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Empyreal Storm First Edition

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#1Kazimir Seiryu 

Empyreal Storm First Edition   Empty Sat Dec 28, 2019 8:35 am

Kazimir Seiryu
Name: Roaring Whirlwind
Rank: C
Mana Cost: 50
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 10 meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user creates a wild rush of wind. The Whirlwind begins any place within 10 meters of the caster and whirls in a 2-meter diameter. The user creates a circle with his arms and thrust one hand outward where he wants the whirlwind to originate. A white seal appears under the caster and at the point that the whirlwind will appear. The whirlwind deals C-rank damage.

Name: Twin Cyclone
Rank: C
Mana Cost: 50
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: max 2 meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user makes a clockwise circle with each hand and thrusts each hand in a direction. A burst of slashing wind appears in front of each hand dealing d-rank dmg in a 1-meter diameter. If both hands overlap and are thrust in the same direction in the casting, it instead is 2-meter diameter burst that deals c-rank damage. the bursts happen a couple inches from the palms and are masses of whirling wind.

Name: Dance of the wind
Rank: C
Mana Cost: 75
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 20 Meters
Cooldown: 4 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 20 meters at the speed at which the user can lunge. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left. The user moves at his dash speed plus spell speed.


Name: Rhythm of the wind
Rank: B
Mana Cost: 150
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 15 meters
Cooldown: 5 Posts
Duration: Sustained
Effect: The user reaches out with his magic to feel the wind around him within a 15-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.

Name: Ballet on the Sky
Rank: B
Mana Cost: 150
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 30 Meters
Cooldown: 5 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 30 meters at the speed at which the user can lunge plus spell speed. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left.

Name: Windstorm
Rank: A
Mana Cost: 400
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The Caster brings his arm upward so his fist is almost level with his shoulder gathering swirling wind as it does. He then thrust the open hand outward to any point within the spell's range. A white magic seal appears at the caster's hand and at the destination where the spell will originate. A 2-meter diameter column of wind that is 2-meters long is conjured. The column of wind deals A-rank damage and its trajectory can be controlled by the caster by swinging his hand in the direction he wants it to go within the spell's range. The caster can perform the casting motion with two hands to create two columns of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and length and deal B-rank damage.

Name: Sky Waltz
Rank: A
Mana Cost: 300
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 40 Meters
Cooldown: 6 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 40 meters at the speed at which the user can lunge plus spell speed. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left.

Name: Tiger's Consuming Wind
Rank: A
Mana Cost: 400
Requirements: Empyreal Storm  Magic
Type: Offensive
Element: Wind
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The Caster thrusts his open hand outward. A large white tiger appears behind the caster and roars. A white magic seal appears at the caster's hand. A 2-meter diameter cone of wind shoots forth from the caster's hand. The cone of wind deals A-rank damage and its trajectory can be controlled by the caster's hand, with the base of the cone, tethered to the caster's palm, within the spell's range. The caster can perform the casting motion with two hands to create two cones of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and deal B-rank damage.

Accelerated Movement: Supplementary-type Movement spells have double the range height limit and apply Spell speed onto the user's speed when dashing through spells.

Most of the spells are based on pre-approved spells. I've linked them if it makes it easier.

C-ranks

dance of the wind

Windstorm/ rhythm of the wind

I would like to train these spells.



Last edited by Kazimir Seiryu on Sun Dec 29, 2019 9:24 am; edited 1 time in total

#2Noyiah Dashi 

Empyreal Storm First Edition   Empty Sun Dec 29, 2019 9:19 am

Noyiah Dashi
Name: Roaring Whirlwind
Rank: C
Mana Cost: 50
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 10 meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user creates a wild rush of wind. The Whirlwind begins any place within 10 meters of the caster and whirls in a 2-meter diameter. The user creates a circle with his arms and thrust one hand outward where he wants the whirlwind to originate. A white seal appears under the caster and at the point that the whirlwind will appear. The whirlwind deals C-rank damage.

