Gunter's looking pretty pimped out with all of his freshly bought gear. The new axe, armor and helmet that he picked up recently gives an almost sinister gleam in the night air. He can't wait to bloody it. He was wearing his usual earrings and a fancy enchanted amulet that he recently acquired.
As he enters the Crimson Quarter, he sees various sights that remind him of Dahlia: prostitution, beatings in alleys, drug use, and his personal favorite, the occasional shanking. He specifically takes the alleys, looking for interesting individuals and perhaps excitement, but who knows? The night is young. He feels a little anxious. He went from hunting vampires and werewolves in the woods of Dahlia, to sitting on his ass in a guild with no one in it.
At this point, he wants a little bit of blood. But the question is, who's going to step up? He did receive rumors from some of the various goons that some of his guildmates from Penumbral Guard are out here, so maybe, just maybe, he'd finally be able to meet these 'heroes' and knock one down a peg.
- Stats:
Strength: 141 (+80 Ocean Battleaxe, +20 Great Warrior Helmet, +40 Grand Warrior Armor)- Damage: S-rank
Speed: 1 (-40 Ocean Battleaxe, -20 Great Warrior Helmet, -40 Grand Warrior Armor)- Lunge Distance & Speed: 5 m/s
- Run Speed: 10 m/s
Constitution: 65 (+60 Jaan Earrings)- Hit Points: -/2x S-rank
- Run Duration: 5 posts
- Lunge Frequency: Once per post
Endurance: 18- Pain Tolerance: C-rank
Intelligence: 1- Damage: S-rank
- Equipment:
Weapon: Ocean Battleaxe -/1x S-rank durability
Head: Great Warrior Helmet -/1x S-rank durability
Body: Grand Warrior Armor -/2x S-rank durability
Ring: -
Earring: Jaan Earrings
Necklace: Amulet of Magical Resistance -/1x S-rank durability
Companion: Dardian -/1x S-rank durability
- Spells Used:
Gunter's Mana: 300/300
Dardian's Mana: 700/800 (-100 Dardian Dig)
Name: Dardian Dig
Rank: B
Mana Cost: 100
Requirements: None
Type: Supplementary
Element: Earth
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The user hops in the air and dives into the ground. They can not take anyone else with them, nor can anyone else enter their tunnels. This is often used to dodge an attack or retreat from battles. Sometimes it is used for combat purposes, letting the user hide underground for a while and then appear elsewhere. Each turn the user remains underground, they must pay mana. The user can not attack a target directly as they reappear by digging underneath them. At most, the user can appear within 5 meters of a target. When they reappear, they shoot out of the ground up to 1 meter and stand directly in front of the hole they created to dig upwards.