- Magic:
Magic
Magic Name: Hard-light Cannon Systems EX1
Magic Element: Light
Magic Description: The original user of this magic was a martyr and assassin for the Hard Light religious following at the Eta outpost in the sub-colony of Minoris. Its purpose was to allow for damaging assaults from long range while increasing the users own capabilities to be more lethal in close range. The user would do this by harnessing natural light from the sun as a weapon to wear down an opponent from distance, and then finish them off up close.-----Assassins rely on items while they increase their capacities to take down their foes. - Self-Buff Speed Spell Price 1x
- Supplementary Spell Price 1x
- Offensive Spell Price 2x
- Self-Buff Strength Spell Price 2x
Name: Hard-Light Cannon Ex1
Rank: D
Mana Cost: 25
Requirements: Light Magic
Type: Offensive
Element: Light
Range: 5 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: This spell is activated by bringing the user's hands together with all fingers locked except the index's and thumbs. With index fingers extended and pointed towards the target, and the thumbs sticking upward- when the spell is to be fired the user puts both thumbs down upon the extended index fingers, as if to mimic the firing hammer on a pistol. Once fired, the spell sends from the user's two index fingers pressed together, a single spherical round with a diameter of 1.68 inches, that travels in a straight line from where the user aimed the spell with their index fingers and stops upon hitting something within it's 5 meter range. The projectile deals D-rank piercing damage upon hit/contact.
Name: Hard-Light Visual Systems Ex1
Rank: D
Mana Cost: 25 per post sustained
Requirements: Light Magic
Type: Supplementary
Element: Light
Range: Self
Cooldown: 1 Post after cancelled
Duration: Sustain
Effect: The user activates this spell by placing the knuckles of both hands together while balled into fists, and the thumbs atop of the fingers, pressed together against each other. Once the user's hands are separated again- the full effect activating by this motion, this spell harnesses the magic's ability to manipulate light and bends the light around the user to allow them to be transparent to an extent, granting the user 20% Transparency or invisibility for as long as the spell is sustained.
Name: Hard Light Cannon Sub-Munitions, Knife Ex1
Rank: D
Mana Cost: 25 per post sustained
Requirements: Light Magic
Type: Offensive
Element: Light
Range: 10 inches
Cooldown: 1 Post
Duration: Sustained
Effect: The user activates this spell by holding a hand out flat in front of them. The second half of the spell activating once the user forms a fist with that same hand. The next time the user of this spell swings their arm with a right/left hook a knife 5 inches in length from the bottom of the user's hand forms only in the brief motion of attack, and does D-rank cutting damage once to a hit target or their hit body part. After the hook motion the knife made of light disappears. The knife can be seen, and is re-formed with each hook thrown, although it can only deal a max of 1 D-rank worth of damage during each turn that the spell is activated.
Name: Hard Light Cannon Combat Systems Ex1
Rank: D
Mana Cost: 25 per post sustained
Requirements: Light Magic
Type: Self-Buff Strength
Element: Light
Range: Self
Cooldown: 1 Post
Duration: Sustained
Effect: This spell is activated by bringing the user's hands together with all fingers locked except the index's and thumbs. With the index fingers, the user then points them to their chin. This then gives the user a D-rank strength buff until the spell is deactivated.
Name: Hard Light Cannon Quick Systems Ex1
Rank: D
Mana Cost: 25 per post sustained
Requirements: Light Magic
Type: Self-Buff Speed
Element: Light
Range: Self
Cooldown: 1 Post
Duration: Sustain
Effect: This spell is activated by bringing the user's hands together with all fingers locked except the index's and thumbs. With the index fingers, the user then points their fingers towards their feet. This gives the user a D-rank speed buff until the spell is deactivated.