Approved

Name: Twin Cyclone
Rank: C
Mana Cost: 50
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: max 2 meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user makes a clockwise circle with each hand and thrusts each hand in a direction. A burst of slashing wind appears in front of each hand dealing d-rank dmg in a 1-meter diameter. If both hands overlap and are thrust in the same direction in the casting, it instead is 2-meter diameter burst that deals c-rank damage. the bursts happen a couple inches from the palms and are masses of whirling wind.

Approved

Name: Dance of the wind
Rank: C
Mana Cost: 50
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 20 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 20 meters at the speed at which the user can lunge. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left. The user moves at his dash speed plus spell speed.

Mana should be 75 and Post Cool downs are 4 because of inferior casting of Supplementary spells by a sorcerer


Name: Rhythm of the wind
Rank: B
Mana Cost: 100
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 15 meters
Cooldown: 3 Posts
Duration: Sustained
Effect: The users reaches out with his magic to feel the wind around him within a 15-meter radius. This connection allows the user to detect any movement that happens within that area by feeling the vibrations in the wind.

Approved

Name: Ballet on the Sky
Rank: B
Mana Cost: 100
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 30 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 30 meters at the speed at which the user can lunge plus spell speed. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left.

Same idea,  150 for mana and 5 for Cooldown.


Name: Windstorm
Rank: A
Mana Cost: 400
Requirements: Empyreal Storm Magic
Type: Offensive
Element: Wind
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The Caster brings his arm upward so his fist is almost level with his shoulder gathering swirling wind as it does. He then thrust the open hand outward to any point within the spell's range. A white magic seal appears at the caster's hand and at the destination where the spell will originate. A 2-meter diameter column of wind that is 2-meters long is conjured. The column of wind deals A-rank damage and its trajectory can be controlled by the caster by swinging his hand in the direction he wants it to go within the spell's range. The caster can perform the casting motion with two hands to create two columns of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and length and deal B-rank damage.

Approved

Name: Sky Waltz
Rank: A
Mana Cost: 200
Requirements: Empyreal Storm Magic
Type: Supplemental
Element: Wind
Range: 40 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user concentrates magic around his legs or arms and forces a strong gust outward that propels the user 40 meters at the speed at which the user can lunge plus spell speed. The blast of wind can push the caster off the ground. It can also be used mid-air to change the course of the caster in another direction. If the blast of wind comes from his feet it pushes him in the opposite direction, I.e. if his feet are on the ground it pushes him off the ground and upward. The spell is activated by a thrust of one of his feet, on the ground it would be a stomp. He can thrust one of his hands in a direction and the wind will push him in the opposite, I.E a right-handed thrust to his right will send him to the left.

Same idea, 300 for mana , 5 posts for Sorcerer


Name: Tiger's Consuming Wind
Rank: A
Mana Cost: 400
Requirements: Empyreal Storm  Magic
Type: Offensive
Element: Wind
Range: 20 meters
Cooldown: 4 Posts
Duration: Sustained
Effect: The Caster thrusts his open hand outward. A large white tiger appears behind the caster and roars. A white magic seal appears at the caster's hand. A 2-meter diameter cone of wind shoots forth from the caster's hand. The cone of wind deals A-rank damage and its trajectory can be controlled by the caster's hand, with the base of the cone, tethered to the caster's palm, within the spell's range. The caster can perform the casting motion with two hands to create two cones of wind. Each one controlled by the hand that conjured it. The two columns are 1 meter in diameter and deal B-rank damage.

Approved

#3Kazimir Seiryu 

Empyreal Storm First Edition   Empty Sun Dec 29, 2019 9:25 am

Kazimir Seiryu
Check and Check

#4Noyiah Dashi 

Empyreal Storm First Edition   Empty Sun Dec 29, 2019 9:27 am

Noyiah Dashi
Approved for retraining  

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