Facing an unknown but powerful threat, Kon had doubled down on his efforts to restore his broken frame. Thanks to generous benefactors and the advanced alchemists in Crocus he was able to replace his lost right arm. This prosthetic behaved as though it were his original, still feeling hot, cold from the metallic arm, its core made from his powerful Stormcaller broken down into its smaller parts. Binding the prosthetic was a painful operation reopening his injuries and pulling nerves into the structure itself. This discomfort had remained long after the surgery alongside the recovery of his breathing problems, he was concerned about his condition for the upcoming mission. For now, Kon would distract himself from those thoughts instead joining Vali in the Domus Flau.
Why did he want to meet Kon? Why were they meeting at this hour was another mystery. Those questions would hopefully be asked when he got to the fighting arena. The decision on the location was optimal for Kon as he needed to test out his arm for the battles to come. Kon didn’t revel in the pain and suffering of his enemies rather seeing them as obstacles to his goal. That was what separates him and his comrades, he wanted to complete their shared mission with minimal casualties. Because of this distinction Kon wanted to be doubly sure that he had a firm understanding of his existing abilities and use of his augmented prosthetic.
Entering the arena, Kon could already see the ground spattered in blood matching the red sky as the sun began to rise. Drawing back his hood, Kon began his search within the arena looking for Vali’s presence through his millennium eye. Finally spotting and reaching Vali, he greeted the foreigner before extending his right hand as he did so. “It’s good to see you again, sorry about the lackluster spar between us earlier.” Raising a solemn smile he continued. “Was this why you wanted to meet?, So we could fight once more?”
- Mana and Stats
- Mana: 6,935/7300
- Stength: 128 (6 + 2 (Neph Buff) + 20 (Coat) + 100 (Midas' Gauntlet))
- Speed: 158 (66 +12 ((Neph Buff) + 20 (Coat) + 60 (Earrings))
- Endurance: 68 (56 + 12 (Neph Buff))
- Constitution: 94 (78 + 16 (Neph Buff))
- Intelligence: 607 (506 + 101 (Neph Buff))
- Spells
- Name: Nephilim
Mana Cost: 5% of Total Base Mana Requirements: 100 RP Posts as Nephilim; At Least C-Rank Type: Transformation Range: Self Cooldown: 3 Posts Duration: Sustain Effect: The user's eyes burn a bright white light and they materialise a pair of 2 meters long white wings that allow them to fly up to 5 meters above ground. All the Attributes of the user are increased by 20% of their base amount. This is a transformation and not a spell. Therefore, it cannot be cancelled by artefacts or magics that can cancel spells.
- Equipment
- Weapon
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Name: Stormcaller Type: Bow Handling: Two-Handed Class: Legendary Element: Lightning Durability: 2x S-Rank Description: A bow that calls upon the power of thunder. Details: The bow is 2 meters long.
- Abilities
- Thunderclap: When an arrow hits a target, it produces a loud sound like thunder. This sound is powerful enough to deafen the target for their next two posts. The wielder of the weapon is not affected.
- Spells
Spells:
- Name: Arrow Shot
Rank: D Mana Cost: 25 Requirements: Stormcaller Bow Type: Offensive Element: Lightning Range: 10 Meters Cooldown: 1 Post Duration: Instant Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
- Name: Arrow Shot
Rank: C Mana Cost: 50 Requirements: Stormcaller Bow Type: Offensive Element: Lightning Range: 15 Meters Cooldown: 2 Posts Duration: Instant Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
- Name: Arrow Shot
Rank: B Mana Cost: 100 Requirements: Stormcaller Bow Type: Offensive Element: Lightning Range: 20 Meters Cooldown: 3 Post Duration: Instant Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
- Name: Arrow Shot
Rank: A Mana Cost: 200 Requirements: Stormcaller Bow Type: Offensive Element: Lightning Range: 25 Meters Cooldown: 4 Post Duration: Instant Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
- Name: Arrow Shot
Rank: S Mana Cost: 500 Requirements: Stormcaller Bow Type: Offensive Element: Lightning Range: 30 Meters Cooldown: 5 Post Duration: Instant Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand. As the string is being pulled back, a 30 centimeter arrow of mana begins to materialize. The user then releases the string and shoots the magic arrow at the aimed target.
- Name: Shock Barrage
Rank: A Mana Cost: 200 Requirements: None Type: Offensive Element: Lightning Range: 25 Meters Cooldown: 4 Posts Duration: Instant Effect: The user holds the bow steady with one hand and begins to pulls the string with their other hand while aiming it at the sky. The arrow is then shot upwards. The second magic circle will appear somewhere on the ground with a diameter of 5 meters. The arrow will land in the middle of that circle and damage everyone within the AoE.
- Name: Wrath of the Storm
Rank: S Mana Cost: 1000 Requirements: Stormcaller Bow Type: Offensive Element: Lightning Range: ~ Cooldown: Once Per Topic Duration: Sustain Effect: The user holds the bow steady with one hand and begins to pull the string with their other hand while aiming it at the sky. An arrow is then shot upwards. Suddenly, thunderclouds will form and a storm will begin. This storm will rage throughout the topic until the user runs out of mana or decides to cancel it. As the storm is ongoing, every player in the topic—excluding the user—will be assigned a number. This is done by dividing 100 by the number of people in the topic excluding the user. The user must state these numbers and the names they're attached to the moment they use this spell. Starting from the moment the spell is cast, the user may roll a dice (including the first time this spell is cast). They may not edit the number ranges after the rolling begins. Based on whose name it rolled on, thunder will strike down from the skies randomly and hit that person, dealing S-Rank lightning magical damage. This is instantaneous and cannot be dodged. However, it does not go through armour or shields.
