PERSONA Name: Hector Heed Age: 19 - April 1st, X768 Gender: Male Sexuality: Heterosexual Ethnicity, Father: Sevese Ethnicity, Mother: Sevese Class: Berserker Profession: Mercenary - Str, End Race: Human Rank: D-rank Guild: Red Hades Mode: Nightmare Tattoo: Left shoulder, red Face: Iori Yagami - King of Fighters PHYSIQUE Height: 6'1" Weight: 170 lbs Hair: Red, swept, neck length Eyes: Red Overall: Hector stands at 6'1" and 170 lbs, with a build of lean muscle ensuring top physical performance. Despite honing his body through training, his actual stance and discipline is poor. He can frequently be seen walking about with a slouch and the scowl of a man looking for a fight. His fair complexion is nothing remarkable other than its contrast to his blood crimson hair flowing freely down the left side of his face in a swept, parted style that enhances his image as some kind of thug or punk. The red in his hair, however, is only matched by the burning, fiery eyes that glare daggers at all potential threats. Though he never notices it, some even say that his eyes turn completely crimson when enraged, losing all other definition. Hector has a preference for semi-formal clothing, not wanting to bother with the stiff outfits worn in high society but preferring to avoid looking entirely ragged either. He can often be seen wearing various kinds of dress shirts, dress pants and blazers. His color preferences are never particularly eye-popping, preferring basic white and black clothing to keep it simple while occasionally throwing in red to match his hair. Extra: When fighting with his magic active for long periods of time, his eyes will glow a blood red, all other features of the eye losing definition; though they lose no functionality. He also has a black X-marked tattoo on his tongue. PERSONALITY Personality: Hector is a presence that could be defined as the most stereotypical thug around. He's unafraid to cause a disturbance, get into fights, and walk away unperturbed as if he had no part in it. A quick look at him and one would know immediately that a man with his look and gait could never do anything good for society. Among anyone, Hector would be the first to admit that he's the scum of the planet and part of the problem. While knowing this however, he can't help but succumb to his base impulses and indulge in the things he enjoys and snuff out the things he hates. The thug is not an idiot, however. While he is reckless in battle and guides himself on instinct, he knows true power when he sees it and can acknowledge when he isn't experienced enough to win. Just as quickly as Hector allows himself to heat up, he can just as easily calm down from his rage and stop to think if a fight can be won. If the enemy appears too strong, he is often quick to flee, lacking what anyone else would call pride or honor. Following through on his lack of morals, Hector will also happily form alliances with consenting or blackmailed parties for the sake of furthering his goals or survival, among other things. His views are flexible, as for the most part he only cares about fame, fortune, sex and power - anything that brings him the vast majority of those, he will accept. There is also a murderous streak to Hector, who revels in the pain and suffering of others. Seeing an enemy bleed or scream out in agony awakens something in him. There is almost nothing else in the world that brings him pleasure like the deaths of others in the most excruciating ways possible. For the most part Hector likes to keep these feelings to himself, well aware that his desires are not something to be shared openly. In non-combat settings he will also do the best he can to suppress his joy at seeing others' pain. Despite all of his psychotic traits, the thug does have something resembling respect or loyalty for close allies. As his mind is singularly focused on his ambitions, he has little time or effort to spare for forming actual emotional connections. Mutually beneficial partnerships are typically the best he can do. Likes:
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MAGIC Magic Name: Pyre Magic Magic Element: Fire Magic Description: Pyre is a slight alteration to regular fire magic. Rather than externally producing fire to attack an enemy, the user focuses the magic internally. The result is an adrenaline surge brought on by the feeling of having one's blood feel as if it were boiling. While not truly doing any damage to the user while active, the combination of feeling as if they're burning from the inside and the power that tempering their body with flames brings, results in irregular action and a combat style similar to a wild animal's instinct. Users of this magic are infamous for becoming addicted to its emotion heightening properties, resulting in their downfall as they use it simply as a drug alternative rather than for its intended purpose. Pyre Magic is extremely limited in its abilities, however - it can only increase the quality and power of the user's own physicality through Self-Buff spells, and nothing more. HISTORY History: Hector was born the son of a rich traveling merchant family in Seven. While such a profession is dangerous in a place as ravaged by monsters as Seven, the family made it out alive every trip they took. They were known as the, "Miraculous Heed Family" for their ability to escape death despite having little in the way of combat experience. It was a life that Hector didn't understand fully, being a child with no understanding of economics or the realities of the world. He had no concept of mortality or the threat of death, being a part of the lucky adventuring family that never encountered conflict. Until the morning the miracles stopped. It was a nice, sunny morning like any other, with one critical difference: when Hector awoke, his parents were nowhere to be seen. Going outside of the inn they were staying at, he found them bickering amongst each other. About what, Hector didn't know - it was incomprehensible frustration, and once they noticed their son, they ceased. The rest of the day continued in relative normalcy, although Hector's father was constantly checking over his shoulder and within their surroundings as they traveled. It was only a few hours away from civilization on the roads that Hector finally discovered why. Their wagon was set upon by bandits. Different in their style of raiding and their mannerisms, rather than holding the family up with rusty knives they were demonstrating deadly magic spells to force the family out of their wagon. The one appearing to be the leader stepped out in front of them, and the eyes of Hector's parents grew wide in recognition. Even as a child with little knowledge of social cues, he knew that there was more to this than a random robbery. From what Hector could interpret, the lucky saves that the Heed family encountered through the years was due to protection payment from the bandits before them. Hiding in the shadows as silent bodyguards, they would subtly assassinate or derail any threats to the merchants as they traveled. However, not only could the Heed family no longer pay up their monthly fees, they were heavily in debt to the brigands. The parents begged and pleaded for the longest time, acting as shameless beggars in ways Hector didn't know his parents could be. The leader, with a raised brow and crooked smile as if looking before lesser beings, eventually came to an agreement. The parents would be detained and kept as leverage, the debt would be reduced by half, and Hector himself would pay it off alone. His family would be returned to him once it was fully paid. It seemed the leader had a cruel demeanor, as he commented that it was fitting that the son pay for his parents' mistakes. Thus, a curse was placed upon the young and terrified boy's tongue - a curse of silence preventing him from speaking of the bandits in any way. If it were ever removed, the bandits would be notified and kill the parents immediately. Hector was sent on his way, and encouraged to meet up with one of their associates in Fiore. Young and inexperienced however, the boy had no way to get there alone. He was forced to further enlist the help of the bandits in exchange for adding more to his debt. "Survival Tax", they called it. It was this event and the years following it that the young Heed boy learned what power was, and what the absence of it could do to someone. Power was truly what mattered in the world they lived in, and after being introduced to the bandits' associate at the Red Hades guild, he became influenced further by the chaotic individuals around him. Ever since Hector has pressed on as a wizard in a dark guild, determined to pay off the debts he owes. Reference: - |
Last edited by Hector Heed on Tue Sep 03, 2019 12:53 pm; edited 1 time in total