- Supplementary-type spells have double the maximum range limit.
Name: Crux
Rank: B
Mana Cost: 100
Requirements: Heavenly Body Magic
Type: Defensive
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Sustain
Effect: The user points a finger towards a direction. Anywhere within 15 meters in the direction the finger is pointed in, a magical, circular shield of light with a cross pattern engraved on it is conjured. The shield is 1 meter in diameter, and blocks A-rank damage.
Name: Vega
Rank: B
Mana Cost: 100
Requirements: Heavenly Body Magic
Type: Offensive
Element: Light
Range: 15 Meters
Cooldown: 3 Posts
Duration: Instant
Effect: The user raises an open palm in a chosen direction, and a sphere of condensed starlight shoots out towards a target like a bullet. The sphere is 1 meter in diameter, and shines like a brilliant star, dealing B-rank damage on contact.
Name: Caelum
Rank: C
Mana Cost: 50
Requirements: Heavenly Body Magic
Type: Supplementary
Element: Light
Range: 20 Meters
Cooldown: 2 Posts
Duration: Sustain
Effect: The user must be holding a weapon to cast this spell. Gripping the weapon with one or both hands and pouring light magic into it, the weapon held will levitate in the air once the user lets go, suspended by a golden aura. It can't move from the spot the spell was originally cast, instead simply idling in midair wherever the user let go of the weapon from, but the user can move up to 20 meters away from the weapon before the spell dissipates. The spell will also dissipate if the weapon is touched or dealt any damage, falling into the user's hands or on the ground upon being touched or hit by even the weakest of attacks.
Name: Circinus
Rank: C
Mana Cost: 50
Requirements: Heavenly Body Magic
Type: Supplementary [Dash]
Element: Light
Range: 20 Meters
Cooldown: 2 Posts
Duration: Instant
Effect: The user points their arm in a direction, and is then thrust in that direction by a golden light at their lunge speed. This spell can be cast in midair as well, using the same motion.