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- Off-Hand
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Name: Midas' Gauntlet
Slot: Weapon
Type: Hand
Class: Mythic
Quantity: Limited
Element: Light
Damage: +200
Durability: Indestructible
Description: A large gauntlet that was made from the purest gold in all the land and heavens. Said to be by the Gods themselves. This gauntlet was forged and blessed with the power to turn objects and spells into gold. It is seen as a gift to its owner blessing them with great wealth and prosperity, but it is a great curse.
History: The Gauntlet of Midas, forged from the finest and purest gold in all the land and heavens. It was said the gauntlet was forged by the Gods themselves and blessed to grant whoever wore it with great wealth and prosperity. The gauntlet was handed down to Midas of Bosco.
The gauntlet was a gift to help his homeland prosper during the great Seraphim Demon threat. Its ability to turn all objects and spells into gold made Midas a powerful warrior in his own right. But power and wealth corrupts. The power of the gauntlet corrupted Midas, manifesting into violent paranoia that everyone was out to steal it from him.
Midas wanted to keep the power of the gauntlet to himself so he turned on his own allies and sided with Illumin. Vengeful from Midas' betrayal the gods bound Midas' soul into the gauntlet so he could never enter Illumin's Grace
- Requirements
- The user does not have to be of a class that can wield off-hand weapons but can be used in the off-hand slot.
- Users that have collected a relic may ignore any pre-existing requirement for any of the nine. They also receive a 50% discount as the finder of the relic weapon while receiving a 25% discount for all other relic weapons, no other discount apply when purchasing a relic weapon.
- Drawbacks
- Paranoia: The Spirit of Midas inside the Gauntlet carries on his strong desire to keep the Gauntlet to himself, this spreads to the current bearer. Midas' corrupted will affects the user with a strong desire to protect and keep the gauntlet from others, eventually turning into paranoia.
- Fused: The Midas' Gauntlet is permanently fixed to the user's hand until their death or the loss of the hand.
- Abilities
- Golden Touch: Anything struck by the Midas' Gauntlet will immediately turn to gold and become immobile if the target's overall or limb durability reaches its limits the effect will apply across the limb or the entire rest of the targets body. Note: This effect does not apply to the user or their equipment.
- Midas' Nullification: Midas' Gauntlet can turn spells into gold upon hitting it. The wielder must pay the same amount of mana as the spell they are hitting to transmute it.
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- Body
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Name: Great Hunter's Coat Type: Coat Class: Unique Weight: Medium Quantity: Unlimited Element: None Durability: 1x S-Rank
- Bonus
- Abilities
Nightstalker: When fighting against a Daemon, Demon, Lycan, Vampyre, or Lich, the user gains an additional +40 in Strength and Speed.
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- Earrings
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Name: Asmaan Earrings
Type: Earrings Class: Legendary Quantity: Unlimited Element: Arcane Durability: Indestructible
- Bonus
Speed: +60
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- Necklace
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Name: Lazuli Amulet Type: Necklace Class: Rare Quantity: Unlimited Element: Arcane Durability: 1x S-rank
- Abilities
The user receives a cooldown reduction of 1 post on Supplementary-type spells.
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- Companion
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Name: Timcanpy Class: Legendary Element: Light Mana: 2000 Statistics:
- Strength: 1
- Constitution: 121
- Speed: 31
- Spells
[*] Name: Overcharge Rank: A Mana Cost: 200 Requirements: None Type: Supplementary Element: Light Range: Nil Cooldown: 4 Duration: Sustain Effect: Timcanpy may overcharge itself allowing it to use the rest of his abilities more frequently and more efficiently, contextually receiving a 1 post cool-down reduction and a 10% mana reduction. This effect carries over to those tethered to Timcanpy. As a result of using this spell Timcanpy will receive A-Rank damage each post. [*] Name: Tether Rank: A Mana Cost: 200 Requirements: None Type: Supplementary Element: Light Range: 20 meters Cooldown: 4 Posts Duration: Sustain Effect: Timcanpy throws a beam at a target which will pull the spirit within 5 meters of them if they are more than 15 meters away while Io is tethered to the target, the target will receive 1xA rank worth of healing that Timcanpy receives on top of any healing that the target gains from other methods. If the target or Timcanpy leaves the maximum range of 20 meters the tether will break. [/list] Perks:
- Matched Speed: While tethered, the wisp may travel at the same speed as their tethered partner.
- Flight: The companion is capable of flight, and can cover up to one meters above the ground or match the height of their tethered partner.
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- Relic
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Name: Millennium Eye Type: Eye Class: Legendary Quantity: Limited Element: Arcane Durability: Indestructible
- Abilities
- Power Scouter: When looking at a target, the user can see the amount of mana they posses and their exact distribution of attribute points. They cannot mention the number to others since it would make no sense to them, but the user can make perfect sense of the value they see.
- Type Scouter: The user can see the type (Offensive, Defensive, Supplementary etc.) of a spell when looking at one, and also the elemental-type to which that spell belongs. The user can also see which type of mana a target possesses when looking at them (Fire, Water, Earth etc.).
- Mana Seeker: The user can see mana with the Millennium Eye. Therefore, even if their vision is completely blurred or the target is invisible, they can still see the silhouettes of whoever that possesses mana. Depending on how much mana they possess, the silhouette appears brighter or dimmer.
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