction. They plot their destructions in advance, sometimes even lead armies, and are capable of bestowing their Obscura to others to further their agenda and cause destruction by proxy. The user may decide the specifics of the reasoning further themselves.
Bonus: In return, the user receives a passive increase of 10% to their Strength, Speed, Constitution, and Endurance when battling opponents of Good Alignment (Fame higher than Infamy). Should the opponent be equal or higher ranked, this becomes a 20% increase. The boost is added on top of the percentage of the Daemon transformations resulting in 20% instead of 10% for Obscura Manifestation for example. Should the user do Good Quests or perform actions that could be considered good in the eyes of the Demon, they will lose this boost and must pay double mana to use the spells listed under Daemon Mode from that moment on.
TRANSFORMATIONS
Name: Obscura Manifestation
Mana Cost: 2% of Total Base Mana
Requirements: None
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. The attributes of the user are increased by 10% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Half-Transformation: Daemon
Mana Cost: 2% of Total Base Mana
Requirements: 25 RP Posts as a Daemon; at Least C-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 5 meters above the ground without any mana cost. The attributes of the user are increased by 20% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
Name: Transformation: Daemon
Mana Cost: 5% of Total Base Mana
Requirements: 50 RP Posts as a Daemon; at Least B-Rank
Type: Transformation
Range: Self
Cooldown: 3 Posts
Duration: Sustain
Effect: The user starts to manifest their Obscura causing their eyes to turn into a bright red or purple color. In addition, they materialize black wings composed out of Obscura. The wings are 2 meters wide and allow the user to fly up to 15 meters above the ground without any mana cost. The user is partly shrouded in Obscura as well such as their arms and legs. While it may appear different per Daemon, their human appearance is always clearly visible. The attributes of the user are increased by 50% of their base amount. In addition, Daemons reduce the attributes of those that are ranked equal or one rank lower by 10%. Though, anyone that is two ranks lower or more than the Daemon will suffer a reduction of 20%. This only affects those within 25 meters of the Daemon. This is a transformation and not a spell. Therefore, it cannot be canceled by artifacts or magics that can cancel spells.
- Adventuer Stuff:
- FEATS
Weapon Mastery: Adventurers may use their companions in battles for Weapon Mastery as long as they battle alongside them with the actual weapon and only require one fight to level up.
Adventurer Synergy: Adventurers receive a 1 post cooldown reduction and a 20% mana cost reduction on item spells.
Equipment Discount: Adventurers receive a 20% discount on Weapons, Helmets, Armors, Shields, and Companions.
Off-Hand Slot: Adventures can use their Off-Hand slot to equip a Weapon or Shield.
Specialization Path: Adventurers unlock new perks via their path tree as they rank up or roleplay.
Adventurer Equipment: Adventurers receive three unique customs, at the start which they may use to create as a helm, armor, and weapon or companion, or claim one of each from the shop of the same rarity. This is only granted to users that start out as an Adventurer and not to users changing into an Adventurer.
Soundlessness: You don't make any sound when moving on your feet on land. This allows you to remain undetected from those you're hunting.
50 Post
Armor Breaker: Your weapon damage, excluding your Strength, weapons is considered doubled versus equipment.
75 Post
Armorsmith: You unlock an additional helm and armor slots. The additional helm and armor slots may at most be Legendary. The user's helm and armor pieces now mitigate the effects of Armor Penetration causing half of the effective damage to apply to it instead of the user while entirely negating the effect of Shared penetration causing it to only apply to the armor or helm first.
100 Post
Knock-back immunity: You may ignore the effects of knock-back. In addition, you receive a Minor Magical Resistance.
150 Post
Armor Expert: You unlock an additional Armor and Helm slot, The additional helm and armor slots may be mythic, if the user has the Weaponsmith perk that those slots may also be mythic. Should the user have kept their armor and helm from character creation, it may now be replaced with legendary customs.
250 Post
Melee Penetration: Melee weapons penetrate armor and deal damage directly to their target and the armor for one rank lower respectively. This effect stacks with other Melee Penetration modifiers.
- Mod(s):
Eye: When the user looks at an opponent, that target and their equipment are treated as having a minor weakness to the user's attacks. This can only affect one opponent at a time, and only to the user of the eyes can benefit from it, as only they can make sense of what they see.
Shard: EFFECTS
Strain of the Earth: Physical attacks of the user affect the mind of the target upon harming them. The mana cost of the target is increased by 5% each time they are hit. The effect lasts throughout the topic and keeps on stacking with each additional hit. In addition, the cooldowns of the target also increased by 1 post for every 3 times that they got hit. This effect lasts throughout the topic and keeps on stacking with each additional hit.
Augmented Belief: The Shards of the Thcalz does not count towards the modification slot of the user.
Detection of Metals: Those possessing the Shards of Thcalz is capable of detecting anything that is considered metal in substance within a 25 meter range, even that which has been concealed through invisibility.
HIDDEN EFFECTS:
Great Impurity: After possessing the Shard of Thcalz, the user begins to feel comfortable and learn the metrological benefits of them allowing their metal detection abilities to extend from 25 meters to 50 meters, this is unlocked at Guild level 4.
Magics Pressure: Strain of the Earth and Impurity of the Earth now increased mana cost by 10% per hit from 5% and increases 1 post-cool-down every 2 times from 3 times, this is unlocked at Guild level 5.
- Weapon Mastery:
LEGENDARY MASTER
Beyond a Grandmaster is a Legendary Master. They have perfected their art even more and can utilize their weapons even better. When a Legendary Master gets dropped from their position through defeat by a Grandmaster wielding the same weapon-type, they become a Grandmaster again themselves and the Grandmaster becomes the new Legendary Master. The defeated Legendary Master, who is now a Grandmaster, can challenge the Legendary Master again after 3 months.
Requirements:
Battle: Two more battles using their weapon against opponents who are S-Rank or higher, with at least one victory. The user may only battle the same opponent once per month.
Training: 25,000 Words
Challenge: In case there are already five Legendary Masters for the weapon type, the user can only become a Legendary Master by defeating a standing Legendary Master of their weapon type. Otherwise, they can claim mastery after completing the Battle and Training requirements.
Bonus:
Weapon Durability: +3xS-Rank
Staff & Shield Durability: +2xS-Rank
Melee Weapons: +40% Weapon Damage (Rounded Up)
Ranged Weapons: +1 A-Rank damage, +25 meter range increase on all basic Shot Spells.
- Strength:Base:251 Main Hand:120 Off Hand: 120 Body: 225 Head: 225 Tempest Rage: 100*2 White
- Battle info:
Knuckles becomes corrupted by the Void!
Knuckles Cast Two Buffs from his hammers.
Knuckles transforms into FullDaemon mode.
Knuckles lunges at Brone, attempting to hit him with a Single overhead strike on Brone.