- summon swamp creature:
Name: Summon Swamp Creature
Rank: C
Mana Cost: 50
Requirements: Witch Doctor Magic
Type: Supplementary
Element: Nature
Range: 5 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: Early on, Witch Doctors learn to control the creatures of swamps and the jungles. Invoking this skill causes the ground tremble and and animated nature creature to rise from the ground. Animated partially through their own will and partially through the will of the Witch Doctor, Witch Doctors often maintain a small host of these Swamp Creatures to do their bidding. To summon it, the user raises their hand and summons a Swamp Creature out of the ground. Swamp Creatures are 2 meters tall and possess 15 Strength and 5 Speed.
- Summon Swamp Behemoth:
Name: Summon Swamp Behemoth
Rank: B
Mana Cost: 100
Requirements: Witch Doctor Magic
Type: Supplementary
Element: Nature
Range: 5 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: When improving their arts, Witch Doctors manage to refine it up to the level of summoning Swamp Behemoths. They are stronger variations of the Swamp Creatures. While the remain the same in height as 2 meter tall creatures, their Strength is now 45 and their Speed is 20.
- Summon Forest Giant:
Name: Summon Forest Giant
Rank: A
Mana Cost: 200
Requirements: Witch Doctor Magic
Type: Supplementary
Element: Nature
Range: 5 Meters
Cooldown: 4 Posts
Duration: Sustain
Effect: Forest Giants are terrifying creatures roaming woods and guarding whatever they claim as their land. Witch Doctors are capable of somehow teleporting these beings into battle and partially controlling their minds to do their bidding. When a Forest Giant has been summoned for over 4 posts, they lose the mind control and will harm their summoner as well. Witch Doctors are capable of returning Forest Giants back to their lands to avoid this from happening. These brutish creatures don't seem to be able to use speech and have quite a low intelligence, mainly acting on their aggressive nature. They are 3 meters tall, and have 80 Strength, and 25 Speed.
- Poison Dart:
Name: Poison Dart
Rank: B
Mana Cost: 100
Requirements: Witch Doctor Magic
Type: Offensive
Element: Nature
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user holds the palm of their hand next to their mouth and shoots out a small dart (1 centimeter long) at a target. The dart causes B-rank damage but also debuffs the target's Strength for 2 turns. Once a person has been hit with a Poison Dart, a second poison move will not stack another debuff on the target. In case the debuff is greater, it will replace the previous poison debuff.
- Poison Dart Explosion:
Name: Poison Dart Explosion
Rank: A
Mana Cost: 200
Requirements: Witch Doctor Magic
Type: Offensive
Element: Nature
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user holds the palm of their hand next to their mouth and shoots out a small dart (1 centimeter long) at a target. Upon impact the dart explodes and causes a poison cloud of 1 meter in height and 3 meters in diameter. The dart causes B-rank damage but also debuffs the targets Strength for 2 turns. Once a person has been hit with a Poison Dart Explosion, a second poison move will not stack another debuff on the target. In case the debuff is greater, it will replace the previous poison debuff.
- Tribal Sacrificial Ritual:
Name: Tribal Sacrificial Ritual
Rank: S
Mana Cost: 400
Requirements: Witch Doctor Magic
Type: Debuff
Element: Nature
Range: 30 Meters
Cooldown: 5 Posts
Duration: Sustain
Effect: The user raises their hands next to their head and stomp their feet on the ground while dancing and rotating five times. While they do this, they have a target in mind within the range of the spell which will be affected and scream out "Walalalala boyayaya um na ananana o ramabazana booooo!" The affected target gets a debuff to their Strength, Speed, and Endurance.