Rank: D
Mana Cost: 25
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 10 Meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user swipes his arm and a blade of wind slashes outward at the angle of the mage’s arm was in and stays along that trajectory toward the target. The blade is .5 meters long and .5 meters thick.
Name: Feel the Wind
Rank: D
Mana Cost: 30
Requirements: Empyreal Storm Magic
Type: Supplementary
Element: Wind
Range: 5 Meters
Cooldown: 2 Post
Duration: Sustain
Effect: The user reaches out with his magic to feel the wind around him within a 5-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.
Name: Whirlwind
Rank: D
Mana Cost: 25
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 5 meters
Cooldown: 1 Posts
Duration: Instant
Effect: The user creates a wild rush of wind. The Whirlwind begins any place within 5 meters of the caster and whirls in a 1-meter diameter. The user creates a circle with his arms and thrust one hand outward where he wants the whirlwind to originate. A white seal appears under the caster and at the point that the whirlwind will appear. The whirlwind deals d-rank damage.
Name: Step of the wind
Rank: D
Mana Cost: 30
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Text
Range: 10 Meters
Cooldown: 2 Post
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet or hands it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, or his hand and the wind will push him in the opposite direction, I.E a right-handed thrust to his right will send him to the left. The speed the user moves his dash speed plus spell speed to the maximum range of the spell.
Accelerated Movement: Supplementary-type Movement spells have double the range height limit and apply Spell speed onto the user's speed when dashing through spells.
I would like to train these.
These were previously approved but I am resubmitting them due to the change in Spell Inferiority regs.
Last edited by Kazimir Seiryu on Sat Jan 04, 2020 12:12 am; edited 1 time in total