Rank: A
Mana Cost: 400
Requirements: Tempest Magic
Type: Offensive
Element: Wind
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The Caster brings his arm upward so his fist is almost level with his shoulder gathering swirling wind as it does. He then thrust the open hand outward to any point within the spells range. A white magic seal appears at the casters hand and at the destination where the spell will originate. A 2-meter diameter column of wind that is 2-meters long is conjured. The column of wind deals S-rank damage and its trajectory can be controlled by the caster by swinging his hand in the direction he wants it to go within the spells range. The caster can perform the casting motion with two hands to create two columns of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and length and deal A-rank damage.
Name: Rhythm of the wind
Rank: B
Mana Cost: 100
Requirements: Tempest Magic
Type: Offensive
Element: Wind
Range: 15 meters
Cooldown: 3 Posts
Duration: Sustained
Effect: The users reaches out with his magic to feel the wind around him within a 15-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.
Name: White Tiger Tornado
Rank: B
Mana Cost: 100
Requirements: Tempest Magic
Type: Offensive
Element: Wind
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user kicks his leg and a blast of wind rushes outward at the angle the mage’s leg was in and stays along that trajectory toward the target. The wind is a 1-meter diameter cone of slashing wind dealing A-rank damage.
I would like to train these spells from reaching B-rank.